Divinity: Original Sin 2

Divinity: Original Sin 2

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(Less) Fast Casting Mages
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
35.487 KB
21 Sep, 2017 @ 5:20pm
17 Oct, 2017 @ 11:56pm
12 Change Notes ( view )

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(Less) Fast Casting Mages

In 1 collection by ( * )
Great mods for an Awesome game
10 items
Description
Reduces Attack and Control spells' cooldowns by 1 turn, for Aerotheurge, Geomancer, Hydropsophist and Pyrokinetic.
Mages are finally a force to fear.


Doesn't effect NPCs' spells.

From my point of view, these Magic schools are underpowered, when trying to control and kill enemies : too many turns pass between each spell usage, forcing the mage to rely on his weak staff(s) to deal minor damage.
Melee characters can already deal massive damage even with their skills on cooldown, Hunstman does the same once on high ground, and necro's strength is great.

In comparison, mages feel Meh.

Note : I didn't touch the spells linked with other schools (for example the blood rain, linking hydro and necro), as I only want to buff the weak magic schools.
Same goes for healing and armor granting spells, they already are useful as is.


Here's a list of the modified spells, with their ancient and new cooldown (Damage and AP are unchanged) :


Aerotheurge :

- Electric Discharge : 3 -> 2
- Dazing Bolt : 4 -> 3
- Pressure Spike : 3 -> 2
- Shocking Touch : 3 -> 2
- Tornado : 10 -> 9
- Blinding Radiance : 4 -> 3


Geomancer :

- Fossil Strike : 3 -> 2
- Poison Dart : 4 -> 3
- Earthquake : 5 -> 4
- Impalement : 4 -> 3
- Worm Tremor : 5 -> 4
- Living Wall : 5 -> 4
- Contamination : 3 -> 2
- Poison Wave : 4 -> 3
- Siphon Poison : 5 -> 4
- Reactive Armour : 5 -> 4


Hydropsophist :

- Deep Freeze : 6 -> 5
- Ice Fan : 4 -> 3
- Hail Strike : 3 -> 2
- Rain : 6 -> 5
- Winter Blast : 3 -> 2
- Global Cooling : 3 -> 2
- Ice Breaker : 3 -> 2


Pyrokinetic :

- Fireball : 4 -> 3
- Searing Daggers : 3 -> 2
- Fire Whip : 3 -> 2
- Spontaneous Combustion : 3 -> 2
- Flaming Crescendo : 5 -> 4
- Laser Ray : 3 -> 2
- Ignition : 2 -> 1
- Supernova : 6 -> 5
- Flaming Tongues : 5 -> 4


Note : You can get a -2 turn Cooldown version here, if this better fits your tastes
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1140228388
(Both mods are obviously not compatible)


Note : Source Spells aren't modified by this mod, to stay compatible with the mods which modify them.
I advise you to use my other mod "Source Only Spells", for maximum compatibility :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1172777489


List of my mods:

- More Monsters' Spawns
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1138853635

- Monsters Madness
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1147504394

- Controls are Back!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1139221227

- 8 AP Max
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1139733084

- (Less) Fast Casting Mages
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1140539169

- Combat XP Rebalanced
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1149011181

- No Psychic Enemies
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1145121238

- Tougher Bosses
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1149473116

- Infinite Spirit Vision
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1169790982

- Source Only Spells
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1172777489



Nexus link, for people with GOG version:
https://www.nexusmods.com/divinityoriginalsin2/mods/44/?



Frequently Asked Questions :

- "Can you make a version of this mod which does X instead of Y?"
I'm currently working on multiple mods and don't have time for personnal requests, sorry.

- "When loading the mod for the first time, my game takes a long time to load".
This is normal, you'll have to wait up to 10 minutes, but it'll only happen once.



23 Comments
( * )  [author] 22 Sep, 2018 @ 2:16pm 
big__milo : sorry, I don't have any time to mod right now.
big__milo 22 Sep, 2018 @ 12:33pm 
Hi update your mods for DE ok
Zoey 27 Feb, 2018 @ 2:20pm 
hey so this has compatibility issues with a very good mod, armour based saving throws (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1157299447) . unfortunately ive had to drop this. is there any chance of a compatibility patch?
( * )  [author] 25 Oct, 2017 @ 10:08pm 
Winter Phoenix : I don't see this spell as underpowered.
Say 25 Oct, 2017 @ 7:13pm 
Quick question: Why no CD reduction for healing spells? Healing Ritual cooldown is too damn high!
Criticool 21 Oct, 2017 @ 1:29pm 
I agree one of these focused on rebalancing healers and melee as well.
Aedrion 19 Oct, 2017 @ 1:24am 
No need to say sorry, every mod you've made has been pure gold. I already look forward to whatever you're making... and the thumbnail you'll use. lol!
( * )  [author] 18 Oct, 2017 @ 10:13am 
Aedrion : why not in the future?
But right now, I'm currently working on multiple mods and don't have time for this, sorry.
Aedrion 18 Oct, 2017 @ 10:05am 
You keep winning with the icons for your mods. Fav'd for the rent being too down high!
Maybe we could use one like this for melee?