RimWorld

RimWorld

377 ratings
Warehouse Storage
   
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
188.331 MB
7 Jul @ 11:49pm
12 Jul @ 5:21am
6 Change Notes ( view )

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Warehouse Storage

In 1 collection by vin
Vin's Workshop
10 items
Description

This mod fully implements bulk storage solutions for all of your uorganized needs. This includes an outdoor suitable freezer that can store perishable meals and ingredients, updating textures for nearly all storage objects, and some paintable structures to make these objects fit into your colony a bit more.

I had a rights conflict issue regarding the corpse/chunk storage portion of the mod, and moved the corpse portion of the mod to a separate mod where deadlife is required to be subscribed. LINK: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3520137249




Why should I consider using the Adaptive Storage Framework over LWM's Deep Storage?
LWM's Deep Storage has a passive overhead and is generally less optimized than ASF. LWM was a great mod when it was released because it allowed you to store items in objects using its own integrated system prior to support. However, now this is out of date because this feature is supported natively. ASF's thingdefs use the vanilla maxItemsInCell field while LWM's runs alongside vanilla creating passive overhead along side retaining various limitations regarding stack numbers causing a drain on your TPS and FPS. Beyond just using the vanilla system ASF also introduces some seriously cool features like graphics that update as you store items and allows you to hide the rendering of items that are stored away.

How do I edit the storage capacity of the objects?
Find the ThingDef.xml for the object you want to edit and change the # value in:
<maxItemsIncell>#</maxItemsInCell>


Can I add this mid-play through? Yes!
Here are some different scenarios:
- I want to replace Primitive Storage and or LWM's Deep Storage with the Adaptive series.
1. Deconstruct all instances of PS and LWMs.
2. Save the game and quit.
3. Add my mod.

Thanks to the ASF team!

[ko-fi.com]

[ko-fi.com]


This mod ports and modified content from the following mods (Please check out the mods made by this creator!):

Ancient Urban Ruins

I am not affiliated with the ASF team. I claim no rights to the contents of this mod meaning you are free to modify it and re-upload it as you please. Please just credit the original authors!
Popular Discussions View All (1)
1
11 hours ago
Gravship behaviour
Oldcheese
130 Comments
zig158 8 minutes ago 
The GravShip issue got me looking at other storage mods (I know it is a Rimworld bug). I really like what you have done with this mod. So many storage mods go overboard and add too much stuff.
ms.szubo 31 minutes ago 
just want to say :cardboard box pile will explode if you use it on gravship . it hapens during the traver from world to asteroid
BigAl 1 hour ago 
Will Medicine Rack get a herbal medicine version?
Ocomunepom 2 hours ago 
i just arive to speak about the gravship bug, but it seem like it know

it must be normal that there issu since it that new
vin  [author] 6 hours ago 
Hey everyone, the bugs related to grav ships are known. Will be fixed.
bradson 9 hours ago 
See framework comments. Gravship landing bugs for 2x2 buildings are known and will be fixed.
MIMI Sentry 9 hours ago 
The 2x2 Cardboard pile seems to eat your ship away if you rotate the ship at all, the shelves seemingly have no issue though
Farbott 13 hours ago 
Some of the storage cant rotate, which leads to them EATING gravship walls if you rotate it in landing, so be careful of that
Capnbludd 15 hours ago 
The large weapons storage spot doesn't rotate, it stays horizontal and shifts slightly in place. Other than that I love the variety of all the looks, thanks!:steamthumbsup:
bradson 21 hours ago 
@Sshodan this mod has pictures showing capacities of some of the buildings. If those don't match what you're seeing in-game there's gonna be something else messing with them, maybe mod settings somewhere or a mod like stockpile stack limit