73
Products
reviewed
341
Products
in account

Recent reviews by Jay Lay

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Showing 11-20 of 73 entries
No one has rated this review as helpful yet
161.9 hrs on record (134.4 hrs at review time)
It's fantastic, I just desperately wish there were better replay controls, I just like making On-The-Fly Flash Animation Fights.

Ever seen Power Star? Link vs Zero? You can make that now. On the fly. That's this game. I love it so much.

If I were to give any suggestions, it'd simply be to expand the workshop tags. I think they should have an OP character tag, something not meant for legitimately play, but pure fun. Makes finding stuff easier.
Posted 12 November, 2023. Last edited 28 December, 2024.
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No one has rated this review as helpful yet
116.8 hrs on record (112.0 hrs at review time)
10/10 one of my favorite games. I can come back to it anytime and enjoy every moment of it.

Get rid of the absolutely embarrassing launcher. Stop punishing consumers as pirates because it means you shouldn't be a consumer for this company. They clearly do not respect your purchase.

Well hot dog look at that.
Posted 4 October, 2023. Last edited 25 November, 2024.
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1 person found this review helpful
72.6 hrs on record (72.6 hrs at review time)
Oh ♥♥♥♥ a modestly reasonable price point for any COD title. 20$'s still too much for a 2008 title however.

Also this game up to MW2/BO2 allows hackers to RAT your computer, even if you launch it and are in the menus.

Doesn't mean it Will happen, just means Activision Allows Hackers to Hack your computer, while charging full price. Long, long, long known issue they've ignored despite numerous safety concerns their product allows. Report report report this and their other games.
Posted 31 August, 2023. Last edited 31 August, 2023.
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2 people found this review helpful
2 people found this review funny
1.8 hrs on record (0.2 hrs at review time)
The Pro-SA company made a game and put it on the only online service with reviews. And made it free.
Smart.
Posted 21 August, 2023.
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1 person found this review helpful
1.0 hrs on record
Download and play, no opening cutscenes and long winded tutorials, you jump in and play, my favorite kind of game.

It's a short experience but well worth the asking price. There's a few minor issues like the camera clipping under the world and clipping through some minor objects, but they're not enough to detract even a moment from gameplay. My only want if there's an update, is 4:3 support so I can play this on my CRT TV, or able to use integer scaling so the lower resolution isn't mildly blurry pixels.

It really does feel like an N64 title with some of the most relaxing and functional controls. Brought joy to my child self I hadn't expected for merely 2.99$

Absolutely fantastic, pick it up, play it at any time in your life. It really is a pick up and play experience.
Posted 10 June, 2023.
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1 person found this review helpful
33.6 hrs on record
If they wanted to, they could actually make a good game. However, it is not made with being a good game, it is made with wasting your time as much as humanly possible. When you mod the game so you don't have to quite as much menial unfun tedious tasks, and give yourself the lunchboxes n such, the game becomes completely, and utterly, pointless. Not that it isn't already, but that is basically what you're working towards, making coming back more and more pointless, accomplishing less, when you remove the pay2win/gambling addictive content, the game is over. It is quintessential Mobile Gaming.
Posted 15 December, 2022.
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No one has rated this review as helpful yet
65.8 hrs on record (48.1 hrs at review time)
Early Access Review
This is primarily a wishlist of improvements I believe the game could use. If you want my review, it gives me the same feelings I did as a child playing Toy Story 2 for the PS1. I don't know how to describe it, but this game has considerable respect for the fun aspects of "gaming with toys" mixed with that arcadey feeling of PS1 games. If you're looking for "Army Men: Sandbox" this is it, this is the game, there isn't really any alternative.

Definitely worth purchasing as is, but it does have room for improvements. It's really close to being the kind of "toybox" level of sandbox fun that could make it timeless. However, it's biggest fault is trying to have a rigid ruleset (such as certain toys not being able to build everything), when having options to loosen these rules would make it more accessible to all audiences. The rules are already so loose that the little that's there feels like finding shards of glass in the sandbox.

Took a while for the update, I did expect more but it's not unsatisfying.

No sprint cool down
No Respawn timer
Build everything as all classes
Maps available for all gamemodes
Higher FOV pre-planning/placing
Buildable spawn points.
Able to play mostly as a builder, as it is you will never destroy a base without your direct concentrated gunfire.


More fluent UI. It's hard to navigate small icons with the same model with minor differences between them with pictures taken from a distance, trying to find certain buildables feels difficult, barricades of all kinds should be their own section, defensive builds their own like the tower and medic tent, units and bases should be combined, mine sweeper is a cool concept but it's not effective enough to keep around. In general, the simplest fix would be bigger icons with more obvious pictures of what they are, medic could be the head of the soldier with the red cross pronounced, also switch it to a lower number than 7.

There's alot of weapons but you're only going to need rockets and the flaming minigun. The rest are like less like spices and more like salt, love me some salt and will add it to everything, but I wouldn't compare it to Caramalized Garlic Butter Seasoning. I don't think the solution is to nerf anything, but to buff some other weapons. Perhaps have tiers that unlock from certain conditions, or organize them more cohesively.

The buying system needs some work, alongside the build system. I get what it's going for, but I think letting the player buy when near the base (within the same circle as the pre-building start) would be better than having to turn around because I ran past the store, run around my buildings, having to circle around the recycle part to the buy ammo again, all while my character sprints for a second before running out of breath.

I think the game could do with a slightly more cohesive class system. Instead of splitting it among the different types of toys, split it among maneuverability, damage and endurance, being a healer or builder, etc. A faster character that by default has the party popper would be great. a Builder that gets a bonus to their soldiers and buildings, a super soldier that can take and deal damage more than others but is slower, etc. You could even keep the current store supply so you can give all "class" abilities to your own character over time.

