Total War: WARHAMMER

Total War: WARHAMMER

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Norsca: Loot & Raze
   
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Tags: mod, Campaign
File Size
Posted
814.000 B
23 Aug, 2017 @ 9:36am
1 Change Note ( view )

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Norsca: Loot & Raze

Description


I love the new mechanical of Raze for a Chaos God added to Norsca, but what if I don't want it for a God? Can't I be atheist? That's racist! Well, the main thing I wanted to change is the need to keep razing for a chaos god when you are already allied with one of them. Why keep razing? For the Glory of Khorne of course. Nope.

Norscan factions have a really bad economy and you need to loot a lot to improve your economy but you still need to raze to destroy your enemies. This is the way to do both with just one click. I hope you love it.

There is an alternative version to integrate the raze to the Gods mechanic. If you want to take a look to it, just move here: Norsca: Loot & Raze for the Gods

It should be compatible with anything, but you can report any fail or problem.

Check my other mods:
⚫Faction Unlocker Submod - Destruction Factions
⚫Faction Unlocker Submod - Order Factions
⚫Wolfy's Faction Traits
⚫No Battle Notifications
⚫Free Quest Battle Teleport
⚫Impossible Quest Battle Teleport
⚫Norsca: Loot & Raze for the Gods
⚫Half Confederation Penalities


Want to support my work? Feel free to donate via PayPal[www.paypal.com] to wolfylpdc@mailbox.org

Thanks.
24 Comments
Wolfy  [author] 8 Jun, 2020 @ 2:56pm 
@telinio

Thank you for your support. I am usually not that active, but due fo quarantine I have more free time.
telinio 8 Jun, 2020 @ 2:40pm 
owo, thats extremely fast work m8--someone give this man a cookie!!
what a madlad, thanks again for bein so active <3

welp, everything i raze is being rebuilt a turn later so i hope this help a bit!! :Dragonia_expression2:
Wolfy  [author] 8 Jun, 2020 @ 2:20pm 
THIS MOD HAS BEEN PORTED TO TOTAL WAR: WARHAMMER II

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2124324856
Wolfy  [author] 8 Jun, 2020 @ 4:23am 
@telinio

As far as I know, if you have a started campaign and you add a new mod, the conditions of your started campaign remains the same. Similar if you start a campaign with the mod and then remove it.

Achievements work perfectly.
telinio 8 Jun, 2020 @ 4:18am 
is it save game compatible and do achievements still trigger?
Wolfy  [author] 8 Jun, 2020 @ 4:14am 
@telinio

I am going to try to port both of the mods.

About the overhaul, it does not affect the balance of the game in anything. It just changes victory conditions, which are something external to the gameplay. The objective is that, instead of taking 250 turns to accomplish a short victory, you can do it in 150 or less.
telinio 8 Jun, 2020 @ 3:09am 
im afraid i havent touched any overhaul mod in any steam game evah cause im biased in favor of the official devs to judge what is balanced and what is not!! :BreeShock:
telinio 8 Jun, 2020 @ 3:06am 
damn, sounds like a lot of work :(

ye i got both this and the loot and raze for the gods---used the second till i reached lvl3 with one of the gods and after that, this one i think--been decades so ma memory is fuzzy
Wolfy  [author] 8 Jun, 2020 @ 2:45am 
@telinio

By the way, check my new mod! It is a big overhaul, perhaps you like it: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2122621615