Space Engineers

Space Engineers

Discharge Core-Tech
113 Comments
ILLBEBACH 10 Mar, 2021 @ 8:51pm 
This mod hasn't been updated in 3 1/2 years, so it's not completely finished. I ran into a few walls when trying to play in survival. Kreeg has turned his attention to other mods, so I don't think this will be getting an update.
Damien2000000 8 Mar, 2021 @ 3:42am 
also irelishpickles last i knew you can make the raw polyarized crystals into plates from the hades core to turn it into crystalite then you need either a ec or pc prototype assembly
Damien2000000 8 Mar, 2021 @ 3:40am 
dumb question but does anyone know how to get the ec power cell i cant seem to find it anywhere and ive looked for about 3 days straight i cant move on till i found it do i have to make it or?
any help will be greatly appriciated.
SkyBox 1 Mar, 2021 @ 2:33pm 
I don't know if this is the right place to ask. but how do you turn raw polarized-crystylite into plate I can't seem figure it out.
Draos 2 Dec, 2020 @ 10:08am 
can this mod be added to a already existin save or does it need a new one to be fully functional (cause of additional ressources and such)
Mr.Monk 23 Nov, 2020 @ 9:12am 
would love to see how this preforms with weaponcore support
Chaos Uncensored 22 Jul, 2020 @ 4:14am 
Well with all the drama and thievery aside still love your mods, any chance this one is getting a weapon core update?
76561198040172855 20 Dec, 2019 @ 11:39am 
@Dorimanx, this is not about greed. I don't think you quite get it yet. You actually want to pass off all these mods as your own and get free ratings for it. What is even your endgame here? I understand that English is not your native tongue but honestly? You baffle me.

Do you actually think you're going to get anywhere now? Do you think that we're stupid? We remember you and we're not going to forget. Admittedly, I couldn't give a fuck about stealing credit but your deceptive and patronizing attitude was just fucking obnoxious.

Especially as it was obvious as to what your real intentions were. It still is.
Kreeg  [author] 20 Dec, 2019 @ 10:06am 
I am the only person who understands the mess, I built in this mod.
I do not need nor wish "help" in touching my modded assets.

It's not about Greed, in fact.
It's 50% about having an exact way of handling my own personal assets created as I learned how to mod SE, and modeling.
And the other half, being divided into Ensuring my content isn't stolen - As people keep trying to do that, and that isn't in Reference to even you, Dori.

I have an entire paragraph section for a reason, on most of my mods.
As apparently the obvious had to be stated.

Now if I find my very specific assets, which I can notice, and detect quite well,
I will DCMA it, and I will find it.
Dorimanx 20 Dec, 2019 @ 5:49am 
you guys so greedy that even when someone offer to HELP to do what you dont care to do, you show me only greed, forget about my offer.
Kreeg  [author] 19 Dec, 2019 @ 8:08pm 
I am sadly aware of that.
I am also aware of them not actually stopping, but instead has kept doing it.
It's very annoying - I do appreciate the warning however about them.
76561198040172855 19 Dec, 2019 @ 3:12pm 
Kreeg, Dorimanx recently tried to steal everybody's mods and he was ousted by the community. He took credit for their mods and told them to go fuck themselves. Seriously, he's just trying again but nicely.

Don't fall for it.
Kreeg  [author] 13 Dec, 2019 @ 12:01pm 
Nothing function-wise is broken.
This ancient mod, is reliant on core systems that never changed.

If I wanted to update it, to my modern standards, I could.
It's just hellish in old methods, that it's a mess.
Dorimanx 13 Dec, 2019 @ 3:24am 
wow this mod look great!
Kreeg, i can help by restoring it to functionality by updating needed configurations and grouping all needed under + in Gmenu.

