RimWorld

RimWorld

242 ratings
Selective Bioregeneration
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
360.494 KB
9 Apr, 2024 @ 12:17pm
29 Jun @ 11:21pm
12 Change Notes ( view )
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Selective Bioregeneration

Description
Overview
Are you tired of putting your mangled pawns over and over through the lengthy and expencive bioregeneration cycle in hopes of finally fixing that one consciousness reducing neck scar? Don't you think that the veterans of the Rim deserve better? Or that a machine that uses mechanites to heal people at the cellular level should have an options menu? Well fear no longer! With this mod software update, you will be able to tell your biosculpter pod which one of the user's conditions it should heal!

Features
  • When choosing the medic or bioregeneration cycle for a pawn in a biosculpter pod, you will be asked to choose one of the health conditions it would normally heal one of at random. Said condition will then be healed when the cycle concludes, along with the ones it would heal unconditionally.
  • The choice menu now also shows the conditions which will be healed by the cycle no matter what.

Compatibity
Now compatible with Biosculpter Pod and Neural Supercharger Variations.
Should be fully compatible with Faster Biosculpter Pod, Death Rattle - Biosculpter Patch, and Animal Biosculpter. Please report any errors or incompatibilities you might encounter.

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53 Comments
Samuel_Bucher  [author] 29 Jun @ 11:21pm 
Yes.
anyone know if this still works in 1.6?
Samuel_Bucher  [author] 24 Feb @ 6:58am 
@[RTB] Sarianos
I believe that everything should work just fine considering that that mod is just a single XML patch. But for the future, I would appreciate it if people checked for incompatibilities themselves and only asked me to fix them, if found.
[RTB] Sarianos 24 Feb @ 4:53am 
@Samuel_Bucher
Would this happen to be compatible with Space Moth's Biosculpter Treats Organ Decay mod?
Samuel_Bucher  [author] 10 May, 2024 @ 10:43am 
Never mind, I somehow broke the 1.4 version. Fixed now.
Samuel_Bucher  [author] 6 May, 2024 @ 11:13am 
That's the thing - I did use the same code.
Syrus 6 May, 2024 @ 11:02am 
Looks good, no more error, thank you!

And about 1.4 ... I don't really care to be honest.
You could use the same code to for 1.4 as you did for 1.5 probably, that would make it compatible there as well, but I doubt there are many people still using 1.4
Samuel_Bucher  [author] 6 May, 2024 @ 10:30am 
Must have built it wrong or something. I rebuilt the 1.5 version, launched it along with your mod, and got no errors. However, even rebuilding the 1.4 version still gave me errors on that version. You might want to look into that if you still care about 1.4. I have pushed the update, see if everything is fine now.
Syrus 6 May, 2024 @ 9:56am 
Uh...it seems the 1.5 dll was reverted to the old version, it's not compatible with Variations again.
Samuel_Bucher  [author] 24 Apr, 2024 @ 11:58am 
@Syrus Oops. Should be fixed now.