Divinity: Original Sin 2

Divinity: Original Sin 2

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Source Only Spells
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
36.273 KB
17 Oct, 2017 @ 10:36pm
19 Oct, 2017 @ 1:22am
9 Change Notes ( view )

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Source Only Spells

In 1 collection by ( * )
Great mods for an Awesome game
10 items
Description
Source Spells only use Source, no action point needed.


I made this mod, as I didn't feel the need to use Source Spells in most of my fights.
Compared to normal spells, they take too much ressource to cast, if you take in consideration the fact you have to cast "Source Vampirism" to be able to use them.


For example, the source spell "Epidemic of fire" requires 2 Source points and 3 Action points to be cast.
Reality is, while in a fight, you'll have to use "Source Vampirism" twice to get your source points back and cast this spell, which adds up to 2 Source points and 5 Action points in total.
Removing it's Action points requirement, does in fact Lower it to 2, not 0.

With this mod, in practice, this spell now requires 2 Source points and 2 Action points to be cast, as you'll still have to cast "Source Vampirism" twice.


Note about Apotheosis :

This spell lets you cast Source Spells, without requiring source.
Using it unmodified with this mod, would let the player spam all the source spells of the game, without any Source Point or Action Point required.
In order to keep the game balanced, it was modified : it now increases AP Usage by 2 (instead of 0 in Vanilla), so use it tactically.
It's also the only Source Spell requiring AP in this mod (like in Vanilla), to keep battles balanced.


In detail :

Let's take a character without Glass Canon : he gains 4 Action Points (AP) per turn and has 3 base Source Points (SP).
Apotheosis lasts 2 turns + your actual turn, meaning a total of 12 AP + 3 SP.


After casting Apotheosis (2 AP + 3 SP), a multi-classed character could cast for example :

- Vanilla : Master of Sparks (1 AP) + Deploy Mass Traps (3 AP) + Summon Fire Slug (1 AP) + Epidemic of Fire (3 AP) + Mass Sabotage (2 AP), for a total of 12 AP and 3 SP.

- Modded : Master of Sparks (2 AP) + Deploy Mass Traps (2 AP) + Summon Fire Slug (2 AP) + Epidemic of Fire (2 AP) + Mass Sabotage (2 AP), for a total of 12 AP and 3 SP.





List of my mods :

- More Monsters' Spawns
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1138853635

- Monsters Madness
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1147504394

- Controls are Back!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1139221227

- 8 AP Max
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1139733084

- (Less) Fast Casting Mages
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1140539169

- Combat XP Rebalanced
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1149011181

- No Psychic Enemies
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1145121238

- Tougher Bosses
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1149473116

- Infinite Spirit Vision
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1169790982

- Source Only Spells
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1172777489



Frequently Asked Questions :

- "Is this mod compatible with your Fast Casting one?"
Yes, all my mods are made to be compatible.

- "Can you make a version of this mod which does X instead of Y?"
I'm currently working on multiple mods and don't have time for personnal requests, sorry.

- "When loading the mod for the first time, my game takes a long time to load".
This is normal, you'll have to wait up to 10 minutes, but it'll only happen once.



34 Comments
miss millie 24 Jan @ 1:39am 
great idea pls update to DE
Dęąth Viper 4 Aug, 2024 @ 2:27am 
Going to port this over to DE
mattcat83 5 Jan, 2024 @ 9:52am 
Seconded
v.exe 31 May, 2023 @ 12:02pm 
Hi friends, I know it's 3 years later but I've been getting into this game with the Definitive Edition and have been frustrated by the fact that I can never justify using the really cool source magic. If anyone felt inspired to create a port of this for definitive edition, I would be forever grateful :)
bidiguilo 7 Oct, 2020 @ 3:46am 
someone please port it to definitive edition this mod is great
Justin_760 2 Apr, 2019 @ 8:21pm 
Damn, sucks that definitive edition doesnt let you use these mods. THANKS A LOT DUDE, its all your fault modder! Naw Im just pulling your leg.
pingpan2 20 Sep, 2018 @ 10:20am 
Hope someone can help port this to DE
( * )  [author] 15 Sep, 2018 @ 3:17pm 
Scarecrow : sorry I don't have time to mod, right now.
CapybaraEdits 15 Sep, 2018 @ 10:59am 
Any chance this will make it to the DE? Slightly late to comment, but it'd be awesome. :3
Justin_760 24 Apr, 2018 @ 1:17am 
Great idea. I also almost NEVER used source abilities, they are supposed to be ultimates of sorts but they dont ever feel that ultimate. Excellent mod.