Total War: WARHAMMER

Total War: WARHAMMER

Light Beam Aura Removal
23 Comments
Yeazzal 16 Feb, 2024 @ 6:40am 
Thank you very much! I didn't notice it at first lol, but now it's just getting ridiculous! I know where my General is, I don't need a Spotlight on them all the time! Thank you very much!
Dietrich 17 Sep, 2017 @ 12:00pm 
I also use SFO, must be something that SFO is doing to disable this from working.
Rustic Clover 4 Sep, 2017 @ 1:00pm 
Eh, alright. SFO probably won't be having any updates that would break your submod anyway.
Hero-0f-War  [author] 4 Sep, 2017 @ 5:39am 
Since I'll go to WH2 and am not using SFO I don't want the obligation to update it if SFO updates. Sorry
Rustic Clover 3 Sep, 2017 @ 6:00pm 
Fair enough. I personally don't want to mess something up if I do something. Maybe make a submod for SFO users? :P
Hero-0f-War  [author] 3 Sep, 2017 @ 4:09am 
I do not know how SFO works exactly, but I doubt that I can make it work with vanilla and SFO at the same time. For it to work with SFO I'd have to mod SFO basically. If you know how modding works you could do it yourself as my changes are pretty simple (just removed the entries from the aura_vfx column in the battle_entities_tables).
Rustic Clover 2 Sep, 2017 @ 8:49pm 
@Deathlike
I checked and it's SFO that it's not working with, for whatever reason. Any way you can fix it so the two can work together? Game's basically unplayable for me without SFO now. Lol
Hero-0f-War  [author] 1 Sep, 2017 @ 5:57pm 
It definitely is working, did you verify that it's not working with only this mod active (and maybe reload it, had this issue with another mod once)
Rustic Clover 1 Sep, 2017 @ 11:55am 
Yeah it definitely isn't working.
Hero-0f-War  [author] 23 Aug, 2017 @ 11:13am 
Did you check if other mods conflict with this one? On which occasions do those occur? As normally in the battle or on the campaign map (because I did not remove the beams for selected armies on the campaign map). Also skill effects (like Foe Seeker) are still active as a visible light orb above the character in battles.
Dietrich 22 Aug, 2017 @ 9:18pm 
Seems that I am still getting light beams, not sure why :(
Rustic Clover 22 Aug, 2017 @ 4:08am 
Seems like it's still working for me.
Estoc Bestoc 31 Jul, 2017 @ 1:14pm 
*tips hat* Sir.
Hero-0f-War  [author] 31 Jul, 2017 @ 12:45pm 
awesome :) glad to hear it
Estoc Bestoc 31 Jul, 2017 @ 11:50am 
Nevermind matey, I've already tested meself, 'tis working like a charm! Playing Bretonnia never felt this Medieval 2. Thank you again for this simple yet awesome mod!
Hero-0f-War  [author] 31 Jul, 2017 @ 9:58am 
I don't know how the No flames/No flaming weapons mod works, so I can't tell. If you can send me a link I can look into it if it changes the same tables
Estoc Bestoc 31 Jul, 2017 @ 8:54am 
Thank you for this mod, Deathlike! But do tell, is your mod compatible with the "No flames"/"No flaming weapons" mod? For that tasty maximum mundanity!
Hero-0f-War  [author] 26 Jul, 2017 @ 1:27pm 
You're talking about something different here, the auras that you can disable are the visual markers for leadership buffs etc. What I disabled are the rays of light above special characters that are there permanently and those can't be disabled ingame. Maybe the aura part is misleading but they're called aura_vfx in the corresponding tables.
PIXY_UNICORN 26 Jul, 2017 @ 1:22pm 
hold space in battle and untick character auras
Dietrich 26 Jul, 2017 @ 1:22pm 
You cannot turn this off in settings
PIXY_UNICORN 26 Jul, 2017 @ 1:22pm 
always
Hero-0f-War  [author] 26 Jul, 2017 @ 1:06pm 
since when?
PIXY_UNICORN 26 Jul, 2017 @ 12:54pm 
You could just turn this off in settings