RimWorld

RimWorld

Warehouse Storage
132 Comments
Wesir 1 hour ago 
I first had it happen after a hard landing and just assumed the cardboard boxes exploded and threw everything all over
Arkana :> 2 hours ago 
The bug is kinda funny though, I just imagine they land too hard and all their stuff starts flying around :D
zig158 6 hours ago 
The GravShip issue got me looking at other storage mods (I know it is a Rimworld bug). I really like what you have done with this mod. So many storage mods go overboard and add too much stuff.
ms.szubo 6 hours ago 
just want to say :cardboard box pile will explode if you use it on gravship . it hapens during the traver from world to asteroid
BigAl 8 hours ago 
Will Medicine Rack get a herbal medicine version?
Ocomunepom 9 hours ago 
i just arive to speak about the gravship bug, but it seem like it know

it must be normal that there issu since it that new
vin  [author] 12 hours ago 
Hey everyone, the bugs related to grav ships are known. Will be fixed.
bradson 16 hours ago 
See framework comments. Gravship landing bugs for 2x2 buildings are known and will be fixed.
MIMI Sentry 16 hours ago 
The 2x2 Cardboard pile seems to eat your ship away if you rotate the ship at all, the shelves seemingly have no issue though
Farbott 19 hours ago 
Some of the storage cant rotate, which leads to them EATING gravship walls if you rotate it in landing, so be careful of that
Capnbludd 21 hours ago 
The large weapons storage spot doesn't rotate, it stays horizontal and shifts slightly in place. Other than that I love the variety of all the looks, thanks!:steamthumbsup:
bradson 12 Jul @ 2:45pm 
@Sshodan this mod has pictures showing capacities of some of the buildings. If those don't match what you're seeing in-game there's gonna be something else messing with them, maybe mod settings somewhere or a mod like stockpile stack limit
Sshodan 12 Jul @ 2:13pm 
So I just installed this to have a bit of verity on my gravship storage (this mod looks very cool) but I feel like the storage amounts are a bit of a mess - vanilla one tile shelf allows for three stack of anything. The medical one tile shelf in this one says capacity 4 but only allows for two stacks when build and the "general rack" only says opacity 2 (did not build it yet)... I'm all for visuals but on gravship every tile matters, so I can't see a practical reason to have smaller shelf than vanilla? Am I missing something?
Yes I so I can adjust it, but still defaults being worse than vanilla is a bit weird...
Drake 12 Jul @ 12:29pm 
@bradson, thanks didn't see the comment at first!
bradson 12 Jul @ 8:37am 
@Drake See earlier comments. It only affects buildings that can not be rotated and have no single clear center cell, like 2x2 buildings. It is a bug in vanilla code with the exact offending line already known, will hopefully get fixed throughout the week, or at the earliest on monday.
Drake 12 Jul @ 7:38am 
If you have Odyssey DLC and launch your Grav ship, all containers vanish spilling items on the ground...
Delta29 12 Jul @ 6:31am 
just an update, Ideology is no longer a requirement and it (hopefully) runs perfectly fine
vin  [author] 12 Jul @ 5:21am 
@PTI Co., Ltd.
fixed
Sarus 12 Jul @ 5:12am 
Its all Tzeentch's doing
vin  [author] 12 Jul @ 4:52am 
yeah what the fuck, the inverted texture on that object is mystifying me idk tf is going on, side by side with working objects its identical lol, must be some kind of rimworld fuckery, maybe a byte data thing?
PTI Co., Ltd. 12 Jul @ 4:46am 
Got it, thanks for your work.
vin  [author] 12 Jul @ 4:43am 
@PTI Co., Ltd.
I can confirm the empty issue with general rack, very weird. Regarding the food roller, the fridge door works as expected in a minimal modlist. I'll push a fix soon for the general rack.
PTI Co., Ltd. 12 Jul @ 4:37am 
Also when there is food inside the frige, the frige door does not seem to close on my side.I put a screenshot in the same link.
