49
Products
reviewed
0
Products
in account

Recent reviews by Cadetmaster

< 1  2  3  4  5 >
Showing 11-20 of 49 entries
3 people found this review helpful
0.1 hrs on record
Addictive and entertaining- sadly also unable to play it for longer 5 minutes, then again that's what happens when you buy something without watching any gameplay of it I suppose.

Super Hexagon is a really basic game which is endorsed by its extremely cheap price- you just point a small little arrow somewhere and try not to hit a wall which may sound absolutely boring in text however as previously mentioned, is quite entertaining when put into practice.

Although I can understand that one cannot expect much from such a cheap title, I would at least appreciate some options to disable that awful white flashing that occurs when you clash into a wall- I wouldn't hesitate to give this game the "Best fail penalty for someone with epilepsy award" for this year, with Hotline Miami coming in a close second- which reminds me, at least Hotline had some good music choices, this game forces you to listen to what sounds like two robots having sex with a womans monotonic voice saying the same damned line over and over and over until it drives you absolutely insane and forces you to quit and write an angry review in the vain hope that it will let off some steam to compensate for your terrible and utter waste of an experience.

If you don't have a problem with listening to Skrillex's symphony whilst slowly burning your retina, this game is actually well worth the purchase.
Posted 30 December, 2013. Last edited 9 January, 2014.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
16.1 hrs on record
I played Fable on the Original Xbox almost a decade ago and back then I stated that Fable was "the best game I had ever played"- of course, better games have come along since then and have swept that title away from Fable's grasp, but that doesn't demote the fact that this game is an absolute masterpiece not only for its time, but by todays standards too.

I'm sort of nervous writing this "review"- not because I fear the criticism I may get in return for creating it because I doubt they'll be any, but more for the fact that I want this game to get the good review it deserves as I absolutely adore this game, nonetheless, let me get into why.

Unlike most RPG's that force you to go down one linear path, Fable grants you the freedom to set which moral allignment you want to persue which will determine how you look visually and how people will treat you. If you chose to be evil, you will grow horns, flies will start to fly around you and villagers will boo and scream when they see you however if you chose to be good, you will grow a halo, butterflies will start to fly around you and villagers will cheer and compliment you when they see you- it's the tiny details that come together to make this game great. One thing I must critisize is the lack of sublety when making a moral decision, sometimes it can be so obvious that it's just "press the LMB to be good and the RMB to be evil", which although it's still nice to be given the option, could of be relayed in a better way to the player.

The quests are actually interesting and never feel like a grind, gracefully not following the usual way of modern RPGs in the sense that all the work goes into the main questline and the side quests are just "kill, fetch and return". The characters are memorable and will stick with you throughout the game. The storyline, although starting to get slightly confusing halfway through, is still gripping.

If you've watched any videos about Peter Molyneux preaching Fable by lying and building it up to be better than what it is, then I'd understand why you'd be disappointed playing the game, however if you haven't and have just stumbled upon this review either by accident or by sheer curiousity, I'm almost certain that if you're an avid fan of RPG's that this will become one of your favourites for life.
Posted 21 December, 2013. Last edited 9 January, 2014.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
2.8 hrs on record (2.4 hrs at review time)
Odd doesn't even begin to describe such an experience. If you haven't played the Stanley Parable yet but you are absolutely certain you're getting it, I would reccommend you stop reading this "review" at once, as I have a feeling this may somewhat ruin the experience I previously mentioned earlier for you. I would want anyone whom begins to play this game to have absolutely no knowledge of what lies within it.

Now- the only people that should be reading this are those whom are uncertain of whether or not they're getting this and the rebels who'll do as they damn well please.

If you try and look up what other people think about this game, I find they just state a bunch of contrasting hypocritical statements about it to try and endorse the strange factor and make you want to buy the game even more- but rather than waste your time and do that I'm just going to explain how I feel about it and what it is, so hopefully you walk away with some knowledge, despite being warned in advanced about how it may ruin the initial experience upon purchase.

