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https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/866743542/133259227526395656/
can i try to make the faction of this mod playable?
@74% not yet, will try again tonight.
Thank you.
@Karel - Still wont let me update, though the workaround is just not to use the Knights Panther of Knights Griffon units.
@Count Wulfric - Thanks for the high praise, I'll be back with something for mortal empires.
Later though, I encountered similar crash with no Gelt in force or reinforcement. Griffon knights were there to the best of my memory.
If you need any additional information, I am up any time.
@Karel - reikland not recruiting, off the top of my head they start off with some good units which I reckon puts them in poor finances and AI will never purposefully go into debt plus but I will look into that and the starting battle bug. Can't tell if your joking but putting FIX IT! is annoying.
@Razor - My only plans is to do some bug fixes as I'll be preparing for a mortal empires overhaul. All the settlements are the same as the last version only change was I renamed Kemperbad to Welleborm as the former is a reikland city.
It also happens when you want to fight a quest battle (that one after capturing Castle Reikland). Heroes don't have to be embedded. I suspect it is Griffon knights, who might cause the problem. FIX IT!