Space Engineers

Space Engineers

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Discharge Core-Tech
   
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Type: Mod
Mod category: Block, Modpack
File Size
Posted
Updated
38.510 MB
6 Aug, 2017 @ 2:17am
23 Nov, 2017 @ 12:57am
37 Change Notes ( view )

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Discharge Core-Tech

In 1 collection by Kreeg
Kreeg's Mods
22 items
Description
" From weapons, to armor, Highly advanced, highly expensive, from simple to needing tech tree progress. All in one"
- Kreeg.

#### Update: Oct 31th - Nov 1st , 2017
PC Survival Updates 1 & 2
- PC's Tier system now available for construction fully.
- Icons for all PC Components.
- Ammo for PC may now be built in PC Assemblers.
- Check Change-log for full specifics.




I am always open to Combat-Data, related to balance between weapons & armor from standard & mod itself.
--- When using EC & PC Thrusters, I suggest a Speed mod to really feel the differences.
Also so you can properly enjoy the Booster-type Engine variants. 100m/s isn't much for a fighter with them.

Now, what does this mod 'do'?
This Mods, adds or plans to add three branches of technology,
The first, I refer to as NE (Neutral), provides more advanced weaponry to ships using mostly stock parts.
These are the first weapons, you can make with this mod; And very helpful to have when engaging the rest.

================================================================

The Two other branches are EC (Energized Crystalite), and PC (Polarized Crystalite).
Crystalite, is the base material used in both branches, and is not found, but manufactured slowly by advanced machinery.
It is the raw material used in the creation of all manner of additional materials, components, ammunitions, and more.

================================================================

EC Technology is light-weight, specialized, long ranged but fragile & highly expensive.
Their primary weapon types involve Projector , Plasma, Particle, Hybrid.
(Projector generally covers Beam weapons, Hybrid is special weaponry)

================================================================

PC Technology, is heavy, generally universal, and durable. Their weapon systems usually lack the range, but have remarkable reload, and cost effiency on ammunitions.
Their primary weapon types involve Reflex-Core, Reaction-Core, Mass-Driver, Acceleration-Rail, Oracle.
(Kinetic, Explosive, Heavy-Kinetic, High-Speed Explosive or Kinetic)

================================================================

Strain Technology, IE Hybrid technology will be introduced later for EC, the present Gauss Lance is hybrid technology.
Oracle Technology, mirrors this, but is for PC instead. No available weaponry is of the Oracle type.

================================================================

Now, for easy identification as well as simplicity, many of the weapons (mostly EC) use specific colors for their beams or projectiles.

-------------

EC technology,
Pinkish-red for Projector Systems (Baseline weaponry)
Orange for Plasma Technology (Specialized Close-Range Weaponry, Infantry, Interior)
Cyan-Teal for Particle Technology (Highly Advanced Weaponry)
Green for Gauss \ Hybrid Technology. (Rare Weaponry)

---------------

PC technology, uses
Blue for most Weaponry.
Grey for Mass-Driver technology.
White \ Yellow for Oracle Technology.

================================================================

########### Appreciations, Material References #############

Thanks to Cython, for his EnergyWeapons Mod for not only proving such glory exists, but also for their genius in making the Scripting for it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=635057556 To their mod.

A large Thanks to Tugspacehall, for their video about textures, and Modding
https://youtu.be/nI_IaNiVmF4 Specifically this livestream video.

Another to Shaosoul, who's videos guided my setup.
https://www.youtube.com/channel/UCcBvCr0os9EFKO2_0u1vFVg To their Channel.
Which has loads of helpful Videos.

Thanks to all the very nice people, and very helpful people in the Keen Discord.
Bless their souls, and hearts.
Two Beautiful people being "Sabre One", and "Digi" who suffered through my texture troubles as well.

And Thanks to the people of ARMCO (CaptainShack, W4stedSpace, and Morphologis Youtuber Discord)
From there, all the mentioned people in the Change logs, are from.
They are Legends. And suffered through a grand deal of my long sentences.

Popular Discussions View All (7)
4
31 May, 2018 @ 11:27am
Bug Report
Shuter
0
18 Oct, 2017 @ 7:28pm
How the tech trees work:
Kreeg
113 Comments
ILLBEBACH 10 Mar, 2021 @ 8:51pm 
This mod hasn't been updated in 3 1/2 years, so it's not completely finished. I ran into a few walls when trying to play in survival. Kreeg has turned his attention to other mods, so I don't think this will be getting an update.
Damien2000000 8 Mar, 2021 @ 3:42am 
also irelishpickles last i knew you can make the raw polyarized crystals into plates from the hades core to turn it into crystalite then you need either a ec or pc prototype assembly
Damien2000000 8 Mar, 2021 @ 3:40am 
dumb question but does anyone know how to get the ec power cell i cant seem to find it anywhere and ive looked for about 3 days straight i cant move on till i found it do i have to make it or?
any help will be greatly appriciated.
SkyBox 1 Mar, 2021 @ 2:33pm 
I don't know if this is the right place to ask. but how do you turn raw polarized-crystylite into plate I can't seem figure it out.
Draos 2 Dec, 2020 @ 10:08am 
can this mod be added to a already existin save or does it need a new one to be fully functional (cause of additional ressources and such)
Mr.Monk 23 Nov, 2020 @ 9:12am 
would love to see how this preforms with weaponcore support
Chaos Uncensored 22 Jul, 2020 @ 4:14am 
Well with all the drama and thievery aside still love your mods, any chance this one is getting a weapon core update?
76561198040172855 20 Dec, 2019 @ 11:39am 
@Dorimanx, this is not about greed. I don't think you quite get it yet. You actually want to pass off all these mods as your own and get free ratings for it. What is even your endgame here? I understand that English is not your native tongue but honestly? You baffle me.

Do you actually think you're going to get anywhere now? Do you think that we're stupid? We remember you and we're not going to forget. Admittedly, I couldn't give a fuck about stealing credit but your deceptive and patronizing attitude was just fucking obnoxious.

Especially as it was obvious as to what your real intentions were. It still is.
Kreeg  [author] 20 Dec, 2019 @ 10:06am 
I am the only person who understands the mess, I built in this mod.
I do not need nor wish "help" in touching my modded assets.

It's not about Greed, in fact.
It's 50% about having an exact way of handling my own personal assets created as I learned how to mod SE, and modeling.
And the other half, being divided into Ensuring my content isn't stolen - As people keep trying to do that, and that isn't in Reference to even you, Dori.

I have an entire paragraph section for a reason, on most of my mods.
As apparently the obvious had to be stated.

Now if I find my very specific assets, which I can notice, and detect quite well,
I will DCMA it, and I will find it.
Dorimanx 20 Dec, 2019 @ 5:49am 
you guys so greedy that even when someone offer to HELP to do what you dont care to do, you show me only greed, forget about my offer.