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220
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Recent reviews by HPLaserjetWirelessPrinter

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Showing 11-20 of 51 entries
No one has rated this review as helpful yet
37.5 hrs on record (32.6 hrs at review time)
Solid game, solid freedom of exploration and handling different things. Beautiful graphics. Somewhat linear story but the presentation is solid and capitvating.

Feel free to hate Sony, they do deserve it. Having played it on console first, you don't need to experience multiplayer to have fun. If you wanna seek it out via other means than buying it, Id say its worth it,
Posted 10 July, 2024.
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No one has rated this review as helpful yet
974.1 hrs on record (964.2 hrs at review time)
Valve needs to handle the bot situation. Its gotten to a ridiculous level. Meanwhile the game description implies constant updates and attentive devs. This is not the case clearly.
Posted 6 June, 2024.
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1 person found this review helpful
1 person found this review funny
1
20.9 hrs on record
I really wanna like this game and I ♥♥♥♥♥♥♥ don't.
Posted 24 March, 2024. Last edited 4 September, 2025.
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No one has rated this review as helpful yet
80.2 hrs on record (32.8 hrs at review time)
It hurts to look at, just like real life.
Posted 4 March, 2024.
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No one has rated this review as helpful yet
17.0 hrs on record (6.1 hrs at review time)
Good story, but the game itself is horribly developed. I only bothered to grab it while it was on sale, and while I do like the setting and visuals, the gameplay itself is another reason to dunk on ubisoft.

Games older than AC Unity are more impressive in terms of combat, and even simple movement (not to say they also didnt have horrid aggravating issues as well, Unity just somehow does WORSE). Combat consists of pissing your time away until the repeated attacks are RNG rolled to land, or you waste consumables to essentially increase the probability of actually landing attacks that do something. Also you cannot use the ample presence of guns to kill some of these encounters, as some enemies are magically able to dodge FOREVER even when blinded by smoke bombs. I unironically felt like some encounters would have been more enjoyable if Id used a One-Hit-Kill cheat or something. Due to the simple disrespect of the players time.

Movement is also horrible. You can go up or down while parkouring, unless the game decides you're 1 inch too far away from something, in which case it may very well decide to default toward OTHER directions you did not want to go. Also the game REPEATEDLY NEEDS YOU TO MASH DIRECTION BUTTONS in order for it to come to the conclusion "ah yes the player really does appear to want to keep climbing upward".

Props for keeping the hood on still, was a genuine disappointment in Syndicate.
Posted 31 December, 2023. Last edited 6 January, 2024.
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1 person found this review helpful
2
119.5 hrs on record (75.1 hrs at review time)
TLDR: Game is very fun, but Ubisoft still deserves the thumbs down for being completely moronic devs that can't help but screw up their good products.

The Pros
- They fixed AI so it doesnt magically have the ESP to track you when you properly hide and relocate.

- The AI enemies actually investigate the correct areas where you cause mayhem instead of floating toward you at all times.

- You can turn the difficulty up or down in a variety of ways now instead of just a single option that encompasses everything. (be sure to choose immersive mode).

- Among old explosives, you now can have consumable rocket launchers and multiple tiers of grenades/C4.

- Added the ability to lure enemies by throwing an empty casing.

- There are now classes that add a specific skill/ability that you can swap at camps.


The Cons
- Enemies still have annoying accuracy at range you don't.

- Enemies now have Drones that are either big and basically a vehicle fight, or are tiny and horrendously annoying when they're close range due to movement.

- When walking down any possible hill you can stumble/slide down, you get locked into those animations and have to steer your stupid character all while not being able to ADS or even hipfire at anything. The map is mostly hills and mountains.

- Raids are where a small endgame portion of cosmetics are locked behind as GRINDING-Filled potential drops.

- You can't solo raids with or without CPU allies, you must have 3 other people who want to play raids to play raids.

- Ubish!t didnt even finish the world map, theres a whole second landmass to the east of the map and you just cant ever go there. At All.

- Compared to wildlands, your long-range is a bit less long. You simply cannot, by virtue of rendering limits, snipe as far.

- You can't swap weapons without going to a campsite, nor request any vehicles. (Balance Excuse)

- No more exploding drone. At all. Simply lost technology I guess. (Balance excuse)

- No more ammo boxes for explosives/ammo being refilled only campsites and random drops. (Balance excuse)

- No more Mortar strikes unless its against you by the enemies. No using enemy mortars, no using rebel requests like in Wildlands.

- You CANNOT holster your weapons ANYWHERE by choice.

- In the one non-cutscene area where your weapons are holstered, your movement animations are terrible quality.

- When you sprint while holding your pisol, you look stupid. You look like youre running to the bathroom with crap in your pants.

- If you trip a couple lasers in brief succession, you just will f***ing die. Theres a poison gas that you just do not have the ability to out heal. The boxes with the lasers have no disarmability, shootability, or otherwise any other option besides slowly crawl under them (even in combat). Theres also gas masks as cosmetics, a mask system in the amber sky DLC, and plenty of reason to have an option to not be f***ing annoyed by this.
Posted 15 December, 2023. Last edited 15 December, 2023.
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9 people found this review helpful
3
1,001.6 hrs on record (133.2 hrs at review time)
Has its flaws, although it makes up for it in a robust "You can literally edit everything" focus. Still has some UI jank, but ultimately its not a serious hindrance, maybe just a personal bias since I've known/used it long before owning it on steam. If you want something other than a 2D to semi-3D game your effort will be tested in double. I advise people to check it out only if you're initially intending on messing around with 2D games.
Posted 28 October, 2023.
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No one has rated this review as helpful yet
115.0 hrs on record (68.9 hrs at review time)
TL;DR This game is like the best cupcake you've ever had, if someone took a ♥♥♥♥ on top of it.

