Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I just posted my new mod, a Vampire Count faction overhaul that works with the great Steel Faith mod. They have been gracious enough to green light the mod, and it is out now for you to enjoy!
Check it out and let me know what you think!
Ultimate Undead - Vampire Count Faciton Overhaul for Steel Faith:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1119349824
Ancient Undead will work quite well with Ultimate Undead!
Most of my attention was focused on raising skeleton units to a mid tier State by the end of the tree, while also making zombies good for something (faster rage zombies that can get into position to tar pit enemies and not be wiped out instantly). Grave guard also received some more buffs but not too many. By the end of the tree skeletons should be able to best their Empire counterparts but still fall to their higher end infantry and cavalry. Grave guard should have more resilience and do a bit more damage. All the units effected in the bones tree will take longer to crumble due to the increased leadership.
In the beasts tree I toned down the armor and AP damage on Bats, and slightly raised some numbers for wolves.
There is now a screenshot of every edited technology so you can see the sum of the changes
Was there something you thought specifically unbalanced the game? I am open to discussing numbers, but the goal is to elevate the VC units (most spefically infantry) beyond their current stats to be competitive with the human factions. For example, I think my buffs to skeleton armor may be too front loaded - I will likely be moving 15 points of armor from the second research further down the tree, to become available mid game, possibly at the cost of increased upkeep cost to reflect their now-mid-tier state.