39
Products
reviewed
88
Products
in account

Recent reviews by Coping Kobold

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Showing 31-39 of 39 entries
1 person found this review helpful
1 person found this review funny
1.2 hrs on record
Conceptually it's great, but with sluggish movement and a janky, unintuitive inventory system it's definitely not for everyone. With all the gunfire ringing around your ears, there's just not enough time to sort through a box with half a dozen guns or more to pick from.

The best thing about this game is the environment design. The dusty plains of the wild west have been bled dry in every form of media, but nearly untouched are the green, mountainous logging towns and rivers of the same era. This game does both with above average visuals for the Source engine.
Posted 6 August, 2017.
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No one has rated this review as helpful yet
1.8 hrs on record (1.5 hrs at review time)
Flower was fun as you zipped through the air at the speed if sound, reviving your fellow flowers and expanding the play area.

Journey was fun as you tested how far you could leap with every new upgrade, rode various scarf-creatures, and surfed the sand.

This game is pretty, but it's not much fun.
Posted 1 January, 2017. Last edited 17 February, 2023.
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1 person found this review helpful
113.8 hrs on record (107.9 hrs at review time)
This game had so much potential in early access. How did it live up to none of it? It's still glitchy and unpolished, building is still fiddly and tedious, quests and discoveries are still a bland grind. This never should have left early access.
Posted 16 August, 2016. Last edited 21 March, 2017.
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2 people found this review helpful
1.2 hrs on record
Those afflicted with tunnel vision and colorblindness beware!

Are you used to games where things are easy to see? Games like TF2, where the graphics are clean and the characters pop from 20 miles away? Then this isn't the game for you. A selection of terrible camera angles, cluttered boards full of layered tubes and flashing lights, and fast-moving, dull-colored balls ensure you'll lose track of the ball several times per round.

This is a 12-inch-tall computer screen, not a 4-foot long board. Give us some visibility options.
Posted 18 January, 2016.
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No one has rated this review as helpful yet
0.1 hrs on record
Due to issues with the Games for WIndows Live service, online mode does not work for, based on various messages boards I've seen online, about 50% of players. some players are also reportedly having issues with basic game functions, like saving, not working if you aren't connected to the online system.

Feel free to buy this game and see if it works, but keep the Steam refund system handy.
Posted 29 November, 2015.
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No one has rated this review as helpful yet
0.8 hrs on record
Bud keeps falling to his death because he feels obligated to let go of anything that isn't in the center of his vision at all times. Making this matter worse is the fact that his third-person camera drone periodically sways wildly off-course during his excruciatingly slow ascent. M.O.M. is a terrible A.I. designer.
Posted 17 August, 2015. Last edited 17 August, 2015.
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4 people found this review helpful
3 people found this review funny
1.0 hrs on record
Poorly optimized, my computer chugs on the lowest settings. Mazelike level design. The first few puzzles amount to "Find the tiny switch in a level full of clutter." Puzzles have no clear goal and poor conveyance of what some elements actually do. If the puzzles get better later in the game, I have no desire to find out.
Posted 26 June, 2015. Last edited 26 June, 2015.
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No one has rated this review as helpful yet
30.7 hrs on record (18.1 hrs at review time)
I thoroughly enjoyed this game. I can't say much about it without spoiling the experience, and the experience is pretty much the whole game, but I can give you some advice:

This game is not for everyone. that said, if you want to give it a try, you have to be in the right mindset. This is not a traditional game, in any sense of the word. For one, none of the challenge comes from skill. Some people might say that makes it not challenging at all. I happen to disagree. The challenge, and indeed the enjoyment, come from searching the environment and seeing what wacky things you can find.

Shoot, this is hard. I can't give any examples without spoiling a signifncant part of the (Exceedingly short) game.

Look, the game is cheap, just try it. If it's the game for you you'll know it. Just don't go into it expecting anything in particular and you'll enjoy it that much more.
Posted 28 March, 2014. Last edited 28 March, 2014.
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4 people found this review helpful
4.2 hrs on record
On the surface, this game appears to be shovelware. Half-finished collision boxes and clipart menu graphics leave a bad first impression, but play into it a bit, and at its core are a collection of solid and well thought-out physics puzzles.

My main problem with the game is that the physics are not consistent, which can be a severe detriment to a puzzle game (See Bad Rats), but here it doesn't seem to be a problem at all unless you're going for the "Your bridge broke but you still made it" achievement.

I was surprised by the creativity of the puzzles. The first bridge that gives you a "Checkpoint", or a location your vehicles must drive through before reaching the goal, places the checkpoint almost directly below the starting location, forcing you to think up some insane motocross ramp to reach it safely. And it only gets wackier from there.

Overall a thoroughly enjoyable puzzle game, if you like that sort of thing, with only a few problems that almost never seem to get in the way of gameplay.
Posted 28 March, 2014.
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Showing 31-39 of 39 entries