Total War: WARHAMMER III

Total War: WARHAMMER III

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Sylvania: Faction Overhaul
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Tags: mod
File Size
Posted
Updated
99.665 MB
17 Mar, 2023 @ 4:33pm
26 Mar @ 12:39am
42 Change Notes ( view )

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Sylvania: Faction Overhaul

Description
"At the edge of the Haunted Hills by the source of the Black Run River, Leicheberg lives in fear of its neighbour to the east, Sylvania. Its ruler, Count Petr von Stolpe, has faced the Walking Dead many times in his life and is convinced the von Carsteins mean to expand beyond their ancient borders."

Probably my most complete mod yet, this mod adds a whole new faction to the Empire; Sylvania.

FEATURES
  • Sylvanian Expedition – 1 new Faction, 1 Legendary Lord, 2 Legendary Heroes, 1 new RoR, and 5 new units
  • 2 new landmarks and 3 new building chains
  • Custom Mechanics
    • Stuck in the Past - Sylvanians are unwelcome to any new technological advancements. Sylvania will have a faction debuff to gunpowder/artillery units until you complete the "Sylvania goes BAM!" quest, issued after capturing Castle Drakenhof.
    • Empire Politics - Kinda. Mostly works, except for Reinstating (IE)

PLEASE READ
  • This mod is balanced for vanilla gameplay. It aims to insert itself into vanilla campaigns as seamlessly as possible.
  • Tier 3 Forges and up are locked until you finish the "Sylvania goes BAM!" quest.
  • Gunpowder nerfs will be removed when finishing the "Sylvania goes BAM!" quest.
  • Jovi Sunscryer can be recruited by building the Templehof Light Order landmark.
  • Reinstating this elector/faction will not work in IE. I've tried everything I could and it just won't work, as I suspect there will be some changed needed in the startpos for it to work. Please don't bother Mixu or anyone to ask about this.
  • However, I highly recommend to play this faction in The Old World, as all Empire Politics mechanics will work there.

RECOMMENDED

SUBMODS

CREDITS
  • Mixu - for the unlocker, the faction, the frontend script, which serves as the base of this mod
  • HN - Sylvania's banner is from his wonderful Banner Overhaul.
  • freakpear - Assistance with the empire politics script
  • Lt. Apollo - von Stolpe's head is from his Stirlander: Victory at War
  • h3ro - His amazing Asset Editor is what made this mod possible. Big thanks to him for all the possibilities!

Comment any potential balance changes and check the change notes for update details.

[www.patreon.com] [ko-fi.com]
472 Comments
graetor  [author] 10 Jul @ 10:51pm 
linked, thanks!
SFH 9 Jul @ 9:36am 
Hello, i made 2X unit size submod for Sylvania + Solland
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3521138889
graetor  [author] 25 Jun @ 7:51am 
linked, thanks again!
Balthasar23th 21 Jun @ 3:33pm 
Hello my friend, I have also made a German translation for this mod. Would you also add it to your site? Thanks for your work! Keep up the good work.
Grenando 18 Jun @ 5:47pm 
okay old world still works its just marienburg issue with outpost building that was fixed today
wasp 18 Jun @ 12:33pm 
nvm it was infact mixer unlock breaking things, sorry
Grenando 18 Jun @ 2:33am 
I see thanks for the confirmation
graetor  [author] 18 Jun @ 2:29am 
seems like it's fine? i can launch a campaign and get by turn 2 just fine. try looking for other mods that may have not been updated yet.

and isnt the old world not updated for now?
wasp 18 Jun @ 1:49am 
please update the mod its breaking my game for some reason after the patch
Grenando 17 Jun @ 7:41pm 
do anyone crash at sylvania turn when playing old world.
After the update whenever I play karl franz and going to sylvania turn I crashed only after removing it I can get past turn 2 in new campaign