Sid Meier's Civilization VI

Sid Meier's Civilization VI

8 Ages Of War
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Update: 8 Nov, 2017 @ 3:57pm

Nothing particularly exciting in this update, just numerous bug fixes.

Firstly, quadrireme/frigate/battleship/missile cruisers can now attack land units again. This was caused by a bug Firaxis introduced in Fall '17 Patch, but I fixed it (albeit with a bit of ugly workaround to get that working).

Also addressed many problems when the game crashes on starting a new game. The way in which the changes are loaded into the game has been redone and the LoadOrder explicitly defined. From testing on my machine (and with the help of others) this should solve issues both with the mod internally, and improve compatibility with other mods.

If you are still having problems, please let me know what the exact issue is and include your modding.log and database.log in the discussion thread.

Update: 17 Sep, 2017 @ 8:22am

Original Steam upload.
Version beta 1.2.0