If you agree, i can start working on it.
ILLBEBACH 4 Aug, 2019 @ 11:10am 
Eric_travers, this is a pretty old mod, and the survival elements don't work perfectly. I don't think that there is a way to convert the fragments at this time - I asked about a year ago and it doesn't look like the mod will be updated.
Qwertypot 2 Aug, 2019 @ 8:15am 
Two questions, first of all, the warp converter takes crystalite but will not convert them to raw warp fragments. Second, how do you convert the raw fragments to the useable variants? I cannot find a machine that accepts them.
lucky1 18 Jul, 2019 @ 10:53am 
are there any thrusters?
Kreeg  [author] 1 Mar, 2019 @ 9:40pm 
That basically is what one of the more modern mods did, in a sense.
TarmacSolid606 1 Mar, 2019 @ 9:33pm 
maybe instead of repair, just entirely make a new one, idk much about modding, but i figure that might be easier, ofc like i said idk much, so i could be way off in stating that and should just return to my gremlin hidey hole
Kreeg  [author] 1 Mar, 2019 @ 7:58pm 
Yeah it's possible.
This has old glass, and is ancient as sin.
Eventually, I need to look back into this, to repair.

Was my first mod, it's hellish in organization.
OssomUmbra 1 Mar, 2019 @ 7:26pm 
Ah, it's *this* one with the glitch
Just to reiterate, it's the Shockwave that i found the view glitch on
TarmacSolid606 29 Dec, 2018 @ 10:51pm 
well, needless to say its being added to my auto add pile of mods :P
Kreeg  [author] 29 Dec, 2018 @ 7:50pm 
As it's my first branch, and ancient. lol
TarmacSolid606 29 Dec, 2018 @ 7:35pm 
how did i not know about this branch of kreeg dakka
ILLBEBACH 27 Nov, 2018 @ 7:29pm 
requiemfang, I believe there is a disconnect going from crystalite to other components, so you'll probably have to spawn in some components in creative mode in order to make everything in survival (mostly you'll be able to convert to raw components, but not to the actual ones)
Kreeg  [author] 25 Nov, 2018 @ 5:53pm 
It's been an age, but I believe just crystalite itself.
requiemfang 25 Nov, 2018 @ 4:41pm 
okay I'm a bit lost, I've read some of the documentation but I see nothing in it where it says what resources you put into warp and fusion converters to get their respective resources.
TheEmperor 7 Oct, 2018 @ 5:20am 
will this mod ever get updated again?
ILLBEBACH 22 Aug, 2018 @ 5:28am 
Ok, thanks for the reply. I'll give it a try!
Kreeg  [author] 22 Aug, 2018 @ 12:04am 
That's the block you want, basically. Crystalite into Energized: Off the top of my head, at that.
Then I think, it's another block or itself.
I made this ages ago.

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1102129144/1486613649676190120/?tscn=1519464310
This explains the tech tree, which showcases how to make things.

PC's side wasn't entirely ready.
EC's has a basic functionality; Others have done this in legit survival.
I haven't worked on this project in like a year.
And since it was my first, it has a literal ton of internal papers I'd need to sort, to get the exact bits.
ILLBEBACH 21 Aug, 2018 @ 10:01pm 
The EC Converter is not showing up in my build menu. I searched "all blocks" and did not see it. The object with three crystals I believe is the EC Energizer, which converts crystalite into raw energized crystalite. I'm having the same issue as before, because the path dead-ends there. I can make raw energized crystalite, warp crystals and charged fusion shards, but none of these lead to any more components. I even spawned in every single EC/PC component in a container, and I still couldn't find a way to make EC or PC. Is there an EC Converter that I'm not aware of? Both the temporary upgrade building and the PC Polarizer wouldn't take any components. I was able to put conversion material in the finished part of the upgrade building, but conversion material seems to only yield raw crystalite, which I can easily get by converting stone.
The Nameless 21 Aug, 2018 @ 7:35pm 
Yeah, it looks... Old. Maybe an update would help? Ah well. I think I'll try your Spinal Weapons now--my turrets are mainly coming from other mods.
Kreeg  [author] 21 Aug, 2018 @ 7:26pm 
Discharge was mainly Turrets during the original construction.
The Nameless 21 Aug, 2018 @ 7:13pm 
This mod looks interesting. I only just now discovered it. I have your Inspired Weapons mod, but the EC weapons here look especially interesting; I use an energy shield mod so the fragility doesn't concern me. Right now I'm only using a Heavy Masser from IW so I think I'm going to disassemble that, replace IW with this, and see if I can find a good replacement spinal weapon from here.