I mentioned that the experience you get from playing this game was odd- I do not want you to think that I mean that in a negative respect. It is strange, but in a good way- not exactly the sort of whacky forced strange people have become acustomed too these days, but a somewhat intellectual twine ontop of a seemingly endless amount of optional storylines. You play as Stanley, an officer worker and with the help of the narrator you make your way through the short story and get to the ending- seems simple, yes? The cliche is that there's the freedom to disobey whatever it is the narrator says so that you can potentially mess up the entire story and branch off from it. The substory branches are surprisingly long which is why I almost guarantee you'll play through this game more than once, just in a different way- you'll be so curious that you'll want to know what happens if you did A instead of B and vice versa.

The games humour overall appeals to me immensely. The narrators voice and tone fits perfectly with the silent little character that is Stanley. Small little things such as the free demo, achievements and the reaction from the developers when you try and obtain the unobtainable achievement via the console take a great part in making this game as appealing as it is. I feel as though however for what it is, despite the quality, is highly overpriced- even when put on sale.

A must buy when cheaper for those whom are the curious type.
Posted 21 October, 2013. Last edited 9 January, 2014.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
11.4 hrs on record
As usual with Call of Duty games created by Treyarch, they are split up into the same 3 sections- campaign, multiplayer and zombies.

The campaign lives up to its predecessor- thankfully this time completing the task of not giving me a number filled epileptic fit at the most cruicial and interesting times of the storyline. The characters, especially the enemies, are bold and genuinely interesting, it's extremely rare in an FPS game to actually have an enemy one can relate and even to an extent, sympathise with. The way the missions travel back and forward in time is most pleasing and a welcome addition- sadly, the waste of time optional "strike force" missions drag the experience down as it's quite obvious they're just rushed filler content. Overall, the campaign is sort of what you'd expect- but with better story elements.

The multiplayer is just downright grusome. The removal of COD points and replacing it with this petty unlock system was an idiotic move in my opinion. If I rememeber correctly, we was promised something that would make this multiplayer different from the other Call of Duty games- what was that exactly? Diamond skins? Pathetic. If you're thinking about getting this game just for the multiplayer-don't bother.

Zombies was my favourite feature of World at War and lived up my expectations in Black Ops 1. Zombies is what separates Treyarch games from Infinity Wards, it is the key element in their success, which is why it pains me to say that it is terrible in Black Ops 2. I understand that they thought they had to spice the map layouts up a bit, but whatever moron decided that the way to do it would be to put a bus in there which moves you around from place to place, making the layout far too complex and downright chaotic should be fired instantly, jest me forget the individual maps without the damned bus which are covered in fire, preventing you from moving a metre without being burned. Call me a conspiracy theorist, but I actually think Treyarch purposely made the default maps terrible to force you to buy their optional nuketown map- which is, not so surprisingly, the only map which doesn't burn or force you to move around on a not so reliable vehicle. Disappointing, truely.

Brilliant campaign, saddenningly repetitive multiplayer and somewhat disappointing zombies.
Posted 8 September, 2013. Last edited 23 March, 2014.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
13.9 hrs on record
Don't go in thinking that just because this game is quite old and the graphics are below par that this isn't good- this game is brilliant, not only in the horror aspect but the storyline too.

I've played a small amount of "horror" games (yes I put horror in quotation marks because I wouldn't exactly consider a game like Amnesia a horror game, more an annoyance) but Condemned is different, it makes you feel uneasy, out of your comfort zone and yet for some reason you still feel the urge to continue, to find out what happens next and let me tell you, the ending isn't a let down either, despite it being a cliffhanger to Condemned 2.

The game isn't just a bunch of jump scares. What makes you feel fear is the top notch ambient and character sounds, equipped with a brutal looking canvas to go along with it.

A true fan of horror games has probably played this masterpiece already, however if you haven't- I would seriously reccommened it- hell, i'd reccommend it to anyone with the balls to go through the experience really. Truly worth the price.
Posted 31 August, 2013. Last edited 19 July, 2015.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
32.7 hrs on record (32.0 hrs at review time)
I've seen a lot of people say that this game is just an extended DLC and not worth the full price, if you're one of those individuals and expect this review to mimic exactly what you want to hear, go circlejerk elsewhere- don't think however that I have my rose tinted goggles on- I'm going to try and be as honest as possible about this games flaws and achievements because I can assure you that I care more about this series than the average consumer.

