Divinity: Original Sin 2

Divinity: Original Sin 2

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Special Source Skills Free Rebalanced
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
8.746 KB
27 Sep, 2017 @ 5:31am
29 Sep, 2017 @ 6:39am
3 Change Notes ( view )

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Special Source Skills Free Rebalanced

In 1 collection by Liyalai
All Source Skills Free and Balanced
2 items
Description
If you would like the source cost of all other skills removed and re-balanced please also use:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1146736037

If you would like the source cost of special skills removed with no re-balance please use:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1148690180

Removes the source cost for all special skills (Origin Character Skills) and also Dome of Protection. Makes changes to Cooldown and AP cost of special source skills.


Please report any bugs and i'll try to get them resolved quickly.

Changes to Cooldown and AP Cost

Circle of Protection Cooldown and AP Cost
6 to 7
1 to 2

Break The Shackles Cooldown and AP Cost
2 to 5
0 to 2

Maddening Song Cooldown
5 to 7

Squall Cooldown
5 to 7

Demonic Stare Cooldown
3 to 6

Summon Ifan's Soul Wolf Cooldown
6 to 7
Popular Discussions View All (1)
0
27 Sep, 2017 @ 5:58am
Bug Reports
Liyalai
8 Comments
♥ Momma Angel ♥ 27 Mar, 2018 @ 10:03am 
Oh my goodness!!! This mod is amazing! Thank you for creating it!
There is no Mango 4 Oct, 2017 @ 5:49pm 
Awesome, thank you.
Reignterror 29 Sep, 2017 @ 1:52pm 
Thanks for update :) GJ
*thumbs up*
Liyalai  [author] 29 Sep, 2017 @ 6:40am 
@felixsimon @illisstr8 Totally forgot about his skill, sorry about that. Should be implemented now.
felixsimon 28 Sep, 2017 @ 8:27pm 
Ifan wolf still uses source point
Reignterror 28 Sep, 2017 @ 5:59pm 
Ifan wolf? That doesn't get changed?
Liyalai  [author] 28 Sep, 2017 @ 1:34am 
@Deplorable For some odd reason I was thinking it did something similar to skin graft. I just changed the AP cost back to the original and left it at the original cooldown.
DeplorableKitty 27 Sep, 2017 @ 11:50pm 
Time Warp AP Cost 2 to 3

I suggest decreasing AP back to 2 and giving it a like a 2 or 3 turn CD. The ability to run 2 turns in a row is quite powerful but when you must use your half or more of your AP to use it the ability loses its luster and becomes quite weak. 2 AP cost is manageable but 3 AP makes it too weak given the nature of the ability, increase AP cost is counter productive in an ability that is supposed to give you more AP.