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-- turn number to force the Chaos Invasion to trigger if the player has not hit the required imperium level. Also works for autoruns where there is no player
ci_mid_game_turn_timeout = 5;
ci_late_game_turn_timeout = 7;
And nothing happens. I tested until turn 10 on:
1 savegame on turn 3 that I had before using any mods
1 completely new campaign.
And in neither test happened anything related to chaos (I used empire for the test just staying in the capital).
How do I know if it is running correctly?