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1.) Yes, and very clever of you to ask, my nerdy German friend
2.) Yes, because I'm Danish and we love things to be tidy (don't fret if it's a simple 'no' though, I don't mind, I just wanna know. I promise I won't think any less of you, really!)
3.) Yes, and it already does in the specific case you mention, the Sylvania mod by graetor
4.) And I predict you'll add that sometimes custom faction mods may be REQUIRED like Kraka Drak - those will show up on the right hand side
Don't know if you follow football or not: But it was a pretty even race and if that beyond-ridiculous-VAR-millimetre-decision didn't turn out to so lucky for us, we'd have had a huge problem <3 gg's!
2.) if it concerns a faction like Sylvania which does have its own "race title", will the same change always be reflected in the individual title (here: the Empire)?
3.) results may look differently whether a here-non-required mod (!) is used that you mention (e.g. if graetor's Sylvania mod is run, can it look differently when that mod is deactivated?
Hope I made some (really nerdy) sense, brother <3
It should mention somewhere - if that is the case, which I believe - that this compilation mod contains ALL the other "Grimdark & Thematic" titles, including WEF, KSL, EMP, DWF, BRT, TMB & CHD. Also, I'm wondering if little improvements as noted here below in the comments (you mention Black Pit tribe, Mousillon & Sylvania, specifically mentioning Graetor's mod) will
CA are changing a ton of stuff both noticed by their blogs but also a lot in the background, that they do not mention, which causes a lot of mods to break. Trying to keep up.
It has a unique sub-culture so its needed or a crash will happen, the rest are vanilla factions and therefore works without the custom faction mods.