Any suggestions?

PS part of the reason I use so little out of IW is that it adds so many things to the assembler menu, it gets confusing and hard to sort through. I have IT too, as you may recall, which suffers from the same issue. Unlike IW however, I am using several thruster systems from IT as well as gyros, so I'll be keeping that around for awhile at least. Lol
ILLBEBACH 21 Aug, 2018 @ 8:25am 
Ok, thank you. I'll give it a try!
Kreeg  [author] 19 Aug, 2018 @ 9:03pm 
EC is created via crystalite, in the EC Converter, it's like a massive object made of 3 crystals
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1102129144/1486613649676190120/
I think covers the particulars
ILLBEBACH 19 Aug, 2018 @ 8:08pm 
The mineral converters work like a charm, but many of the components require "polarized crystalite" or "energized crystalite," and I could only figure out how to get "raw polarized crystalite"/"raw energized crystalite." The last time I tried, I couldn't find anything that would convert them. I posted a comment about this on November 27th, 2017, but according to Steam the mod hasn't been updated since November 23rd, so I assume that will still be an issue. Let me know if I'm mistaken - this mod is really cool, so I'd love to use it if possible. Thank you for your quick responses, btw.
Kreeg  [author] 19 Aug, 2018 @ 12:43pm 
Technically it does work in survival.
I believe I added a mineral converter which is used in most of the EC stuff.
ILLBEBACH 19 Aug, 2018 @ 11:47am 
Are there any possibilities of an update to make this work in survival? I'd love to try it in a survival setting.
Kreeg  [author] 17 Jul, 2018 @ 2:50pm 
Should in theory.
Haven't tested in ages.
2muchgamez 17 Jul, 2018 @ 9:58am 
Does this mod still work?
Kreeg  [author] 19 May, 2018 @ 5:12pm 
Hmm.
Odd never did change anything to make that jump explode.

But outside the Jump drive, problematic problem, it should still be fully functional.
Ignisium 19 May, 2018 @ 5:05pm 
Does this mod still works? I'm hosting games with friends and this mod looks amazing.
I tried it out a little while ago but the warp core thing crashed the game on jump
Kreeg  [author] 26 Apr, 2018 @ 4:54pm 
I still don't have the new laser script in a reliable state.
Which with 90% of ES based on energy or laser weapons, without a redesign
I'd essentially would just have PC's tree at best.

But yes eventually, I plot to finish or at least put this in a better state.
But my hopes are, to do so, with a better laser, so at least all present parts work as intended.
I did jump ahead when I made this, I've gotten a lot better in-between.
So likely will end-up remaking a lot anyway.
ILLBEBACH 26 Apr, 2018 @ 2:31pm 
Any update in the works? I'm looking forward to when this is fully functional!
suicidal Cop 23 Mar, 2018 @ 10:42am 
looks cool:steamhappy:
Solace 15 Mar, 2018 @ 8:00pm 
Aww... Ok, I guess. Still looking forward to it.
Kreeg  [author] 15 Mar, 2018 @ 7:49pm 
That'd likely need some scripting and work with Particles.
Neither of which I'm all that good at, or have anything set for outside of specific cases.
Solace 15 Mar, 2018 @ 7:24pm 
Ooh, sounds very exciting. I cant wait till its ready to be used, I've been looking at alot of the models and they look delightful!

I guess until the colision and stuff works I'll use my classic carbon armor blocks. But, I hope this mod is made fully functional, it looks very promising.

On a side note, just another small request... if your working on energy weapons, is there any way you could make a plasma cannon that ahs a projectile looking more like lightning or fire than the conventional "streak of light" kinda blaster-looking design? I've been looking for a plasma weapon that fires a projectile that looks more like actual plasma (all wispy and stuff) but havent had much luck.
Kreeg  [author] 15 Mar, 2018 @ 6:47pm 
Yeah the armor is missing some blocks, and has odd collision.
Back when I made them, Proper collision was hit & miss to the point of insanity.

Some of the EC weapons use a variant of Cython's work to fire.
At present, in newer projects, been working with a much more complicated & interesting energy weapon script system.