Total War: WARHAMMER

Total War: WARHAMMER

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V2 Improved and Loreful Empire Offices
   
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Tags: mod, Campaign
File Size
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385.282 KB
2 Sep, 2017 @ 4:31am
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V2 Improved and Loreful Empire Offices

Description
Updates the orignal Empire offices to make them more exciting and situational while keeping them balanced. After getting feedback and ideas from reddit and steam this is a new version using what people suggested, I'll keep the old one up just so people have a choice and can pick their favorite.

Three New Offices
I've added the Huntsmarshal, Witch Hunter General and Emperor's Champion, all loreful and more exciting than the Siege Engineer, Spymaster and Treasurer, who I thought were bland and couldn't find much lore about them.

-Huntsmarhal - +6 Leadership when fighting against Greenskins and Beastmen, +30 Bonus V large for the Lord, +3 Bonus V large for the army and +10 Campaign movement for lords army.
- Emperor's Champion - +8 Diplomatic Relations with other Empire states, + 6 Leadership when fighting against men, +10 Melee Attack for the Lord and adds the trait "Unbreakable" to the lord.
-Witch Hunter General - Allows recruitment of 1 Witch Hunter, -20% for all spy actions, +5 against corruption and +5% local tax income.

Renamed Offices
-Arch Lector to Grand Theogonist - Allows recruitment of 1 Warrior Priest, +6 Leadership when fighting against the Undead, Chaos and Norsca and +5 replenishment for lords army.
-Patriarch to Supreme Patriarch - Allows recruitment of 1 Wizard, +2 XP for ALL wizard recruits and +10 winds of magic for ALL wizards.

Other Improved Offices
-Reiksmarshal - Allows recruitment of 1 Captain, +6 Leadership against all forces, -15% upkeep for lords army and +1 to recruitment slots.
- Emperor - +20% Trade income and -10% Local construction costs

Other Notes
-The mod also removes forced titles, so you can call your Lords whatever you like.
-I felt like it took way too long to get agents so this is a nice way to get some early on.
-Something like this is very hard to balance but I don’t think its in OP territory, but I’m open to feedback.
-The mod uses the "effects bundles to effects junctions tables" so won't be compatible with anything that edits that table.
- If you prefer the original offices but want them buffed there are other mods on the workshop

You can check out my other mods here;
https://steamhost.cn/steamcommunity_com/id/shakyrivers/myworkshopfiles/?appid=364360

Enjoy? please rate
44 Comments
shaky_rivers  [author] 27 Jan, 2018 @ 11:27am 
@Wasiu1 - Don't say I never did anything for you ;)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1283444294
shaky_rivers  [author] 25 Jan, 2018 @ 4:02am 
@waisu1 - Did not realise that, I will make sure I do it the same way.
Wasiu1 25 Jan, 2018 @ 3:13am 
Thanks for answer. I keep asking because this mod is unique. Only you in entire workshop adeed all text strings and desccriptions, tittles etc. for empire offices. So every one can translate it easly to theri own language. Which is my point because in similar mods in WH 2 creators had edited text strings only in modified offices.
shaky_rivers  [author] 24 Jan, 2018 @ 1:52pm 
@Wasiu - Aiming to have something ready for February. Not sure if I still like huntsmarshall and emperors champion, Wanting something a bit more grand for ME Campaign like Explorer/Adventurer.
Wasiu1 24 Jan, 2018 @ 1:39pm 
Maybe you can consider add your empire offices mods now. Game have recently a major update with Tomb Kings DLC. Pretty much game changer.
Insanely Twisted Grey Owl 21 Jan, 2018 @ 1:18am 
I see, appreciate the info!
shaky_rivers  [author] 20 Jan, 2018 @ 11:59am 
@Grey Owl- If you open the mod in PFM and open the same table in DATA also with PFM you can copy the rows back in but my new offices don't have the text so you could copy back in the spymaster give title field but you would then have to make a new mod editing the text from spymaster to witch hunter which might be a ball ache.
Insanely Twisted Grey Owl 19 Jan, 2018 @ 4:01am 
Is there an easy way to bring back forced titles? I like this feature as it makes the offices a bit more immersive. Manually renaming lords is a little tedious, but legendary ones can't be renamed at all. Great mod otherwise.
shaky_rivers  [author] 3 Dec, 2017 @ 5:14am 
Wasiu1 - I will make some mods including this one but I'm waiting for the norsca update, as I'm not playing the game at the moment.
Wasiu1 2 Dec, 2017 @ 1:29am 
@shaky_rivers - yes someone done this already but your mod have this two nice offices like witch hunter general etc. So if you have time for this can you upload this mod for ME campaign ?