XCOM 2
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Additional Enemy Perks
   
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21 Sep, 2017 @ 10:07pm
12 Oct, 2019 @ 12:38pm
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Additional Enemy Perks

Description
Provides enemies with additional passive perks (list in screenshot).

All alien perks are subject to reasonable change, you've been warned. They are centered around themes, what the aliens are supposed to do and what are their roles within ADVENT.

This is a difficulty mod, I hope you have a spare mouse and keyboard or even monitor for when you break it.

If you are using the Psionic from the start mod from either me or Psi Rookies, you'll enjoy the new Priests and Sectoids.

-= CONFIGURATION =-
Disable all or none of the main configs in:

C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1140770689\Config\XComPerksConfig.ini

-= ADVENT FUTURE CAPTAIN PISTOL SUPPORT =-
This mod adds Pistol Perks to Captains that are used in ADVENT Future. These are all optional and make Captains much harder.

-= THE CHOSEN =-

Now supports the Chosen. You will not like it. They are powerful stuff from nightmares.

The Warlock M3, M4, the Assassin M4 and Hunter M4 (which are all found later on in the game) now have FORTRESS. At that point in the game, you have all sorts of advanced explosives and the Chosen arent supposed to feel like "just another unit with special rules" but they should be fearsome boss characters.

The starting and midgame Chosen are NOT affected by this.

All mods in the Required section for the Chosen are suggestions.

-= THE LOST =-

Includes Dashers and Howlers.

Dashers get Lightning Reflexes and Melee Vulnerability like Sectoids.

Howlers are the stronger ones, they have Blast Padding and Melee Resistance. Really hard zombies.

-= SPECTRAL UNITS / SHADOWBIND =-

Shadowbound units now have Shadowstep so they dont get annihilated upon creation.
Spectral Lancers now all have Lightning Reflexes across the board.
The Spectral Zombie is not affected.

-= FAVID'S EXTENDED PERK PACK =-

V2.0 UPDATE: Added the Extended Perk Pack support. Some enemies will receive perks from the extended perk pack to fulfill their functions. You can disable them in the config. The perk list is:

Captain: Avenger
Archon: Concentration
Spectre: First Strike
General: Lick Your Wounds and Open Fire
Priest: Field Medic
Troopers: Trench Warfare
Shieldbearer: Ready For Anything
Stunlancer: Watch Them Run
Vipers: Opportunist

-= ISSUES =-
Deep Cover doesn't seem to kick in properly for the aliens, but it doesnt hurt for them to have it.

Also some perks dont work on the enemy side. They wont break anything but they might not do anything. I just gave the units the best chance possible with as many perks i think will work as possible.

-= ASHLYNNE'S ADVENT WARLOCK SUPPORT =-
I've revised the perk list i could give and decided to leave the Warlock as-is. No changes will be done.
161 Comments
Juravis  [author] 25 Sep, 2023 @ 2:01pm 
This specific mod doesnt allow changing perks for additional enemy types
Juravis  [author] 25 Sep, 2023 @ 1:59pm 
Dont change anything inside the UC, use the INI files

C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1140770689\Config\XComPerksConfig.ini
C7 25 Sep, 2023 @ 8:10am 
May I customize additional perks on new enemies using `X2DownloadableContentInfo_AdditionalEnemyPerks.uc` by adding enemy names and perk names?
Juravis  [author] 10 Sep, 2020 @ 8:34am 
Unmodded no thats correct.
Rtma Eros Paragon 10 Sep, 2020 @ 6:16am 
What's the purpose of Zero in for Viper? last I checked they cannot fire more then once per turn.
Juravis  [author] 14 Jun, 2020 @ 12:51am 
Take my entire mod and just change it to whatever you like. Recompile it and post in as new on Steam Workshop.
Rtma Eros Paragon 14 Jun, 2020 @ 12:51am 
That's a Shame, can express appreciation for what you've done (And any other modder delivering passion), for whatever that's worth, what other options are their?
Juravis  [author] 13 Jun, 2020 @ 1:54pm 
Not going to happen, not modding anymore except small changes
Rtma Eros Paragon 13 Jun, 2020 @ 12:00pm 
I tried adding a few perks to the Lost with the script file, opened in notepad, only to have the game not launch, I had to revert, disappointed, either could you add some sort of configuration file so we can tweak who and what gets perks or teach us how to do so otherwise?
Juravis  [author] 10 Feb, 2020 @ 1:47pm 
I just add existing perks to units it is compatible with any mods, i have no idea why it would list it as incompatible.