32
Products
reviewed
233
Products
in account

Recent reviews by FM Helldiver Radio

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Showing 1-10 of 32 entries
No one has rated this review as helpful yet
250.1 hrs on record (187.0 hrs at review time)
Not much to say. Play it. It´s unique and brilliant.

Only drawback: There is nothing worth playing after finishing it. Starting 4th playthroug as everthing else feels empty and meaningless.
Posted 30 May. Last edited 29 June.
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No one has rated this review as helpful yet
228.2 hrs on record (227.7 hrs at review time)
After 225 hours, I switched back to Not Recommended.
When I reached the beginning of the endgame, it became extremely boring.
You place some patrol fleets to secure your basic resource mining, produce ship parts, and either build your own ships or buy them with your profits.

Building your own ships leads to extremely boring waiting times just to afford the blueprints, so I skipped this for the bigger ships. I didn't need many anyway. I bought five destroyers and a carrier.
Now I can block the only jump gate the Xenon use to attack the rest of the universe — and that's it.

Nothing else happens. That's my endgame: sitting in front of the monitor, watching 6 capital ships and their fighters do everything on their own.
The other factions are all peaceful, so there's nothing left to do.



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After the first 25 hours, I left a negative review. The answer from the devs is for that old review.

But the game didn’t let go—it grabbed me. Now, I’d love to leave a proper rating, but all I can do is thumbs up or thumbs down. It doesn’t deserve a thumbs down, but I also can’t fully recommend it without some major caveats.

It’s strange. The game has nearly 30 playable tutorials, and yet I still feel like writing: This game desperately needs a proper tutorial. And it’s not even that the tutorials are bad—they’re actually pretty well made. They’re just a bit... “German” in style. They explain individual mechanics or a specific UI element. But they don’t teach you the game itself, and that game is incredibly deep and complex.

At its core, it simulates a universe made of production chains—from simple asteroid mines to massive capital ship construction. Every ship, every cargo container, every detail is there, and you can interact with all of it. It’s like an ant colony in space. Every little piece is as important—and as insignificant—as an ant is to its nest.

In the beginning, you are an ant. What you do doesn’t matter much. Whether you die or not doesn’t really change anything. The colony just keeps moving. But if you understand how the nest works, you can become a rich and powerful ant. Soon, you’ll be telling five other ants what to do, and if you all do the right things, you’ll grow even more powerful. You’ll start deciding where storage chambers and nurseries (i.e., space stations) get built. But to do that, you need to understand the nest (the universe) and its supply chains. Otherwise, nothing “runs.”

Within this ant colony, there are different ant tribes (factions). They either coexist or go to war with each other—everything is fully simulated from the ground up. If you understand the system, you can take over entire sectors of the nest (universe), outcompete others economically or militarily. You can, if you want. But you don’t have to. You can also operate within factions, supply both sides of a war, build a monopoly, or…

Amid all this chaos, there are also stories to experience—but unfortunately, they’re just as bland as their characters. It’s hard enough to even remember their names, and they all look the same. Aliens of course, but even humans. There aren’t even different uniforms or outfits. Don’t expect anything like the Bloody Baron from Witcher or Astarion from Baldur’s Gate. These are just… ants.

And none of this is explained in one of the tutorials. You have to figure it all out yourself.
My advice to anyone starting this game: DON’T DO THE TUTORIALS UNLESS YOU NEED THEM! They just waste your time and don’t actually teach you the game. You’re better off just diving straight into it. If you hit a wall, see if there’s a tutorial that covers that specific topic—and do that one. You can jump into them seamlessly from the game.

What this game really needs is a story-driven campaign that guides you through the game’s systems and shows you what’s possible. Maybe even several campaigns. There is something similar in the game, but it’s hidden so well that I didn’t even find it during my first serious playthrough. And even then, it doesn’t go far enough to really introduce you to the game’s scope. The devs are leaving a ton of potential on the table here—and probably losing a lot of players in the process. My friends list is full of people who dropped it after 8–12 hours, and that’s a shame.

So no, it doesn’t deserve a thumbs down. But a thumbs up…?
Yeah, I guess it does.
Posted 17 April. Last edited 30 May.
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A developer has responded on 17 Apr @ 5:26pm (view response)
No one has rated this review as helpful yet
6.8 hrs on record (4.5 hrs at review time)
Für den Preis der absolute Hammer.
Posted 18 January.
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1 person found this review helpful
13.8 hrs on record (13.7 hrs at review time)
Unfortunately I can´t recommend this game.
I loved Space Marine 1 and I´d love this game too.
Graphics and setting are fantastic.

