Total War: WARHAMMER

Total War: WARHAMMER

42 ratings
Ancient Undead - Vampire Technology
   
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Tags: mod, Campaign
File Size
Posted
Updated
13.826 KB
11 Aug, 2017 @ 5:06pm
28 Aug, 2017 @ 11:04pm
6 Change Notes ( view )

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Ancient Undead - Vampire Technology

In 2 collections by Nickamus
Steel Faith Collection
16 items
Nickamus' Undead Mods
6 items
Description
This mod buffs the Vampire Count/Von Carstein Tech tree to make each technology more impactful.

The goal of the changes is to enforce the idea that the Vampire Counts are developing better ways to use their Dark Magic to reanimate their armies, giving them more armor, speed, and offensive values. In the base game it felt quite weak to wait so many turns for 5% of this or that stat on one or two types of units. The new technologies should have a noticeable impact on the performance of all units as the game progresses. Units of every line have received buffs, so no matter your army composition, there is something for everyone.

Check out the screenshots to see all the changes!

Savegame Compatible
Radious Compatible
SFO Compatible

It should be compatible with most other mods. The only conflicts should be with mods that change the VC tech tree, and most often this mod will overwrite their changes to the tree.

If you enjoy this mod please remember to

Check out my other mods for the Vampire Count factions:

Ultimate Undead - Vampire Count Faciton Overhaul for Steel Faith:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1119349824

Relentless Undead:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1098786749

Lords of the Undead:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1112053756

Eternal Undead:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1107777637
19 Comments
Nickamus  [author] 13 Aug, 2018 @ 6:43pm 
Not really a matter of reconsidering. It's on my list to do, it's just a bit far down that list.
RARE2000 9 Aug, 2018 @ 9:05pm 
Hope you reconsider, this was one of my favorite VC mods. And we desperately need some better VC stuff in TWW2. The only VC mod that changes the tech tree formats it to resemble the empire, then we have unit mods, vigor change mods, lord buffs, and mousillon stuff. Thats it, no tech tree stuff. FeelsBadMan
Nickamus  [author] 30 Jul, 2018 @ 10:38pm 
slright clarification - you can just use this on its own without SFO, but none of the SFO changes will be in place.. If you -want- SFO and its changes, you will need to get it as well as this.
< blank > 30 Jul, 2018 @ 11:26am 
Understood, hope you'll consider since Vampire Counts are kinda underrated along with Wood Elves in Mortal Empires
Nickamus  [author] 30 Jul, 2018 @ 10:54am 
you need this and SFO, not jsut this. I have no immediate plan to port the mods to TWH2.
< blank > 26 Jul, 2018 @ 9:00am 
Also; Will you be adding this collection to the sequel so i can enjoy this in Mortal Empires? Thing is; I really wanna settle my empire in Norsca winter worlds so i can leave Empire in peace.
< blank > 26 Jul, 2018 @ 8:18am 
So is this mod included in that SFO mod or do i have it activated right next to it in order for them both to work?
ArchMageRaven 26 Mar, 2018 @ 5:39pm 
Ok, nwm I was able to figure out how to make them work. But now...how do I add new effects? For example(bad one, but still). The effect to add armor for cairn wraiths does not exist in game. How would I go about adding it? Thanks
ArchMageRaven 26 Mar, 2018 @ 4:48pm 
Sorry...I meant @Nickamus_Ancient_Undead not faction_to_province_own :D
ArchMageRaven 26 Mar, 2018 @ 4:47pm 
Awesome mod! Been playing a bit with PFM trying to add some effects to improve the wraiths, but even if I add an effect in faction_to_province_own, it doesn't work. It appears in game as far as the technology tooltip is concerend but the effect itself does not. Could you provide some insight? Thanks