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Do you actually think you're going to get anywhere now? Do you think that we're stupid? We remember you and we're not going to forget. Admittedly, I couldn't give a fuck about stealing credit but your deceptive and patronizing attitude was just fucking obnoxious.
Especially as it was obvious as to what your real intentions were. It still is.
I do not need nor wish "help" in touching my modded assets.
It's not about Greed, in fact.
It's 50% about having an exact way of handling my own personal assets created as I learned how to mod SE, and modeling.
And the other half, being divided into Ensuring my content isn't stolen - As people keep trying to do that, and that isn't in Reference to even you, Dori.
I have an entire paragraph section for a reason, on most of my mods.
As apparently the obvious had to be stated.
Now if I find my very specific assets, which I can notice, and detect quite well,
I will DCMA it, and I will find it.
I am also aware of them not actually stopping, but instead has kept doing it.
It's very annoying - I do appreciate the warning however about them.
Don't fall for it.
This ancient mod, is reliant on core systems that never changed.
If I wanted to update it, to my modern standards, I could.
It's just hellish in old methods, that it's a mess.
Kreeg, i can help by restoring it to functionality by updating needed configurations and grouping all needed under + in Gmenu.
If you agree, i can start working on it.
This has old glass, and is ancient as sin.
Eventually, I need to look back into this, to repair.
Was my first mod, it's hellish in organization.
Just to reiterate, it's the Shockwave that i found the view glitch on
Then I think, it's another block or itself.
I made this ages ago.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1102129144/1486613649676190120/?tscn=1519464310
This explains the tech tree, which showcases how to make things.
PC's side wasn't entirely ready.
EC's has a basic functionality; Others have done this in legit survival.
I haven't worked on this project in like a year.
And since it was my first, it has a literal ton of internal papers I'd need to sort, to get the exact bits.
Any suggestions?
PS part of the reason I use so little out of IW is that it adds so many things to the assembler menu, it gets confusing and hard to sort through. I have IT too, as you may recall, which suffers from the same issue. Unlike IW however, I am using several thruster systems from IT as well as gyros, so I'll be keeping that around for awhile at least. Lol
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1102129144/1486613649676190120/
I think covers the particulars
I believe I added a mineral converter which is used in most of the EC stuff.
Haven't tested in ages.
Odd never did change anything to make that jump explode.
But outside the Jump drive, problematic problem, it should still be fully functional.
I tried it out a little while ago but the warp core thing crashed the game on jump
Which with 90% of ES based on energy or laser weapons, without a redesign
I'd essentially would just have PC's tree at best.
But yes eventually, I plot to finish or at least put this in a better state.
But my hopes are, to do so, with a better laser, so at least all present parts work as intended.
I did jump ahead when I made this, I've gotten a lot better in-between.
So likely will end-up remaking a lot anyway.
Neither of which I'm all that good at, or have anything set for outside of specific cases.
I guess until the colision and stuff works I'll use my classic carbon armor blocks. But, I hope this mod is made fully functional, it looks very promising.
On a side note, just another small request... if your working on energy weapons, is there any way you could make a plasma cannon that ahs a projectile looking more like lightning or fire than the conventional "streak of light" kinda blaster-looking design? I've been looking for a plasma weapon that fires a projectile that looks more like actual plasma (all wispy and stuff) but havent had much luck.
Back when I made them, Proper collision was hit & miss to the point of insanity.
Some of the EC weapons use a variant of Cython's work to fire.
At present, in newer projects, been working with a much more complicated & interesting energy weapon script system.