Total War: WARHAMMER

Total War: WARHAMMER

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Legendary Lord Morgan Bernhardt
   
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Tags: mod, Units
File Size
Posted
Updated
29.482 MB
9 Sep, 2017 @ 3:23pm
10 Sep, 2017 @ 7:38am
3 Change Notes ( view )

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Legendary Lord Morgan Bernhardt

Description
This mod adds a new Legendary Lord, the Grudgebringer Commander Morgan Bernhardt from the original Warhammer games Dark Omen and Shadow of the Horned Rat.

Unique Features
- Legendary Lord Bernhardt is not a single unit but is leading the Grudgebringer Cavalry while retaining seperate health and weapon damage.
- New Trait "Mercenary Commander" Bernhardt has a massive decrease to recruitment costs but increased upkeep costs.
- Custom Legendary Lord Skills.
- Custom Banners & Unit Type.
- Grudgebringer Infantry led by a hero who has seperate health and weapon damage to the rest of the unit.
- Grudgebringer Cavarly have a magic spell "Grudgebringer Sword" which casts a powerful flame spell.
- Custom Shield Designs.

Also adds five new powerful units to the Empire Roster.

Grudgebringer Infantry
Grudgebringer Crossbowmen
Grudgebringer Cannon
Vanns Cavarly
Sven Carlsons Cavalry

Bernhardt is recruiable as a Lord for the Empire on turn two and the units are all recruitable in the Tavern.

Should be compatiable with most mods but not mixus LL and the unlocker mod.

To Do - Modder Help Needed
I want to change how the LL spawns but can't work it out I'll post a disccusion and hopefully some of the great modders here can give me some advice.

Also, and this is less important than the above, I'm wondering if there's a way to get the LL to start mounted, the campaign_character_arts_tables doesnt add the horse and the campaign_mount_animation_set_overrides_tables I think needs a trigger.

Credit
Massive thanks to Mixu for giving me permission to use his LL mod as a base from which I made this, I wouldn't have been able to make this without his hard work, please check out his mods.
https://steamhost.cn/steamcommunity_com/profiles/76561198042962963/myworkshopfiles/?appid=364360

Check out my other mods including other old school units here;
https://steamhost.cn/steamcommunity_com/id/shakyrivers/myworkshopfiles/?appid=364360

Enjoy? please rate
Popular Discussions View All (1)
1
15 Sep, 2017 @ 5:58am
LL Spawn - Modder Help Needed
shaky_rivers
89 Comments
Artline 4 May @ 12:10pm 
Идиотский мод, добавляет бомжа без полезного
shaky_rivers  [author] 31 Jan, 2020 @ 2:35pm 
@provost- mod is quite old, assume it still works. Don't have WTW1 anymore
=(T)=™ Provost 31 Jan, 2020 @ 10:00am 
I cant find Bernhardt :(
Human72 27 May, 2019 @ 3:51pm 
ah ok then.
shaky_rivers  [author] 27 May, 2019 @ 3:22pm 
@human - This mod is balanced for vanilla, if i balanced it for a unit increase mod it is no longer balanced for vanilla. You can easily edit the stats yourself if you download RPFM.
Human72 27 May, 2019 @ 2:20pm 
i see do try though cause normally unit mods that add new units usually get out classed by the mods that add more men and preportional health to most vinilla units and single entities get a minimal of double or 150% or what ever number boost to health to compinsate for the numbers going up. if you can test your mod with those and see how they do then you can adjust your mod to compinsate for it.
shaky_rivers  [author] 27 May, 2019 @ 3:39am 
@human - cant say i did
Human72 26 May, 2019 @ 9:07pm 
question did you test this with the mods that add mroe men per unit?
shaky_rivers  [author] 6 Jan, 2019 @ 2:45pm 
@riq - uninstalled WTW1 when WTW2 came out so can't really do much with my old mods unfortunately
riq 6 Jan, 2019 @ 2:42pm 
can u make it available for breton factions as in the darl omen he def new people from there in trhe story line