Total War: WARHAMMER

Total War: WARHAMMER

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Light Beam Aura Removal
   
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Tags: mod, Graphical
File Size
Posted
Updated
13.618 KB
26 Jul, 2017 @ 10:09am
10 Aug, 2017 @ 11:54am
2 Change Notes ( view )

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Light Beam Aura Removal

Description
This mod removes the light aura that's present above special characters like lords, heroes or the grail reliquae.
23 Comments
Yeazzal 16 Feb, 2024 @ 6:40am 
Thank you very much! I didn't notice it at first lol, but now it's just getting ridiculous! I know where my General is, I don't need a Spotlight on them all the time! Thank you very much!
Dietrich 17 Sep, 2017 @ 12:00pm 
I also use SFO, must be something that SFO is doing to disable this from working.
Rustic Clover 4 Sep, 2017 @ 1:00pm 
Eh, alright. SFO probably won't be having any updates that would break your submod anyway.
Hero-0f-War  [author] 4 Sep, 2017 @ 5:39am 
Since I'll go to WH2 and am not using SFO I don't want the obligation to update it if SFO updates. Sorry
Rustic Clover 3 Sep, 2017 @ 6:00pm 
Fair enough. I personally don't want to mess something up if I do something. Maybe make a submod for SFO users? :P
Hero-0f-War  [author] 3 Sep, 2017 @ 4:09am 
I do not know how SFO works exactly, but I doubt that I can make it work with vanilla and SFO at the same time. For it to work with SFO I'd have to mod SFO basically. If you know how modding works you could do it yourself as my changes are pretty simple (just removed the entries from the aura_vfx column in the battle_entities_tables).
Rustic Clover 2 Sep, 2017 @ 8:49pm 
@Deathlike
I checked and it's SFO that it's not working with, for whatever reason. Any way you can fix it so the two can work together? Game's basically unplayable for me without SFO now. Lol
Hero-0f-War  [author] 1 Sep, 2017 @ 5:57pm 
It definitely is working, did you verify that it's not working with only this mod active (and maybe reload it, had this issue with another mod once)
Rustic Clover 1 Sep, 2017 @ 11:55am 
Yeah it definitely isn't working.
Hero-0f-War  [author] 23 Aug, 2017 @ 11:13am 
Did you check if other mods conflict with this one? On which occasions do those occur? As normally in the battle or on the campaign map (because I did not remove the beams for selected armies on the campaign map). Also skill effects (like Foe Seeker) are still active as a visible light orb above the character in battles.