Total War: WARHAMMER

Total War: WARHAMMER

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GOW Ultimate Edition - Campaign Overhaul
   
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Tags: mod, Campaign
File Size
Posted
Updated
305.273 MB
13 Oct, 2017 @ 10:46am
14 Oct, 2017 @ 2:00am
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GOW Ultimate Edition - Campaign Overhaul

Description
This campaign map overhaul is aimed at making a fresh, fun and less linear play through. In short this mod adds new factions, new legendary lords, new heroes, new faction starts, diplomacy changes, new units, new empire offices and name changes. The ultimate edition adds loads more content and changes from the previous version, all detailed in the overview disscusion below so be sure to read through even if it looks the same for E.g. Kurt Helborg.

I've done a lot of testing and believe I've found a fun, balanced and loreful representation of the Old World. I have added things that I thought are missing from the game and I've added my favourite parts of the lore in as well. I've made a lot of changes so I'll list them under their respective faction.

Compatibility
Won't work with anything that edits the start-pos so won’t work with overhaul mods E.g. SFO, Radious, Crynos unlocker, I have made it compatible with all of Dresdens Conquer Anywhere mods though. Tested and it should work with all script mods E.g. Rise of the beastmen, the Empire, summon the elector counts; will work with unit mods, cosmetic mods, so basically is compatible with anything that doesn't touch the start pos.

Recommended Mods
(Will work fine without)
- One of Dresdens Conquer Anywhere Mods
- Tomb king units for vampire counts, Haradrim has some great individual units mods to choose from and Deco has a great mummie mod (plus other great units, I use dwarfs, elves and barbarians for empire)

Comments
Please refer to the Q&A in the discussions, I’ve answered the most common questions.

Thanks
Thanks to Dresden for tips on making his mod compatible, Crynos for helping with some questions, Willemsens for some of his units and strange AK47 for his Ragnar Wolves unit.

You can check out my other mods here;
https://steamhost.cn/steamcommunity_com/id/shakyrivers/myworkshopfiles/?appid=364360
Popular Discussions View All (2)
0
14 Oct, 2017 @ 12:46am
Q&A
shaky_rivers
0
14 Oct, 2017 @ 12:44am
Overview
shaky_rivers
81 Comments
Alecthelm 16 Mar, 2022 @ 10:05pm 
well.........:D we didnt forget this Mention:D
shaky_rivers  [author] 14 Jul, 2018 @ 6:12am 
@cerberus - thanks, when WTW3 is out I'll do one for the main campaign.
Nasrin 2 Jul, 2018 @ 4:58pm 
thank you for making this mod for us i and many others are thankful
Slemo Sensei 1 Jan, 2018 @ 11:53am 
Thank
shaky_rivers  [author] 31 Dec, 2017 @ 10:12am 
@slemo - I’ve moved onto WTW2 so I’m modding that so don’t have the original files. If you’ve got the time you can make a faction from scratch in 30mins, watch the vid you linked me, that way you can make your own custom faction.
Slemo Sensei 31 Dec, 2017 @ 4:06am 
Can you give the file to me?
shaky_rivers  [author] 31 Dec, 2017 @ 4:04am 
I don’t think it will work, going off this guide you’d need my original files if you want one of my new factions to work.
Slemo Sensei 30 Dec, 2017 @ 5:48am 
i found a guide on how to make any faction playable
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/866743542/133259227526395656/
can i try to make the faction of this mod playable?
Slemo Sensei 24 Dec, 2017 @ 7:29am 
ok
shaky_rivers  [author] 24 Dec, 2017 @ 7:28am 
@slemo - that’s the video I used but it only tells you how to add factions not make them playable unfortunately