Honestly you *should* play it, but every time I have fun, its often partnered with equal measures of frustration due to poorly implemented or unpolished systems,as well as bugs and other annoyances.

Some grievances:

- Enemy AI is either complete idiot behavior or its actively cheating and sees you through walls. No matter where you are on the map, if the detection status changes to hunted/engaged/etc, the enemy will beeline toward your location and often has zero reason to even know your location. Body found at a location you already rotated away from? They know your current one, and you get to move AGAIN. Silently kill someone while they're alone and nobody else is around but you're already being hunted? Boom, they know your current location again like 70% of the time. *This isn't about easy or hard*, its about logical sense. Logical behavior. Its easy to mow down whole bases but that's boring as hell, and the stealth inconsistencies ruin a ton of potential fun. Meanwhile they're one of the only other creative options.

- Because of the above AI bullsh!t, you are either in a firefight or are perfectly hidden, and very little inbetween is possible. If you're suspected or detected, you have to wait and Kite the AI around until they stop, instead of them logically following any normal reason to investigate anything. The game sees you at all times, which is fine, but does a PISS poor job of pretending it doesn't when it shouldn't.

- Vehicle spawns are absolutely horrible and frustrating. Firstly, the most useful vehicle, the bike, isn't even available despite a HELICOPTER being available when you max out the ability to spawn vehicles. Secondly, when you do spawn vehicles, they game puts them in completely different area codes for zero ♥♥♥♥♥♥♥ reason. Roleplay-wise your rebel contact delivers these vehicles to you, meanwhile I could be in a town that has one area full of enemies, and the dumbass drops my helicopter or armored car in the cloud of ♥♥♥♥♥♥♥ enemies. Very smart, very realistic, very convenient.

- The occasional on-rails-but-you-get-to-trial-and-error-find-the-rails story missions. Most are fine, even well made! But some are just purely unnecessary in terms of wasting time, and patience. For example, the Silent Spade Mission with the helicopter segment (which I completed btw).

- Enemies often do this ducking/sidestepping animation during gunfights, as if they hear gunshots and reflexively stumble out of the way. It always happens AFTER you fire on them, and it always essentially gives them an "oops that didn't actually happen" card to play while engaging them. What this means is while you're returning fire they can randomly just stop taking damage for a second, while things like detection still keep on ticking away against your favor. Edit: adding to this as I've noticed more,

- Inconsistent bullet damage to enemies when they're beginning to detect/have detected you vs when you're undetected. When undetected you can 1-2 shot most enemies even if you aim between the head and torso. When detected enemies occasionally decide to take upwards of 3 extra shots before they go down. Some things like snipers and machine guns tend to not suffer from this.

- [Admittedly a small complaint] The Grenade/items UI system. Theres grenades, mines, c4, diversion lures, a flare gun, etc. And rather than make a system thats easy to use, you have to either spam 4 to cycle through it, or remember its cooresponding number key as a hotkey. Just make 4 a gear wheel with the locked/unlocked options on it. It would be so much easier.


In conclusion Id rather be playing MGSV but that games map is more boring, and has no civilians. I'm gonna keep playing this game and wish the things I've listed could be addressed, but since its Ubisoft I know it won't be. And that alone is why I think they deserve the thumbs down.
Posted 20 August, 2023. Last edited 18 September, 2023.
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No one has rated this review as helpful yet
46.7 hrs on record (15.6 hrs at review time)
Early Access Review
Lots of promise! This is an example of sandbox game design mixed with a specific appropriate aesthetic done well. Looking forward to future updates and mod support
Posted 5 May, 2023.
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1 person found this review helpful
1 person found this review funny
12.5 hrs on record
TL;DR: Lots of cool things, put together a bit poorly.

This game is like several pristine ingredients for a meal, mixed with one or two incorrect ones, and unfortunately not fully cooked well.

Ultimately, the universe, setting, and characters are enjoyable, even the cringeworthy main character who is written to be a complete dumbass who's got bravado and no other skills. But the actual gameplay itself is 50/50 with good things and bad things:

- The game is riddled with puzzles for door locks. Some are simple, some are complex, all of them are not worth the effort for opening a door.

+ The gunplay feels very good.

+ Good weapon variety and customization.

+ Most of the interactions with enemies are not particularly interesting. The humanoid enemies are exceptionally identical. They're all quite spongey.

- Many puzzles for progressing don't actually serve the plot. Often times they amount to a hallway and inbetween both sides is a series of fetch quests for literally no reason other than padding gameplay with busy work.

+ The game DOES defy expected narrative plot lines. I expected a couple of twists and, at least for me, it impressively did not go as planned.

- There are moments in puzzles or movement areas where your progress needs to be redone if you accidentally miss a jump or otherwise move incorrectly. While its not a huge deal, theres been considerable moments where I'd rather quit the game than run through the same boring puzzle a second time.

- It is incredibly easy to soft lock yourself by getting stuck on terrain collisions.

- Both Endings seem to be missing something. Hopefully DLC would add more story to the game. Currently the normal version seems somewhat short.
Posted 12 March, 2023.
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Showing 11-20 of 51 entries