Divinity: Original Sin 2

Divinity: Original Sin 2

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Mercenaries At The Joy -- Hireable Mercenaries At Fort Joy!~
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
12.757 MB
8 Oct, 2017 @ 4:09pm
10 Oct, 2017 @ 10:26am
4 Change Notes ( view )

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Mercenaries At The Joy -- Hireable Mercenaries At Fort Joy!~

In 1 collection by Moon Fairy Kyra
Loli's SImple Mods
16 items
Description
Important! This mod was REPUBLISHED as for the last version didn't work properly! This version WILL work properly!

This mod puts the mercenary hiring lizard on Fort Joy now! She should be right behind where the little boy is near the Waypoint to the Fort Joy Beach.

Forewarning! You should put this mod at the bottom of your mod load order! If not, it may prevent our lovely lizard from spawning. Especially if you have other mods that override how the map of Fort Joy is supposed to be!


IT IS RECOMMENDED TO NOT START A GAME WITH THIS MOD ENABLED AS FOR IT MAY NOT PROPERLY WORK. ENABLE IT AFTER YOU SAVE THE GAME AT THE HOLD OR ARE ALREADY/HAVE REACHED FORT JOY!

Also, if this doesn't work on an existing save, may I consider making a new one?~ Enjoy the mod if it does work!

If this mod doesn't work for you, this fourm may explain everything for you. http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=628621#Post628621

To shorten it, Larian mispatched the editor which is how I distributed the mod, so it may be an issue on their behalf and not mine which is why it may only work for a handful of you! Sorry for the inconvinence!

This mod is also on the Nexus!~ https://www.nexusmods.com/divinityoriginalsin2/mods/151/?


My Other Mods (All Minor, mostly.)
------------------------
Lolipack Developmental Arena Mode Mod ---> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1151491323
Leadership Effective Range Increaser ---> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1157815030
Leadership Effective Range Weaker Increaser ---> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1158861783
Buffed GM Limits ---> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1158023618
Perseverence Buffs --> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1158323828
All Skilled Up Civil Point Buff --> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1158306786
Hopefully Luxurious Traders --> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1161092223
Even Stronger Backs --> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1161082224
Spellsword Skills --> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1164642013
-------------------------
26 Comments
Scorpiova 19 Jul, 2020 @ 5:19pm 
was there a newer version for de?
Pomegranate 30 Sep, 2018 @ 7:12am 
Any chance this will ne updated to definitive edition?
Snaz 22 Apr, 2018 @ 6:32pm 
so, if I kill lady zrilla in act 1 will she be dead on the lady vengeance?

Marick Belmont 13 Feb, 2018 @ 5:49am 
Only counterpoint to this mod (and in my caseI'm afraid its a significant one) once you leave Fort Joy your mercs leave you, you can keep the backpacks but if you re-hire them after the whole hall of echoes thing they lose all the skills you might told them. Its a bit sad for my bender only playthrough but if you don't mind that its a cool mod
Asunib 9 Jan, 2018 @ 2:25pm 
hi, i just finished act one and i boarded the ship to see the lizard doesn't appear on the ship, i've tried disabling the mod but she won't reappear on the ship, any idea on why?
standard rat 19 Oct, 2017 @ 1:45am 
Needs more Ike
ShadowDragon8685 18 Oct, 2017 @ 2:37pm 
@Moon Fairy Kyra: I just worry that if you hire-in a merc without a collar, the guards will jump on them. Perhaps you could add some logic so that the merc-lizard checks to see if the main has a collar, and if not, removes the merc's collar?

Honestly, I just want her amulet slot back.
Moon Fairy Kyra  [author] 18 Oct, 2017 @ 2:34pm 
I don't believe the collar can come off of the mercenary, @ShadowDragon8685. I should update the mod to make it so they don't spawn in with collars. Although they'll actually just get taken off in Act 2 regardless.
ShadowDragon8685 18 Oct, 2017 @ 2:20pm 
I'm having a problem with this mod now. When I got to Amadia's Sanctuary, Leya didn't remove the Source Collar from my mercenary. How do I get it off her?
ShadowDragon8685 14 Oct, 2017 @ 10:47pm 
Because I'm a crazy man, I've tested Mercenaries at the Joy and Fort Joy Respec together. They work quite well together, provided you activate them both after saving at Fort Joy.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1169676134 <-- Proof.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1160504216 <-- Fort Joy Respec.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1163107312 <-- Mercenaries at the Joy.