The reason people say that this is just an extended version of a DLC is because to be frank, it was- notice how I use the term "was" and not "is". Saints Row 4 was originally a DLC planned for Saints Row 3 under the indentity of "Enter the Dominitrix" the whole concept was however re-done and turned into a fully-fledged game of its own. Was I happy when I found out a DLC was being turned into a full game? No. Did I expect it not to have enough content in to satisfy me and earn the title of it being a full game? No. Was I wrong on the previous two questions? Yes- thankfully. Do not think that because of this games developer history that it's rushed or in any way lower in quality to its predessesors, as those statements simply are not true.

The re-use of the graphics engine has been made out to be a big deal too- when it really isn't. Saints Row 1 and Saints Row 2 used the same graphics engine yet no one seemed to complain there. Games like Fallout 3 and Fallout: New Vegas also share the same engine but are completely different and can definitely be considered full individual games when put aside each other, regardless of title. It seems the reason people are complaining about it now is because it's simply trendy to do so, honestly however- as previously stated, just because a game shares the same engine as its predessesor doesn't lower its quality at all.

Enough about what people are complaining about however- lets get onto the actual gameplay itself. When I first heard about the superpowers, I thought they'd be clunky, difficult to use and just in general a pain- I was wrong, they work perfectly and are simply to remember and understand. The superpowers was one of my main concerns about this game yet the developers pulled it off perfectly.

When Saints Row 3 turned the franchise from a serious gangster orientated game into a whacky fun game, I expressed my fear of the storyline being ruined and to an extent, this game only supports that claim- sadly. With far too many new characters being introduced whilst simply killing off all the old ones, ressurecting people at almost what seems like random is not only just confusing but pointless to my understanding.

The games humour however hasn't changed and I don't mean that in a bad way- it is a funny and somewhat witty game. It's very rare I laugh at games but this is an exception, the game also does a great job at making you feel like a complete and utter badass.

Saints Row has always had some amazing music but sadly this has had to be the weakest yet- it's not bad at all, but it has no where near the amount of memorable beats that the previous games had, which was really sadenning as I was looking forward to adding another pleothera of top notch rap into my music playlists.

I think the game isn't worth the full price tag, it should be lowered by at least 1/3rd, the game simply doesn't have enough fun repetitive content to keep it going. I completed it in 15 hours on majorically normal difficulty and didn't have too many issues.

To sum it up, if you're one of those people who think this game will be terrible because of what I listed earlier, in my opinion- you're wrong.
Posted 25 August, 2013. Last edited 9 January, 2014.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
59.0 hrs on record
I would imagine that many Saints Row 1 and 2 fans find this game deeply disappointing. This game redefines what the Saints Row francise is about- for better or worse however is for you to decide.

Saints Row 1 and 2 were often compared to Grand Theft Auto in terms of storyline and gameplay, many even considered Saints Row a clone of it. I think the developers really tried their hardest to move Saints Row away from Grand Theft Auto as much as possible, changing the series from being a serious, gang orientated story-driven shooter, to a whacky, insane, fun-above-all shooter. As previously mentioned, whether this is a good thing or a bad thing is up to you, personally however, I'm torn about it. I'm unhappy that the storyline I adored so much is now going down the drain, but I'm glad the francise is finally making its own indentity and growing in popularity.

The game itself is actually, as expected, really fun and rather comedic- but short. I actually played through this around three times, twice on my own and once on Co Op and enjoyed it everytime. The Co Op mode deserves a lot of praise, as not only does it works but it works well- and incorparates the two player mechanism into the game smoothly.

The new city, Steelport is in my opinion nothing compared to Stillwater, despite all the new landmarks that make the place stand out- which was saddening to me really.

