Sid Meier's Civilization VI

Sid Meier's Civilization VI

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8 Ages Of War
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
6.631 MB
17 Sep, 2017 @ 8:22am
8 Nov, 2017 @ 3:57pm
2 Change Notes ( view )

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8 Ages Of War

In 1 collection by Olleus
8 Ages of Strategy
3 items
Description
As you might have noticed, this mod has not been updated to deal with either expansion packs. I have had no interest in Civilization 6 for a while, and do not imagine I will be getting back into it. Therefore, I will not be updating this or other mods for the forseeable future.

If you wish to make your own version of this mod and upload it on Steam, you may. Message me and I will add a link to it here.

================================

Does warfare feel slightly wrong to you in Civilization 6? Do you get annoyed that spamming archers is the solution to every problem? That cavalry is better than infantry at every single thing?Tired of useless promotions like 'Commando' that just get in the way? Confused about the 3 different meanings of melee in the game?

Then 8 Ages of War is the mod for you! The aim is to turn the art of war in Civilization 6 into something more balanced, more interesting, and more immersive.

Changes
Rebalanced stats for land units give them all a niche to play, and none are overpowered. All new promotions for all land and naval units provide a meaningful choice when your units gain battle experience. Revamped naval combat adds much needed realism and extra benefits for naval exploration. Detailed changes are in the game civilopedia and can been in the screenshots above, the most important ones are:

  • 10 new promotion trees for the land and sea units!
  • Small changes to the stats of most land units (see table in screenshots)
  • Completely revamped naval warfare! Naval melee units can now coastal raid (and so can pop goody huts!) and are cheaper. Naval ranged have a weaker attack but stronger defence and more expensive. Privateer/Submarine/Nuclear submarines cannot raid or attack land units, but have the most powerful attack against other ships with an extra bonus against embarked units. (Embarked units are slightly tougher in later eras to compensate.)
  • Ranged units much weaker across the board. Machine gun renamed to 'Mortar' and has range 2.
  • Anti-cavalry class units are much cheaper to produce and maintain and have +15 vs cavalry units. New Fusilier unit added between pikeman and anti-tank crew, which itself has been pushed back one era (modern anti-tank removed).
  • New policies that give +50% production towards anti-cavalry and siege units.
  • All heavy and light cavalry units more expensive to build and very costly to maintain. Cavalry unit itself moved forward to late renaissance.
  • Melee class land units have +12 vs anti-cavalry units.
  • More charges for the military engineer, and acts as a battering ram.
  • Slight changes to unit resource requirements.
  • All UU (DLC included) have been changed inline with common units.
  • Norway and England have had their ability adjusted (Norway gets extra gold from raiding, England get free anti-cavalry, including redcoats, on founding distant cities).
  • Workaround for buggy Hoplite adjacency bonus.
  • Clarified in game text when referring to ambiguous terms like 'Melee'
Popular Discussions View All (1)
1
2 Jun, 2018 @ 3:21pm
Bugs and troubleshooting
Olleus
120 Comments
Beef_Wellington 19 Jun, 2019 @ 8:22am 
Please update this for the Gathering Storm!
Nice going! Best of luck with your new game, and be sure to let us know when you release it! ;)
Tatuzka 26 Feb, 2019 @ 12:51pm 
Just out of curiosity, Olleus. What kind of game is it and do you have any sort of site with more information about it? :)
Olleus  [author] 26 Feb, 2019 @ 12:34pm 
Sorry for not replying before. Firstly anyone who wants to use this (or another one) of my mods may do so without asking me first. I would appreciate a message telling me that you are doing so, for my own curiosity.

I wanted to explain why I've been away. I've been playing other games and just been busy with life. Mostly I feel like Civ6 just doesn't cut it for me, there are too many small things about the game that irritate me, and the big things aren't enough to my taste to draw me in. But I'm glad that this small mod has helped other people enjoy the game more.

Lastly one of the reasons I've been very busy is because I've been working on my own brand new game. It started with some modding ideas I wanted to test out in a standalone sandpit, and is now a semi-complete set of game rules with a rudimentary UI. It's only a hobbyist project and sometimes there are months between me having the time to work on it, but it's always in the back of my mind
Bishopsuey 15 Feb, 2019 @ 5:01am 
An update for GS would be nice. Thanks in advance.
Props for trying, but this mod makes it feel much more like a grind and the balance is just a little bit off. I like how everything has it's own role but now the other units are almost useless when they shouldn't be. Good effort though, this is an area Civ still needs work on.
Starfire 6 Oct, 2018 @ 12:51pm 
In real life submarines can attack land targets. See Syria for modern references.
Eden Elvis 16 Apr, 2018 @ 10:21am 
The fusilier really needs to be removed, surely this wouldn't be too difficult. If there's a file I can delete myself please let me know.
Zetacius 16 Apr, 2018 @ 5:23am 
Will this work with R.E.D. or MOAR or will it break that?
redmoth27 16 Mar, 2018 @ 9:25pm 
Hey can it be that Greeces Hoplite is just as good or better than a regular swordsmen?