Divinity: Original Sin 2

Divinity: Original Sin 2

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Spellsword Skills
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
64.952 KB
10 Oct, 2017 @ 9:07am
14 Oct, 2017 @ 7:38am
5 Change Notes ( view )

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Spellsword Skills

In 2 collections by Moon Fairy Kyra
Loli's SImple Mods
16 items
Moon Fariy's Requested Mods
9 items
Description
(Sorry it took me so long to put the warning below.)
===THIS MOD IS DEPRECATED OR WHATEVER THE WORD IS. MY ENGLISH IS BAD. To simplify. Please don't download this mod and preferably uninstall it as for I'm on Hiatus and have been for quite a while so I never finished this mod.

I've considered plans already to start modding once more the DE comes out now that I've got more motivation and free time and knowledge. Until then. DO NOT INSTALL THIS MOD. IT'S PROBABLY BUGGED TO HIGH HELL OR SOMETHING.===


This is a simple skill mod. It adds in 5 skills. Fire, Poison, Ice, Earth, and Lightning Imbue which, when used, gives you a special skill temporarily that grants you a simple melee skill of that element which is your raw weapon damage converted into elemental damage of the specific imbue type.

Each imbue skill can stack on one another, and each uses 1 AP with a 3 turn cooldown and grants you their respective elemental skills which scale on the following.

Weapon Stat + Elemental School Stat (I.E Fire Strike would gain Strength Bonuses from having a Two-Handed Sword but also gain the fire damage bonuses from Pyro Points, naturally.)

You can access these skills in the Story Mode by going to one of five locations to find a chest with 4 of each skilbook in them.

Location 1 (Act 1) : Literally right behind the Fort Joy Beach Waypoint. There's a huge table.

Location 2 (Act 2) : In the back corner of the Lady Vengence AFTER you reach Reaper's Coast for the first time in the Jailor Cage Room. I think that's what it's called. You'll know where it is.

There's also a table with all of them on it as a failsafe.

Location 3 (Act 3) : Same as Act 2.

Location 4: (Arx/Act 4): Same as Act 2.

You can ALSO spawn these items in the GM Mode by going to the Consumables --> Spellsword Tab!~ Each Skillbook should be capable of being spawned in individually. They should all be level 1 books and only take 1 Polymorph to learn.

Current Elements + Skillbooks Implemented:

Fire
Poison
Water (Named Ice)
Earth
Air (Named Lightning)

This mod was personally requested, and as such, will be updated upon their request. However, requesting an alternate, more or less expanded version isn't out of the question. They've also given me free permission to modify this mod as long as the original base content stays, so either or is fine if you want to expand on this!~

Enjoy the mod!~

This mod is also on the Nexus!~ https://www.nexusmods.com/divinityoriginalsin2/mods/172/?

This mod will be getting a MASSIVE OVERHAUL soon once I fix the minor bugs with it! This will include various new skills, at least currently 20 planned and such in order to increase viability to using these skills more immersively! Also, once Larian better fixes the current editor verison as of 15.10.2017 !~

My Other Mods (All Minor, mostly.)
------------------------
Lolipack Developmental Arena Mode Mod ---> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1151491323
Leadership Effective Range Increaser ---> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1157815030
Leadership Effective Range Weaker Increaser ---> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1158861783
Buffed GM Limits ---> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1158023618
Perseverence Buffs --> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1158323828
All Skilled Up Civil Point Buff --> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1158306786
Hopefully Luxurious Traders --> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1161092223
Even Stronger Backs --> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1161082224
Mercenaries At The Joy --> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1163107312
Balanced Economy --> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1163129682
Phase Shift Skillbook Mod --> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1165752846
Increased Summoner Limits --> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1166509899
Black Cat Buffs --> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1170135978
Accuracy Unlimiter --> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1170251088
-------------------------
Popular Discussions View All (2)
16
13 Dec, 2017 @ 8:22am
Bugs/Issues
Moon Fairy Kyra
7
20 Oct, 2017 @ 8:46pm
Skill Suggestions
Moon Fairy Kyra
71 Comments
TyrantLyzardKyng 10 Aug, 2019 @ 8:53pm 
So I used the unpack/edit version in notepad++ method to get this working in DE and the books/table show up in Act I, but no trader on the boat in Act II. Also... my weapon are held in an odd manner (like backwards until attacking) and the weapon does not really have the effects on it for each spell, my character does. Can you please/anybody port this to DE in a working manner? I would love to use it! Thanks.
DoctorGenocideMD 5 Aug, 2018 @ 11:09am 
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󠀡 5 Jul, 2018 @ 1:27am 
This mod interfere with character creation mods. I would otherwise not subscribe to this mod unless the fixes have been made. Took me a good "LOL" 2 hours and 17 mins to figure out which mod was giving me naked characters... Also, it also breaks the character creation by allowing a minimum of 40 skill points to allocate, dayum.
Fantastic Dan 13 Dec, 2017 @ 8:22am 
Hello! Is there anyway to remove the imbue effects? I added the lightning imbue to a character and since it's permanent the shimmering lighting aura on the character's skin is permanent. Is there any way to remove the buff and use it again later in combat?
coatl 6 Nov, 2017 @ 1:15pm 
Ok this mod is cool, but you really should change the icon for the attacks that you gain from the imbued skills. Literally my only complaint.
Gaata 23 Oct, 2017 @ 7:02pm 
@crank ya gotta activate it after you start the story, first bug in the bugs discussion
crankdawg47 23 Oct, 2017 @ 4:01pm 
BUG REPORT: When this mod is active, I've found that it heavilly increases the starting skill points of your character to broken levels. Not sure if its internded and undocumented or just an unfortunate interaction with other mods I've installed.
Moon Fairy Kyra  [author] 22 Oct, 2017 @ 1:32pm 
@Skywagon Yeah, I haven't been paying attention to many things since my Hiatus.
But you should be permanently imbued but I haven't exactly added a way to get unimbued.
The change notes I have should also indicate this. I'll spend more time getting it organized once I'm not puking my guts up here. :vanilla:

As for you, @Reynster, It's not. There should also be no cool-down but the editor is janky and messes up from time to time. Considering I've set them in over 10 different fashions to be a non-existent cooldown but it still exists. I'm unsure of how to fix this at that point. I might know away though.

Sorry for the issues though! Just haven't been feeling lively as of late. ;-;
Reynster 22 Oct, 2017 @ 1:13pm 
Is the spellsword ability not suppose to be like an auto-attack? I was wondering if you were going to change it to no cooldown or if there is a way I could.
Skywagon 22 Oct, 2017 @ 12:09pm 
A question: is the Imbued status effect supposed to be permanent? I would guess no, since the images you have set up says it sets Imbued for 2 turns. But my in-game skills don't appear to have this turn limit, so my character is permanently stuck in Imbued mode of some sort.

I can switch from one Imbue effect to another, but that just means I end up permanently Imbued with the new element. Which is rather distratcting because of the constant animation effects outside of combat.

I also tried loading the save without the mod enabled, to see if I can get it to 'reset' that way, but the save refuses to load and simply crashes if the mod isn't enabled.

Halp?