The problem is terrible unresponsive controls.
You press sprint and nothing happen, you press again and again, and then the cahr starts sprinting. You see the enemy doing a unblockable attack, you see the red circle, you press dodge and half a second you´ll get hit anyway, as you character won´t react.
You see a blockable attack coming, you see the circle (blue this time), you press block and get hit anyway half a second later, as (you guess it) you char won´t react......
I rage quit most of my sessions as I die stupid deaths when controls are not working.

[EDIT]
Found a new stupid way to die. Run to an abbys. press to activate the jump module, press again as it won´t fire, press a 3rd time, fall down anyway and die
Posted 18 October, 2024. Last edited 12 November, 2024.
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No one has rated this review as helpful yet
51.2 hrs on record
Early Access Review
Nice programming game with potential.
There are still some missing QoL (quality of life) features, but I’m optimistic.
In some areas, useful command blocks are missing, and you have to work around them in a cumbersome way. For example, why can’t I just check what my robot is holding, instead of having to ask whether it’s wood, stone, fire, water, or…?
Posted 14 September, 2024.
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No one has rated this review as helpful yet
129.7 hrs on record
Early Access Review
Really fun game but as far as I understand the steam-version is abandoned by the devs.
There is a asia-version under development.
If it´s succesful there might be a relaunch for europe and america but no one knows when or how.
Posted 19 August, 2024. Last edited 9 November, 2024.
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3 people found this review helpful
5.8 hrs on record (5.2 hrs at review time)
Early Access Review
Perhaps this game has some potential. Currently, it's a mess.

The UI is clunky as hell. There are tons of unnecessary clicks required to sell, buy, or sort things. Diablo I did it better more than 25 years ago.

The combat system feels horrible. Damage feels random. Sometimes, a small goblin hits you through the shield so hard that it could ruin your run straight away. The whole thing doesn’t feel like fighting. It feels like exploiting a poorly done fighting game to avoid getting hit at all. Not getting hit at all means armor items are useless.
Sometimes you spawn into the dungeon, and one step around the next corner, there is a boss mob that one-hits you and has tons of health.

It’s just way too random and poorly executed to call this a game in its current state.
Posted 6 August, 2024.
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1 person found this review helpful
205.1 hrs on record (107.7 hrs at review time)
Normalerweise spiele ich keine Shooter.
Helldivers 2 hat das geändert.
Posted 5 May, 2024. Last edited 6 May, 2024.
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No one has rated this review as helpful yet
26.2 hrs on record
Early Access Review
Bildschönes und atmosphärisch grandioses Mittelalter-Aufbau-Spiel.
Es ist ein Early-Access und das merkt man:
Viele Feature fehlen noch, wie z.B. Diplomatie, 2/3 vom "Techtree", Steuersystem und Gesetzgebung.
Die Zuweisung der Arbeiter zu den Arbeitsstätten ist ein Gefummel und es gibt keine Übersicht.
Es gibt auch einige Bugs, die einem das Erlebnis auch echt vermiesen können.
Mal werden die Lämmer einfach nicht zu Schafen und es wird halt nix mit den Einnahmen durch Viehzucht.
Mal ernten die Bauern das frisch angesäte Feld nach einer Woche gleich wieder ab, bevor das Getreide reif ist.
Mal sitzt die gesamte Speicher-Arbeiterschaft däumchendrehend herum, das Gemüse stapelt sich beim Hersteller und die Bevölkerung schreit nach Nahrung.
Irgendwann ertappt man sich dabei, wie man die Stadt mehr um die bekannten Bugs als um eigentlichen Aufgaben herumplant.
Ich würde sagen, man kann das Spiel ausprobieren und sich Appetit darauf holen. Wirklich spielen kann man es noch nicht. Wer damit leben kann und gerne den Entwickler unterstützen möchte, sollte trotzdem schon zuschlagen.
Posted 3 May, 2024. Last edited 3 May, 2024.
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1 person found this review helpful
0.2 hrs on record
Crash after 2nd mission....
can´t play
Posted 24 February, 2024.
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Showing 1-10 of 32 entries