Space Engineers

Space Engineers

Discharge Core-Tech
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Update: 23 Nov, 2017 @ 12:57am

The-Very-Delayed Update:

Adjusted all Turrets: Now properly can be manned \ gunned, by human operators.

Yes, more updates are actually coming.
Just refining systems, and ensuring to keep myself interested.

PC's block \ turret texture, will be upgraded to the clean (no bloody dots) later on.
This newer texture set-up is able to be seen via the Interior & Mass Driver blocks for PC.


-- No I have not found the source of the Convoyer killing bug.
I have no data on how, that even would be caused.

Update: 9 Nov, 2017 @ 6:40pm

Update: 1 Nov, 2017 @ 3:57pm

PC Update: Survival 2


PC Tier System
- Like EC, it has 5 Tiers, reached \ handled by Assemblers.
- Uses Custom models, matching EC until Tier 5 where it has it's own custom PC-Only model.

PC Components
- Are now fully constructable. (Available in assemblers)
- Have Functional Custom Icons. (Which will match the item models later)

PC Advanced-Small Reactor (Large-Grid)
- Now actually uses PC parts.

### Summary:
PC is survival ready For the most* part.


Notes:
EC's Computer components recieved a special new icon as well.

Update: 31 Oct, 2017 @ 7:21pm

PC Update: Survival 1


Summary: PC is now mostly survival-capable for building its technology.
Missing is, Medium & Heavy plates unless I'm mistaken.
Either way, Part 2 will include them.


Production:

- All PC ammunitions can now be made in any PC Tier 1 - 5 Assembler
(Will later be sent to Ammunition Assembler systems, possibly)

- PC Components for advanced systems


New Components:
- Added to Turrets, to allow Tier System functionality.
- Components are separated into Tiers.

Icons:
- Applied to all Non-MG (machinegun) PC ammo, allowing easier sorting & identification.

Naming Conventions:
- All Turrets have been edited to include their type, and scale, to match ammo naming conventions.
- All ammunitions now properly follow the naming conventions where applicable (IE parent turret is named \ set-up)

Update: 25 Oct, 2017 @ 12:18am

Minor PC Update:

New PC Interior Blocks:

- Floor A
Basic floor, near identical in appearance to standard blocks.

- Floor B
Highly reflective but highly chrome floor.

- Floor C
Metalic Floor with Glass portholes.


New PC Weaponry (Large-Grid)

- HardShot
Anti-Armor Cannon-Type (The first of them available)
Fires a large shell at longer ranges for devastating effect.

- Wraith
Barrage Missile-type. (The first of them available)
Fires a salvo of missiles designed to deal effective damage to targets at short to medium range.
Sheer bulk grants a harder-to-intercept salvo.

- Flak F232
Heavy Flak-Type (The Second Flak weapon)
Fires a smaller number of flak rounds at longer ranges.
Flak rounds are of a higher explosive caliber, detonating across a 25 meter radius rather than 15 meters for more damage.

Update: 22 Oct, 2017 @ 3:55pm

Resource Improvement:

(Yes that's 2 updates in a row in one day without many hours inbetween, my actual apologies)


#### New block:
- EC Production Upgrade-Unit [Temp]
Converts Stone into Conversion Material at 100:1 ratio.
This material if shoved into a CPU, converts into Crystalite Ore at 1:1 ratio,
* This machine's cost & tier is under development, but it is designed to reduce the costs of ore production.

PC will be getting their own variant, but this is a test build of the upgraded system.

Update: 22 Oct, 2017 @ 2:31pm

Slight Repair Update:

### NE

- Enhanced Armor's weight has been reduced. (Custom Component available in Vanilla Assembler)
- Enhanced Armor for Small-Grid no longer is identical to Large-Grid component costs (or weight)
- Crystalite-Production-Unit is now at 100 rather than 1000 per 0.05 crystalite ore.

### EC

- New EC Interior Floor C (Has window)

Update: 22 Oct, 2017 @ 2:50am

Organization & Interior Update:

##### Fixed:
-EC Small-Grid Weapons not firing straight.
- Crashes related to Small-Grid Weapons firing.
- EC's durability issue from last release (Which I hope none actually noticed..)
- Ensured NE & PC Missiles spawn in the proper direction. (Not sure if was in previous patch , hence mention)


##### New Blocks:

- EC Light\Armor & Medium Inverted Corner, Corner Blocks.
Lacking custom Collision (as basic shapes dislike collision apparently)
Prototype Angles. PC will be getting this as well.

- EC Interior Wall C, C Corner, C Window.
1x1x3 (height) Blocks, Styled Walls designed for interior levels.


- EC Interior Floor A, B
1x1x1 Floor tiles, with a special face designed to be more colorable, and reflective.

More Interior types, including smaller frames will be coming.
PC Style Interiors as well, (PC wiill get some proper love eventually).

- PC Battery Block
1x2x2 sized block.
Designed to be balanced between input & output.
One of three PC batteries, with the next two focused on either intput or output.




###### Internal Organization
Split EC,PC, and NE into multiple data files (Won't affect anything in-game, does make my work faster)


###### Model Updates:

Fusion Converter, recieved a Terminal access point on the 'front' with a physical disk.
- This will be transfered over to the proper Warp Converter as well (which will have a properly colored model)


########### Notes:

Plotting to adjust EC Armor-Type block's glow line positions to properly match Sloped Block's lines.


If PC & EC armor, specifically PC seem signifigantly reduced for durability, I'd love to know.
Given I've been attempting to 'fix' the issue with construction % not needing the full parts for quite a lot of blocks.

Did not test EC Small-grid Jump-Drive in a fresh world, or after fixing a Crash-source.
(Transparancy Data Files... one does not mess with that lightly it seems)

If I stop being Lazy, PC should recieve a 18-24 Missile Barrage-Type Turret.

Update: 20 Oct, 2017 @ 5:07am

Conversion Balance Update:

Material to Convert in Crystalite production unit: Stone.
Units needed of Stone: 1000
Output: .05 crystalite ore.
Time 3 Seconds.

Update: 18 Oct, 2017 @ 3:45pm

Minor Addition:

EC & PC Processing Center (Enhanced Refineries)
- Costs additional power, but refines at the speed & yield of a fully upgraded refinery (No upgrade-modules available)
- No build-states (presently), but has colorablity.

Tool Core for NE, EC, PC, for small production of tools.
- Later on will also be used to produce Mod-specific tools.
- Possibly with a Tiered set of Tool Cores.
- Fully colorable
- Full build states (just not actively set, as I actually forgot I had them, will be fixed)