I could go on forever, but I'll summarise it in just a phrase- If you've played 1 and 2 and are expecting 3 to be like it, you're in for a shock, whether you'll enjoy the shock or hate it depends on personal preference, I'd still reccommend you give this game a shot however, as it is still very decent- as good as the first or second? No, but decent and different.
Posted 17 August, 2013. Last edited 9 January, 2014.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
40.8 hrs on record
Due to Nostalgia, I've always said Saints Row 1 was by far the best Saints Row game, however I'd be lying to myself if I didn't state that Saints Row 2 was by far the highest quality game in the francise, even when put in comparison with Saints Row 3.

Saints Row 2 takes place in Stillwater, the same place as Saints Row 1, however it has been changed around quite a little. A new "company" called Ultor have moved in and wrecked the old gangster ghetto the Saints inhabited which obviously makes the leader hungry for revenge. The storyline continues from the last game and isn't extreme in any way, it even has some re-appearences of unlikely characters from the first game- which quenches my curiosity. I don't think I even need to mention that the new characters introduced in this game are some of the best in the entire francise.

There's also far more diverse activites in the game- my favourite being the one where you spray ♥♥♥♥ all over peoples houses in a waste tank truck. The gangs, although I wouldn't say are in any way equal to their predecessors, are still decent and most of all unique from one another.

Saints Row 1 had some brilliant tracks and this game follows in its footsteps. From classical to rap, this game has all the top quality beats.

If you liked San Andreas or perhaps even the Warriors, this game is for you. If you've played Saints Row 1 on the old Xbox 360 and are wondering whether this lives up to the first- I can tell you that you'll probably is disappointed if you're expecting it to be better, purely because nothing tends to live up to the first one you play however this game, all nostalgia aside, is probably considered the superior version by many.
Posted 16 August, 2013. Last edited 9 January, 2014.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
5.2 hrs on record (5.1 hrs at review time)
As I write this, I can honestly say I have not finished the game and never will and you'll soon find out why.

Hotline Miami is a strange game, in a good way. The graphic style is very retro and unique compared to most games today however its main positive attributes are its music selection and storyline.

The music can switch from being a funky beat to a chilling sneer, making the game feel even more different from the norm.

The storyline is what makes you want to keep playing, at least it was for me anyway. I would imagine most people just like playing because of the games immense challenging difficulty and strategic gameplay but no- I became obsessed with finding out what was going on and why it was happening however, I never got to see this for myself and was forced to look up the ending on a third party website.

The reason I never got to finish the game wasn't because it was "too hard" or simply "too boring" as I've seen many other people suggest, but it was because of the constant flashing that happens everytime you killl someone that started to actually damage my eyes and force me to stop playing, which is a first, as I tend not to have any sight issues at all.

The flashing issue wasn't the only problem this game had however, you are forced to install a new beta version if you wish to edit your resolution to 1920x1080 (which is what I use) as if you don't you'll be stuck at a very low resolution and unable to communicate using the steam overlay.

Despite its flaws, I would still say this game is well worth the purchase- not everyone is an epileptic prick like myself after all.
Posted 23 July, 2013. Last edited 9 January, 2014.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
492.7 hrs on record (489.5 hrs at review time)
Team Fortress 2, the most sucessful Free to play game of all time, and rightly so.

I've been playing Team Fortress 2 since about 2009, 2 years after the games release, I got the game with the orange box, so I didn't buy it on it's own, upon first sight, I didn't think much of TF2, it just looked like another FPS just with a cartoony graphics style....boy, was I wrong.

Team Fortress 2 is a very addictive game. I split the game up into two categories- trading and gaming. Team Fortress 2 has a large trading comminity, with tons of fansites to support it like TF2 Outpost. You can trade things like hats and weapons, all of which are categorised into different item qualities. The game itself is actually really fun, the classes are completly different from one or another and each have different personalities which will grow on you as time surpasses.

Free to play games that are pay to win are never successful which is why anyone with at least 50 IQ can figure out that this game, despite having items, is not a pay to win title- the default weapons are perfectly fine compared to their dropped counterparts as dropped weapons may have +% statistics, but they also have -% statistics to balance them out.

I'd just give TF2 a try, I can't really put into words the grand experience you will get from playing this game.
Posted 20 July, 2013. Last edited 9 January, 2014.
Was this review helpful? Yes No Funny Award
< 1  2  3  4  5 >
Showing 11-20 of 49 entries