Total War: WARHAMMER

Total War: WARHAMMER

27 ratings
modified trigger of chaos invasion
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Campaign
File Size
Posted
86.918 KB
30 Aug, 2017 @ 8:06pm
1 Change Note ( view )

Subscribe to download
modified trigger of chaos invasion

Description
It changes the required imperium, that is, the total force of player's fraction, to have the 'chaos invasion' event.
In the original file, until certain turns, the 'chaos invasion' should still be activated even the player's imperium still below the required value. These values of turns remain untouched.

Before:

mid game event
-imperium 4
-turn 80(if player's imperium<4)

late game event
-imperium 7
-turn 130(if player's imperium<7)

After:

mid game event
-imperium 9
-turn 80(if player's imperium<4)

late game event
-imperium 11
-turn 130(if player's imperium<11)

The idea of this mod comes from a old mod:'Chaos please WAIT! - Delay for Chaos Invasion' https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=691279367&searchtext=
However it is not updated so i made this one based on my own demand.
Hope someone would like it.
19 Comments
OneQuickSix 18 May, 2019 @ 2:27am 
Just getting back into this game after a long time away. Does this mod still work? Thx.
Ich 21 Sep, 2018 @ 9:59am 
I made a test (to try and answer my own question), changed the lines in the beginning to:
-- turn number to force the Chaos Invasion to trigger if the player has not hit the required imperium level. Also works for autoruns where there is no player
ci_mid_game_turn_timeout = 5;
ci_late_game_turn_timeout = 7;

And nothing happens. I tested until turn 10 on:
1 savegame on turn 3 that I had before using any mods
1 completely new campaign.

And in neither test happened anything related to chaos (I used empire for the test just staying in the capital).

How do I know if it is running correctly?
Ich 20 Sep, 2018 @ 2:44pm 
Is this mod save game compatible or are the values hardcoded in the beginning of the campaign thus require the start of a new campaign?
jefflun'dyx  [author] 14 Sep, 2018 @ 9:34pm 
@OneWintersDay, there is a script that only describe the chao invasion event. Its name is straightforward so that you can easily find it out by scanning all the files' names
OneWintersDay 14 Sep, 2018 @ 7:02pm 
Author, could you say what part of the pack files is modified by this?
Vivekvan 15 Jul, 2018 @ 9:06pm 
At turn 90 no chaos why ?
Amish Robot 25 Jan, 2018 @ 7:51pm 
Does anyone happen to know if this mod is SFO compatible?
blackmane 5 Nov, 2017 @ 2:59pm 
sooooooo could you delay 10 turns or so?
jefflun'dyx  [author] 27 Oct, 2017 @ 3:40pm 
@Magnus I havent got time to play the new campaign, not sure what's going on there
Magnus 26 Oct, 2017 @ 5:55pm 
Any chance of making this for Mortal Empires (TW:W2)? :)