vin  [author] 12 Jul @ 4:23am 
Imgur works
PTI Co., Ltd. 12 Jul @ 4:22am 
Where should I send the screenshot?
vin  [author] 12 Jul @ 4:19am 
@PTI Co., Ltd.
It doesn't appear to be inverted on my end, could you provide a screenshot?
PTI Co., Ltd. 12 Jul @ 4:18am 
I don't know, but it seems that there is a problem with the front side empty texture of General Rack, it appears to be inverted.
vin  [author] 12 Jul @ 2:29am 
@Traschy
What marvin says is true, RimSort is generally preferred for these aspects.
MarvinEhre 12 Jul @ 2:28am 
@Traschy I'd reccomend to switch to RimSort, as Rimpy and its databases havent been updated in years.
vin  [author] 11 Jul @ 7:43pm 
I went ahead and updates it
vin  [author] 11 Jul @ 5:15pm 
@Traschy
It doesn't anymore, I'll try check the files again maybe I forgot to update the about.xml
Traschy 11 Jul @ 5:14pm 
Rimpy is telling me that this mod has Ideology as a missing dependency. I assume it doesn't actually need it, but thought I'd let you know in case its an easy fix.
bradson 11 Jul @ 4:59pm 
The exact cause is already known for that ship movement bug. It's within vanilla code, ideally should be getting fixed in vanilla rimworld, has been acknowledged by ludeon. You can currently completely avoid it by only using storage buildings that can be rotated or have an odd number for their size, like 1
Rochambowie 11 Jul @ 4:21pm 
I'm just adding to the reports in case it's helpful - besides storage furniture getting deleted on grav launches, some of them also move around AND delete some of the ship structure - I'm noticing it's VERY consistent with bundle C, but the roller fridges and wooden crate C don't cause any problems. It's no big issue, I hope y'all focus on having some fun with the new update before worrying too much about this stuff :)
bradson 11 Jul @ 3:28pm 
It's specifically storage buildings that are not rotatable and have an even size, like 2x2, getting misplaced and possibly deleted on ship movement. It does currently happen when editing vanilla shelves into that configuration too
vin  [author] 11 Jul @ 11:53am 
PSA: Odyssey has a soft incompatibility resulting in disappearing objects on launch, give time for bradson to address it, it'll be ready when its ready.
vin  [author] 11 Jul @ 11:51am 
@RoboSpongie
Its getting reported on all other storage mods, going to take take time to fix.
RoboSpongie 11 Jul @ 11:49am 
Alrighty thanks I'll ask my friend to forward their logs
vin  [author] 11 Jul @ 11:49am 
@qux
yes working as intended, store medicine, if its not medicine it will show a general graphic, unless its herbal cause im lazy
vin  [author] 11 Jul @ 11:48am 
@RoboSpongie
I'm not the right person to report this to this mod only implements basic xml. I'll send your bug report to Bradson, I'd imagine hes already aware if its that major (unless is a mod conflict). Make sure you include your logs. Send it to the "Adaptive Storage Framework" mod page.
qux 11 Jul @ 11:39am 
Hi, Medicine Rack Shouldn't it be limited to medicine items? we can't see the difference with the general rack
RoboSpongie 11 Jul @ 11:36am 
A friend is encountering an Odyssey related bug where these modded shelves get deleted when the grav ship takes off
vin  [author] 11 Jul @ 11:12am 
@Delta29
run it anyway then must be some bug, I resolved the issue by just removing an unnecessary reference
Delta29 11 Jul @ 8:31am 
weird? game still says it needs ideology?
vin  [author] 11 Jul @ 8:27am 
@Delta29
It doesn't any longer.
Delta29 11 Jul @ 8:27am 
may i ask why it requires ideology?
vin  [author] 10 Jul @ 11:26pm 
@amorek
I can fix that, thanks for letting me know.
XDelphi 10 Jul @ 4:27pm 
Thank you again for your great storage mods Vin - these shelves and more look fantastic!
amorek 10 Jul @ 2:18pm 
There's an issue with wall lamps colliding with Triple Layer Rack :)