Total War: WARHAMMER

Total War: WARHAMMER

V2 Improved and Loreful Empire Offices
44 Comments
shaky_rivers  [author] 27 Jan, 2018 @ 11:27am 
@Wasiu1 - Don't say I never did anything for you ;)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1283444294
shaky_rivers  [author] 25 Jan, 2018 @ 4:02am 
@waisu1 - Did not realise that, I will make sure I do it the same way.
Wasiu1 25 Jan, 2018 @ 3:13am 
Thanks for answer. I keep asking because this mod is unique. Only you in entire workshop adeed all text strings and desccriptions, tittles etc. for empire offices. So every one can translate it easly to theri own language. Which is my point because in similar mods in WH 2 creators had edited text strings only in modified offices.
shaky_rivers  [author] 24 Jan, 2018 @ 1:52pm 
@Wasiu - Aiming to have something ready for February. Not sure if I still like huntsmarshall and emperors champion, Wanting something a bit more grand for ME Campaign like Explorer/Adventurer.
Wasiu1 24 Jan, 2018 @ 1:39pm 
Maybe you can consider add your empire offices mods now. Game have recently a major update with Tomb Kings DLC. Pretty much game changer.
Insanely Twisted Grey Owl 21 Jan, 2018 @ 1:18am 
I see, appreciate the info!
shaky_rivers  [author] 20 Jan, 2018 @ 11:59am 
@Grey Owl- If you open the mod in PFM and open the same table in DATA also with PFM you can copy the rows back in but my new offices don't have the text so you could copy back in the spymaster give title field but you would then have to make a new mod editing the text from spymaster to witch hunter which might be a ball ache.
Insanely Twisted Grey Owl 19 Jan, 2018 @ 4:01am 
Is there an easy way to bring back forced titles? I like this feature as it makes the offices a bit more immersive. Manually renaming lords is a little tedious, but legendary ones can't be renamed at all. Great mod otherwise.
shaky_rivers  [author] 3 Dec, 2017 @ 5:14am 
Wasiu1 - I will make some mods including this one but I'm waiting for the norsca update, as I'm not playing the game at the moment.
Wasiu1 2 Dec, 2017 @ 1:29am 
@shaky_rivers - yes someone done this already but your mod have this two nice offices like witch hunter general etc. So if you have time for this can you upload this mod for ME campaign ?
shaky_rivers  [author] 27 Nov, 2017 @ 7:53am 
@redphoenix - think someone's beaten me to it for ME looks very similar to mine.
Redhand_Jedi 26 Nov, 2017 @ 1:51pm 
Enjoyed this mod. I will keep an eye out for it for ME.
LordOmlette 30 Oct, 2017 @ 9:18pm 
Excellent, something to look forward to!
shaky_rivers  [author] 30 Oct, 2017 @ 12:43pm 
@Ausimperialis - Will do in the future.
[AUS]Imperator 29 Oct, 2017 @ 4:32pm 
Is there any chance you can make this available for Mortal Empires?
shaky_rivers  [author] 6 Oct, 2017 @ 2:03am 
@gunteraz - If you leave it as the vanilla table name it uses this as the primary vanilla table so I have to leave it in its entirety. I've done this as you can not delete lines in your own named table as you've suggested, if you renamed it test_table for example it would add all my effects on top of the vanilla effects. That's why named mods are so tame and just edit values rather than add new stuff. But let's say you have a named mod that edits some values in this table it should just overwrite mine, so it should be compatible with other mods, though load order might effect this.
Gunteraz 5 Oct, 2017 @ 3:23pm 
Good idea for the mod but why include the entire effect bundles table instead of the few lines you actually changed? That way it would be more compatible or at least easier for people to make it compatible themselves.
shaky_rivers  [author] 11 Sep, 2017 @ 12:42am 
@lordjessiah - It should be save game compatible
LORDJESSIAH 10 Sep, 2017 @ 9:13pm 
is this save game compatable?
shaky_rivers  [author] 9 Sep, 2017 @ 1:24am 
1K Subs, thanks eveyone.
shaky_rivers  [author] 9 Sep, 2017 @ 1:24am 
@thelegend - Karl can already buff leadership in his skill line, so to keep it balanced I've given him economic boosts, but you edit the file yourself using PFM.
@Sneaky - Sorry, I've got a few other mods I'm working on at the moment, so won't have the time.
JvJ 7 Sep, 2017 @ 7:03pm 
@shaky_rivers could you make a version for the Southern realms mod as it uses the standard empire one?
SephIsLeft 7 Sep, 2017 @ 5:02pm 
Maybe buff Emperor's leadership bonus? What's the point of taking Franz out of Reikland without battle buffs?
shaky_rivers  [author] 7 Sep, 2017 @ 3:21pm 
@flamboyant - Didn't realise you'd made so many of the SFO compatibility mods, good work. Makes sense an SFO user makes the compatibility mod as you can properly balance it, where I didn't even think of balancing it.
