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IWK+ Cross-mod Tents Integration
   
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242.843 KB
8 Apr @ 12:17am
9 Apr @ 7:53am
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IWK+ Cross-mod Tents Integration

In 3 collections by team_on
IWK+: Primitive Tech & Survival Modpack I
95 items
IWK+: Primitive Tech & Survival Modpack III
270 items
IWK+: Primitive tech & Survival Modpack II
139 items
Description
Integration for IWK+ and all patched mods that include tents, to work together better. Used mods linked in Steam

Rules of thumb for rework:
1. For sleeping without roof we use Beds(CAMPING.Beds)
2. For roof we use Shelters
3. For sleeping+roof we use Tents. Tents integrate Shelter+Beds and give better healing rates
4. All Shelters/Tents can be crafted from all available camping materials
5. Bigger buildings cost more
6. Buildings work better if built with better material

Changes in craft/research:
* Camp Kit craft changed from 8 Wood Sticks + 2 Skins to 2 Wood Sticks + 2 Skins
* Tent Kit removed
* Camp Bed (Ground) build cost changed from nothing to 1 Wood Sticks
* Sleeping Bags research moved to Tech Level 0
* Craft for Sleeping Bag (Hides) moved from Tanning II to Tanning I

Changes in naming and building groups:
* Rename all existing Tents/Shelters to match rules 2 and 3
* Remame Sleeping Bag to Sleeping Bag (Fabrics)
* Shelter naming logic - Shelter [Size] [Name] ([Material])
* Tents naming logic - Tent [Name] [Sleeping places] ([Material])

Rework part:
* Added more Shelters build variations so every shelter can be built from Camp Kit, Fabrics, Skins, or Camping Supplies
* Flat, Mercenary, Nomad, and Scrap Shelter can be unlocked only via blueprint. Available for sale in camping/traveling-related vendors. All other Shelters can be unlocked only via researching Camp Shelters I-IV
* All Shelters splitted into 4 sizes, with scaled build cost
* Added more Tents build variations so every tent can be built only from Camp Kit + Sleeping Bag or Camping Supplies
* Survival tents can be unlocked only via blueprint. Available for sale in camping/traveling-related vendors. All other Tents can be unlocked only via researching Camp Shelters I-IV
* Only Makeshift Tent builds from simple materials
* Add small Wood Sticks cost to Shelters/Tents that use Camp Kit/Camping Supplies to show that they need some repair with each rebuild

Tents balance:
* Wood Sticks cost: 1 + 1 per sleeping spot. So 1 uses 2, 2 uses 3, 3 uses 4... If built with Camping Supplies then Camping Supplies / 2, rounded down.
* Camp Kit cost: 1 + 0.5 per sleeping spot, rounded down. So 1-2 uses 1, 3-4 uses 2, 5-6 uses 3...
* Sleeping Bag (Any) cost: 1 per sleeping spot
* Camping Supplies cost: Camp Kit + Sleeping Bag (Any) cost - 1
* Tents give +200% to healing rate. So tents from Sleeping Bag (Fabrics) give 550% healing rate. Camping Supplies gives 600%
* Makeshift Tent "advance" bed by one level. So Tent Makeshift 1 (Ground) gives 150%. Tent Makeshift 1 (Fabric Blanket) - 200%...

Shelter sizes category balance:
* XS: 1 Camp Kit/Camping Supplies OR 2 Fabric/Skins + 2 Wood Sticks
* S: 1 Camp Kit/Camping Supplies + 1 Wood Sticks OR 3 Fabric/Skins + 3 Wood Sticks
* M: 2 Camp Kit/Camping Supplies + 2 Wood Sticks OR 4 Fabric/Skins + 6 Wood Sticks
* L: 3 Camp Kit/Camping Supplies + 3 Wood Sticks OR 6 Fabric/Skins + 8 Wood Sticks

Camp Beds Balance:
* Camp Bed (Ground) - 125% healing. Cost: 1 Wood Sticks
* Camp Bed (Fabric Blanket) - 150% healing. Cost: 1 Fabrics
* Camp Bed (Hide Blanket) - 200% healing. Cost: 1 Animal Skins
* Camp Bed (Fabric and Hide) - 250% healing. Cost: 1 Animal Skins + 1 Fabrics
* Camp Bed (Hide Blankets) - 300% healing. Cost: 2 Animal Skins
* Camp Bed (Sleeping Bag (Hides)) - 350% healing. Cost: 1 Sleeping Bag (Hides)
* Camp Bed (Sleeping Bag (Fabrics)) - 400% healing. Cost: 1 Sleeping Bag (Fabrics)

More cross-mod integrations
Sensible Martial Arts + Dodge Strafe - patch for 2 best vanilla-like martial arts mods
IWK+ Cross-mod Fishing Integration - IWK+ all supported fishing mods
IWK+ Cross-mod Tents Integration - IWK+ all supported tents mods
Cross-mod Backpack Integration - IWK+ all supported backpacks mods

More vanilla-like rebalanced mods
Lockpicking rebalanced - harder lockpicking and ability to break locks with strength(in vanilla it sometimes required 270 strength to break a lock)
Sensible Training Expanded - training dummies for almost every stat
Marathon Run Speed - Vanilla Balance - slow down the entire world
Sensible Martial Arts + Dodge Strafe - patch for 2 best vanilla-like martial arts mods

Mod order
[6.2]--------------------(Building Additions).mod
Kenshi Basic Workbench.mod
Advanced Camping.mod
Nomad Shelter1.mod
Tents.mod
[8] Mod Organizer [Overhauls & World Changes]
Interactive World
Interactive World : Kenshi+
IWK+ Kenshi Basic Workbench.mod
IWK+ NomadShelter.mod
IWK+ Tents.mod
IWK+ AdvancedCamping++.mod
IWK+ Tents Rebalance.mod

If you don't know what is mod order - read Proper Load Order & You and Kenshi Load Order Organizer and Kenshi Mod Manager[github.com]. Kenshi Mod Manager can even detect conflicts with mods.

Need Import?
- No

Safe to remove midsave?
- Partially. If you build any building from this mod - you need to deconstruct them before removing mod.