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Recent reviews by Goat

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Showing 41-47 of 47 entries
2 people found this review helpful
11.2 hrs on record
I was a little frustrated when I finished If My Heart Had Wings. Not because it was bad, but because I wanted more.

For me this fan disc was perfect - it's not oversaturated with content and the routes themselves are equally good if not better than the original. I'm pretty sure part of this is owed to a superior translation (albeit far from perfect) and also towards how familiar I was with the characters so, I'd say my point is that if you liked the prequel you'll most definitely enjoy this.

I don't mind the censorship considering what it censors isn't that relevant to me but it's something I'll be always vocal against; on this case it's a disservice to those who enjoy Eroge for the... Eroge. Keep that in mind before doing your purchase - also I have some questions regarding the price, I think it's a bit too steep (with the DLC it's even more expensive than If My Heart Had Wings) so I recommend getting this on sale.
Posted 5 April, 2020. Last edited 25 August, 2020.
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1 person found this review helpful
32.0 hrs on record (31.7 hrs at review time)
Honestly, If My Heart Had Wings was a pleasant surprise. I didn’t really have any expectations and I kind of went blind but at the end it was a joyful and relaxing ride.

I'm a newcomer to visual novels, this one happened to be my first. I wasn't really expecting the erotic stuff, but after all it's an Eroge novel (something I've only found out later, didn't even know what it meant before). I did cringe a considerable amount of times while reading but I'm most certain that's related to the way I am, and not the novel itself. Still, the character development along with the plot were really enjoyable.

In terms of translation, well I don't speak Japanese but it isn't uncommon to find phrases which don't make any sense - not that the story becomes unreadable but I'm pretty sure there were details I've missed. Also censorship, which on this case it solely bothers me for the accuracy to the source material - sometimes it's simply terrible to read what they came up with to dodge the somewhat obvious "obscenity". I intend on reading the uncensored version in a foreseeable future (restoration patch), so I don't have an exact clue of what was removed and what wasn't.

It's a very wholesome novel, watching this group of friends doing their thing is satisfying and it kind of threw me back to my high-school days. I didn't really get to build a glider there though, but still the end of this novel did hit me home: Time is always on the move.
Posted 6 March, 2020. Last edited 26 August, 2020.
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No one has rated this review as helpful yet
19.0 hrs on record
You'll either love or hate Tokyo 42. I remember being hyped back in the day, but I totally forgot about the game until last year when I've played and completed it.

The game looks, feels and sounds amazing: the biggest positive is undoubtedly the presentation. A lot of my enjoyment with the game came from exploring around, discovering its secrets and pretty much appreciating this "hand-crafted micro Tokyo" (special mention to the soundtrack as well, excellent stuff). These are things you can (for the most part) see within the store's page - what you see is what you'll be getting. Story and controls are okay, but allow me to talk about the game's camera (isometric perspective, whatever) when it doesn't work.

As cool as it is being able to rotate the camera 45º in both directions, expect a lot of stupid mistakes over your fight with perspective itself: I can't count the amount of times I've jumped to my own death or died while in cover just to realise I was being tricked and that my perception of my own position was totally wrong. It's a frustrating thing, but I can't also deny the fact they've given some clever uses to the camera - such as in platforming. Isometric is a very double-edged sword, fun in exploring and frustrating in combat.

If noisy combat's not your thing, Tokyo 42 does for the most part give you the option of going stealth: an option which you might love or.. totally despise. You can run around with a katana and chop people without worrying much - I find it silly and fun, but you can also interpret it as lazy and repetitive.

I believe you will enjoy Tokyo 42 if you are able to not take it that seriously. Where you are is more important than what you are doing - and if you attempt to dissect the gameplay it'll just lead you to disappointment.

Don't get me wrong though... I really liked this game.
Posted 11 February, 2020. Last edited 13 January, 2021.
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1 person found this review helpful
9.0 hrs on record
If there's one thing I'm thankful for: Call of Duty: Ghosts taught me a lot about buying games on release.

I remember back in the day when people made fun of them having the audacity to market their "groundbreaking advanced" fish AI that moves away when you get close. Or their "dynamic events", which consisted of a gas station falling or an earthquake which made street lights drop into cars randomly during multiplayer matches. Or the fact you could control a dog. My point is that I'd argue these were made as an attempt to hide the fact Call of Duty: Ghosts is more of the same.

Because it really is. The game is mediocre at its best - the campaign isn't that bad, the multiplayer works, Extinction is fine. The campaign feels like an amalgamation of missions connected by a single plot - you have your underwater mission, you have your infiltration mission, you have your helicopter mission, etc etc. I'm willing to give credit for the landscapes in some missions though, they're pretty detailed and somewhat polished. Other than that, more of the same.

Multiplayer is about shooting people. Extinction is about shooting aliens. I had some fun with Extinction; it's like the zombie game mode but with aliens and some cool little extras - shame it's only one map without the DLCs.

So yeah, in the end - medicore. And also expensive, as I write this review the game is still 60 bucks - ah, good old Activision.
Posted 11 February, 2020. Last edited 26 August, 2020.
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1 person found this review helpful
12.5 hrs on record
I thought the movie itself was quite alright, there's just one big issue which prevents me from recommending Late Shift.

Being an 'interactive cinematic experience' you'd expect that you can skip scenes. Nope - once you're done you'll have to watch the entire thing from the beginning, which is tedious. Luckily for those who want to obtain all the achievements, by resetting the game at a certain chapter allows you to repeat it; something that's very useful considering this film has 7 endings. I barely watch a full movie twice (unless it's really good and/or has a complicated plot) let alone 7 times - and I mean even the decisions themselves aren't that extreme - their impact only becomes significant when you're close to the end.

Late Shift is competent as a film, but not so much as a game.
Posted 30 March, 2019. Last edited 23 August, 2020.
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2 people found this review helpful
4.2 hrs on record
I love to watch terrible movies, the controversial "so bad that it's good" category which some don't understand. I'm not saying by any chance this game is part of that category, but if you don't find it funny you're not going to like it.

Personally? I've had a blast.
Posted 22 March, 2019. Last edited 13 October, 2020.
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1 person found this review helpful
26.4 hrs on record
A hidden gem.

Easy to learn, hard to master. It's all about getting used to the mechanics and maps - once you master these two that's when you discover the full potential of Deadcore. The game gives an unprecedented amount of freedom, at least for a platformer which consists of going from Point A to Point B. Initially you might feel limited but in later playthroughs things become about figuring out the fastest and best route; times will drastically decrease and there's a satisfaction to it.

Deadcore has its rough edges though. Robots can be insanely annoying considering you have limited ammo which only reloads after touching a checkpoint and they can easily screw a run if you don't have the aim. My biggest issue with the game is the framerate - sometimes it lags like crazy, making it borderline unplayable albeit I must confess they've nailed the atmosphere. Even in 2020, it's still worthy of few screenshots and for an 'indie' game that's actually impressive.

In my opinion this is one of the best first-person platformer games out there.
Posted 13 June, 2015. Last edited 26 August, 2020.
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Showing 41-47 of 47 entries