Flamboyant Schemer61 7 Sep, 2017 @ 3:05pm 
@shaky_rivers I actually finished one. So should I share it with you or get rid of it? Don't get me wrong it only takes couple of hours for me I am not trying to damage a fellow modder just wanted to give a hand. Please let me know what you think of it. I am publishing it because you let me do in the previous comment and I will make you a contributor if you accept my friend request, but can make it hidden anytime you wish. Thanks for this mod and have a nice day.Here is a link for SFO Submod by the way:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1130102450
shaky_rivers  [author] 7 Sep, 2017 @ 2:12pm 
@flamboyant - You can make one but I can see it being complicated due to my mod having to have vanilla named tables to overwrite the original files where custom named tables just add or edit existing vanilla tables. I have finished my next mod early so I'll have a go at making an SFO compatible version on Saturday.
@SFO users current mod conflicts with SFO, I'll have a go and make compatible version.
Jon 7 Sep, 2017 @ 11:12am 
I just tried it with SFO, and it isnt working.
Flamboyant Schemer61 7 Sep, 2017 @ 9:09am 
Hİ! Can I work on a SFO submod for this mod? I will mention your nickname and will add a link for this vanilla version. Of course, if I can make it happen
Superbreadninja 6 Sep, 2017 @ 7:45pm 
@SteelReserveFaith I can't get it to load, but it might be something else. Not sure what though.
Aklis 6 Sep, 2017 @ 8:37am 
Addendum: I figured out the incompatibility. Legitimacy changes the name of the Arch Lector office to Grand Theogonist, which overwrote the effects of this mod. My quick fix was simply removing the appropriate text files from Legitimacy with PFM.
Aklis 6 Sep, 2017 @ 8:13am 
The effects change for me, but not the office names. Any idea on how to fix this?
shaky_rivers  [author] 6 Sep, 2017 @ 2:19am 
@Kurt Helborg - it's been reported to work and that user was having a blast with them.
@sfo users - no plan to make a SFO compatible as I've got some other mods I'm currently working on, if the SFO team want to do a submod they have my permission. If worse comes to the worst I'll do it when I'm finished with my current mods.
Kurt Helborg 5 Sep, 2017 @ 9:45am 
Hi shaky_rivers!! i like your mod!! this is really loreful!! Thanks a lot... one question?
is your mod compatible with Legitimacy - a New Mechanic for the Empire???
Cornelius Crispus 5 Sep, 2017 @ 2:52am 
@SteelReserveFaith I do, and it stacks the effects of both mods. Castellan-engineer/huntsmarshals have bonus vs large -and- the building and artillery reduction bonuses for instance. It's also fun to use in combo with Mixu's legendary lords, which adds the huntsmarshal and Alberich von Korden ingame.
SteelReserve 4 Sep, 2017 @ 5:14pm 
Anyone use this with SFO and know how it works?
Sean 3 Sep, 2017 @ 2:36am 
Thanks for this. It fixes the one thing that always annoyed me: The way Volkmar was called "Arch Lector" instead of "Grand Theogonist".
shaky_rivers  [author] 3 Sep, 2017 @ 2:10am 
@zane0 - I don't think it would conflict with mods that adds offices to vamps and chaos. This version actually has the treasurer bonuses, witch hunter general gets the 5% bonus to local income and emperor gets +20 to trade income. Best thing to do is have a look at the Base bonuses and compare, but this is a lot better than vanilla and I've kept the most important vanilla bonuses in this version.
@lordomlette - Thanks for letting me know
Vandamsel - I might do if I get time, though you could message the SFO team and ask them as this is kind of there jobs.
Vandamsel 2 Sep, 2017 @ 6:23pm 
need sfo compatible version :D
LordOmlette 2 Sep, 2017 @ 2:56pm 
@shaky_rivers The problem was with Starting Traits Remastered mod, and it has since been patched. My apologies for not testing thoroughly
zane0 2 Sep, 2017 @ 12:53pm 
I can see where you're going with this and I like where it's going. My questions are that 1: would this conflict with other office mods that add offices to factions such as the vampires and Chaos. 2: Would you and the others subscribers consider this an improvement over keeping the bonuses from the offices such as spy master and treasurer? Just trying to get a feel since I'm using some mods such as economy and the legitimacy mod.
shaky_rivers  [author] 2 Sep, 2017 @ 12:42pm 
@lordomlette - are the other agents working for you?
LordOmlette 2 Sep, 2017 @ 11:32am 
Has anyone else noticed that warrior priests recruited by the grand theogonist can't be embedded or access the details or skills screens?
shaky_rivers  [author] 2 Sep, 2017 @ 10:16am 
@Count Wulfric - Thanks for the support, I really appreciate it. If you ever have a suggestion or request just comment or PM me.
Jack Greedy 2 Sep, 2017 @ 7:09am 
My favourite mod maker strikes again. You Sir are just awesome. Im waiting for your further Warhammer creations [most for other Dark Omen units :) ] . Thank You for your passion and work.