Total War: WARHAMMER

Total War: WARHAMMER

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Legendary Heroes - SFO Submod
   
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Tags: mod, Units
File Size
Posted
Updated
5.019 MB
22 Jul, 2017 @ 11:54am
10 Aug, 2017 @ 10:11pm
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Legendary Heroes - SFO Submod

Description
DO NOT USE THIS ALONG SIDE THE MAIN MOD! IT WILL BREAK! THIS DOES NOT REQUIRE THE MAIN LEGENDARY HEROES MOD!

THIS IS MOST LIKELY NOT SAVE-GAME COMPATIBLE IF YOU USED THE OLD ONE, AND YOU WILL NEED TO RESTART YOUR CAMPAIGN IF WISHING TO ADD IT.

This is the same as the Legendary Heroes mod, except it is designed to be compatible with Steel Faith Overhaul. It contains all the same Heroes, with a few changes highlighted below.

Removes the Legendary Heroes version of Krell, and replaces it with Steel Faith's version. Krell is still an agent that can be summoned, and still benefits from being with Kemmler (See images), but he will always have the base stats and information from Steel Faith. It also should not have any compatibility issues with SFO. Heinrich can also still summon Krell. This is because previously removing it with steel faith caused a crash. So you just have to decide to use the ability or not. Wish I could fix it.

This is a quick release, so if you find any unwanted bugs, please report them in the comments.
52 Comments
Swerto 7 Sep, 2017 @ 6:22pm 
I have not, but I believe this isn't a conflict with Mixu's LL mod like Bilbo thinks, but instead with his Mousillon overhaul since it is the mod that adds the Brettonian model that he is being replaced by. Odd, because the Krell Kemmler summons is still normal.
Seven  [author] 7 Sep, 2017 @ 6:02pm 
Oh, I thought you meant his icons were a brettonian knight, not his model. Have you tried this without the steel faith version?
Swerto 6 Sep, 2017 @ 8:21pm 
As far as the krell thing not being an issue, it is in quick battle/etc. if they decide to field krell since the model is buggy and not the correct one (yet somehow still is wielding the axe, yet it is invisible). It's a visual thing.
Seven  [author] 6 Sep, 2017 @ 6:51pm 
Yeah I noticed that issue when playing with some mods myself. Can't really fix it unless I remove the icon (then it will be Karl Franz) or make it the same as the one Crynsos, Cataph, and JD Harrow use, but I might end up doing that.
Swerto 6 Sep, 2017 @ 4:44pm 
One small thing, your mod when installed changes the 'avatar not found' default avatar (as seen here) into Krell. It isn't a huge deal, and the correct avatar still shows on loading screens and in battle, just Krell appears as the one for every hero and lord who doesn't have one on the campaign map.
Seven  [author] 6 Sep, 2017 @ 3:39pm 
@Bilbo Tea Baggins
I'm not sure if Krell appearing as a Brettonian Knight really causes any issues, because you can just choose to not click the button. I also don't want to make any more submods because it's hard to update all of them and I don't really have the free time to work on it that much.

@Nagash (Swerto)
That is part of SFO if I recall correctly, so no editing from here is possible.
Karak Eight Queeks 6 Sep, 2017 @ 3:18pm 
Using this with Mixu's LL mod and Crysnos's faction unlocker makes Krell appear as a brettonian knight for some reason as VC. He's available to mousillon as himself still. Is there any chance we can get a submod to be used alongside Mixu's LL mod and Crysnos's faction unlocker? One that does not have Krell in it, but everything else?
Seven  [author] 28 Aug, 2017 @ 2:32pm 
This submod shouldn't modify the stats or abilities for Krell, it only adds him to the campaign map. So it sounds like that could be a problem with SFO considering all his unit information comes from that mod.
Mr Grimbladex 28 Aug, 2017 @ 5:28am 
Hey, when I try to heal krell it dmaages his health? IS that right? Its as if he is not undead? And th eundead spell is killing him. Please let me know how I can heal the hero?