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IWK+ Cross-mod Fishing Integration
   
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168.099 KB
8 Apr @ 2:32pm
20 Apr @ 11:02pm
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IWK+ Cross-mod Fishing Integration

In 2 collections by team_on
IWK+: Primitive Tech & Survival Modpack III
270 items
IWK+: Primitive tech & Survival Modpack II
139 items
Description
Integration for IWK+ and all patched mods that add fishing, to work together better. Mods linked in Steam

Rules of thumb for rework
1. Fishing Rods used to catch Grand Fish only. Need grubs for bait.
2. Fishing Nets used to catch Thinfish only. Don't need grubs. Have Passive variant that work slower but don't require worker.

Roleplaying tip: Thinfish is supposed to be fished in The Swamp, so only use the net in The Swamp and the connecting South Wetlands. Grand Fish I think you can find everywhere. Think of it as salmon: Both in the sea and in rivers.

Changes
* Add Dried Speckled Grand Fish and Dried Speckled Thinfish, that uses Salt for crafting
* Fish can be stored in Advanced Camping Storage
* Fish can be cooked on Advanced Camping Campfires
* Fish Cooking unlocked in Camp Cooking II. Salted fish unlocked in Fishing III
* Add fish to vendors and spawns
* Forbid fish in places, where it shoudn't be
* Make it lootable for bandits, like Starving Bandits

Also you can subscribe to Uncluttered Buildings Tab for this mod to have better tabs sorting for IWK+ mods

More cross-mod integrations
Sensible Martial Arts + Dodge Strafe - patch for 2 best vanilla-like martial arts mods
IWK+ Cross-mod Fishing Integration - IWK+ all supported fishing mods
IWK+ Cross-mod Tents Integration - IWK+ all supported tents mods
Cross-mod Backpack Integration - IWK+ all supported backpacks mods

More vanilla-like rebalanced mods
Lockpicking rebalanced - harder lockpicking and ability to break locks with strength(in vanilla it sometimes required 270 strength to break a lock)
Sensible Training Expanded - training dummies for almost every stat
Marathon Run Speed - Vanilla Balance - slow down the entire world
Sensible Martial Arts + Dodge Strafe - patch for 2 best vanilla-like martial arts mods


Mod order
[6.2]--------------------(Building Additions).mod
Advanced Camping.mod
Crow's World Gone Fishing.mod
[6.2]--------------------(Building Additions).mod
Advanced Camping
[8] Mod Organizer [Overhauls & World Changes]
Interactive World
Interactive World : Kenshi+
IWK+ AdvancedCamping++
IWK+ Crow's World Gone Fishing.mod
IWK+ Fishing Rebalance

If you don't know what is mod order - read Proper Load Order & You and Kenshi Load Order Organizer and Kenshi Mod Manager[github.com]. Kenshi Mod Manager can even detect conflicts with mods.

Need Import?
- No. But you need to wait 24-48h(time depends on shop type, usually this is 24) for shop refresh, to have new items and blueprints in stock
- For instant refresh you can import

Safe to remove midsave?
- No.