Some more sound variety. I actually enjoy the sound effects chosen (minus Wilheim), some more variety would add to the atmosphere. It does well to not have sounds that feel too grab baggy, except the whistle, so it's not something I consider too important.

I look forward to the development of this game. I'm thankful the update wasn't a step down, but a step forward.
Posted 10 December, 2022.
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10 people found this review helpful
1 person found this review funny
1.7 hrs on record
It's almost good, as it stands, it's just a 5/10. I enjoy how it streamlines a lot of aspects, everything is really simple to navigate and examine. Being able to skip ahead in waves is cool, being able to add different difficulty mutators is cool, in terms of accessibility, it nails everything.

However it gives off the impression that there's options and variable routes of gameplay styles and actual routes, when there's very little room for "mistakes". If you're looking for a tower defense that's focused on variability and alternative playstyles, this one is smaller form and rigid in design, there's a very specific way they want you to do every level, and since you unlock certain tools via certain levels, the game has faux variable routes when it's really linear and desperately could do with accepting that linearity elsewhere in the game's mechanics.

Being able to upgrade your tools is really cool, but it never feels like it's contributing much, and again, is a mechanic that has disdain for the linearity of gameplay. The ability to do wrong upgrades feels present the more you play. At some point it feels tacked on and not very well thought out.

The primary problem I have is it's attempts to be "cute" at the end of levels. While the game's not slow paced and usually levels take maybe 4 minutes, there's nothing more frustrating than getting to the end of what felt like a fun level, just for it to throw an enemy that you simply cannot counter because you were focused elsewhere. I get it's apart of the design, but when the design isn't being technically savvy, and instead hyperfocused, or trial and error, it stops being fun and instead becomes a chore.

Failure brings the game's worst faults to the front, and it forces failure so often you forget why you had fun in the first place. I bet a sequel will be far better, groundwork is laid, but your time is best spent elsewhere for much better tower defenses as of right now.
Posted 10 December, 2022.
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3 people found this review helpful
0.5 hrs on record
Early Access Review
Basically just a slightly modified version of the free release. Nothing new was really added, it has potential but as it stands, there's no reason not to just play the free version.
Posted 9 July, 2022.
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1 person found this review helpful
160.0 hrs on record (14.5 hrs at review time)
Great game! Too bad you can't abbreviate it

If you're looking for a game that immedietely drops you in and lets you play, no massive cutscenes, no dialogue dumping, this is it, buy it now, play it immedietely.

This is the game to make you fall in love with gaming again. I don't think there's enough praise in the world. If you even remotely enjoy RPGs and platforming, this is the perfect example of the genre.

This is the new standard. The bar to reach.

75 hours in, and my complaint has to be that you hit a point where they totally take off the training wheels and leave you practically running into walls looking for where you should go next, only stumbling into multiple areas far too high level, it's still fun at that point though, you're still always making progress and growing your information of the world.

Then, the level cap hits. I wasn't expecting one, but I also wasn't expecting it 40-ish hours in. Not a flaw, but that now means all battles from then on are...entirely equipment and skill based...and completely useless unless class grinding, okay cool, but now exploration feels 2/3 full. Then you get as much equipment as you can, try to take on some of the harder enemies, and realize you still need better equipment, all hidden around the world, if you even want to stand a chance against some of these enemies you're going to need these items.

But you've, at this point, explored literally everything, and what you haven't has enemies to strong to fight without the better equipment. Or genuinely, getting to there seems so unintuitive, or hidden, or not fun.

Okay, got a few heavy feeling issues for end-game, then you're hit with the platforming sections. To be honest, the later platforming grinded away my patience for the game. An RPG only has a limited amount of patience, and redoing intentionally frustrating platforming where 1 mistake sets you back basically to the start, is an incredibly fast way to deplenish one's patience. It'd be great if I didn't have to play instant twister with my fingers to change mounts and jump and move and if you mess up one of the 8 things you're juggling in middair it's restart time.

The end game just grinds away at your soul. And everything starts growing frustrating right as you hit that part of the game where you're basically totally lost. Overall, I rate the first half of the game 11/10, absolutely wonderful, I just want to finish and restart to experience it again. The moment you hit the training wheels coming off, 8/10, with my anger in some platforming sections coming from a place of "there is no fun to be had here, or anymore"

Also I did manage to make my way through those sections, but I did not feel rewarded. Especially since I'm going through older sections aswell where the prize was good 50 hours ago. I felt like I fought the system's setbacks in a way the devs did intend, but did in a cruel manner that can only be described as a looping grind with 0 progress, in a game that always felt like you were making progress. At this point I'm at the end of the game, and do not find fun in looking for better equipment when I need better equipment to get the better equipment. I'd like to level up while getting better equipment. Always keep progress going sorta thing.

6/3/22
Well ♥♥♥♥♥♥♥♥♥, they added an option to raise the level cap. I can't put into words how...I want to say complimentary words alongside not making it sound overly sentimental, but this really, really, feels like a smart, morally good, decision by the dev(s). Something about it being both an option, and something I genuinely felt would be the perfect addition for someone like me, was done. I've always felt making balance changing stuff into options was the best way to please people just barely out of the scope for the game they otherwise would be more into.

This will definitely be fixing the equipment being the true power cap problem I personally have, as I didn't feel like an unlimited level cap was better than the cap, again, optional is so much better for people who have specific tastes that disagree with certain parts knowing they're not flaws, but intentional design they don't enjoy. Anyways, that's alot to say thank you for listening in smart ways for a genuinely great experience. This will keep me from starting over before finishing the game too.
Posted 23 May, 2022. Last edited 22 March, 2023.
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Showing 11-20 of 73 entries