Homeworld Remastered Collection

Homeworld Remastered Collection

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Flag Commander 2.0 - The Secret Missions 1
   
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474.424 MB
22 Oct, 2017 @ 6:38am
25 Apr, 2019 @ 12:34am
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Flag Commander 2.0 - The Secret Missions 1

In 1 collection by Rufus Shinra
Flag Commander
2 items
Description
In the Distant Future, Mankind is Locked in a Deadly War...

This is the first add-on to the Wing Commander total conversion for Homeworld Remastered, adding the Confederation and the Kilrathi ships from Wing Commander I and II. It requires the main Flag Commander mod to work. Select both mods when playing.

Credits given to:

- czacen, for making the initial mod several years ago,
- the Wing Commander community, for being so supportive and making new models of the fighters and capital ships,
- the Blue Planet mod team and the Ancient-Shivan War team at www.hard-light.net(campaign) for the hyperspace animation used in this mod,
- the Wing Commander Saga team for their awesome models and textures of the Kilrathi fleet as well as the initial template for the new icons,
- the Phoenix Interactive mod team, for their support and advices on the art of HW2/HWRM modding. Merci, les gars !
- Krnt for his coding help,
- Klavs81 for some of his incredibly detailed models of old Wing Commander ships, now present in the game.
- Deathsnake for his model of the Tolmacy, imagined by NinjaLA and conceptualized by Howard Day, as well as the Gettysburg and the Crossbow.

Mod initially created by Aaron 'czacen' Thomas who vanished half a dozen years ago after publishing this mod and allowing me to tinker with it and improve its gameplay and balance features. This is the definitive version, hosted by the Wing Commander CIC fansite www.wcnews.com, and uploaded to the workshop with their authorization.

Integration of the hyperspace animation used with authorization from the Blue Planet FreeSpace mod, hyperspace/subspace animation created by the Ancient-Shivan War team[www.hard-light.net]

Most WC3/4 HD Confederation and Kilrathi Empire ships' models and textures by the Wing Commander Saga Team[www.wcsaga.com], integrated with their authorization,

Additional models/textures by Klavs81, Deathsnake and DefianceIndustries.

AI script from the 9CCN mod team, available here: http://www.moddb.com/games/homeworld-remastered/downloads/hwrm-custom-ai-script-v10#downloadsform
137 Comments
Capitan BoBo 8 Jul, 2023 @ 4:32pm 
this shinra bro is very talented
Rufus Shinra  [author] 14 Oct, 2019 @ 1:36am 
Awesome! Hope you enjoy the mod, and check out the single player campaign as well. :-)
Dragaunus 14 Oct, 2019 @ 12:28am 
I did the mod folder deleting trick from the main campaign. Working now. Thanks.
Rufus Shinra  [author] 13 Oct, 2019 @ 11:36pm 
Continued: yeah, asking this because I just tested both factions of this specific DLC on a two-player maps and it works properly, so without more details, I can't see what went wrong on your side.
Rufus Shinra  [author] 13 Oct, 2019 @ 10:53pm 
Can you tell me what maps and factions you are using when this happen? To fix bugs, I need the info to reproduce them.
Dragaunus 13 Oct, 2019 @ 6:58pm 
MOD still crashes when loading skirmish match. Same as referred to before; loads half way then an 'Access Violation' Message.
Rufus Shinra  [author] 18 Sep, 2019 @ 4:25pm 
Ah, dang! I kept an internal version of the map selection configuration file. These two maps refer to backgrounds that were made under commission for another modder, and are therefore not going to be released until they authorize me to do it. So I haven't uploaded the files for these maps, but apparently forgot to change the configuration file. Gonna upload a quick fix to remove these from the list.
Gralzeim 18 Sep, 2019 @ 12:10pm 
Addendum: Same issue with (3P) Threading the Nebula (Dante's Requium), other maps seem to not have this problem. Only mods running are Flag Commander and Secret Missions.
Gralzeim 18 Sep, 2019 @ 12:06pm 
Getting a general failure crash when trying to select one of the maps during vs. AI skirmish setup, specifically (5P) Stellar Nursery (Silumin Training Grounds). This seems to be what's causing the crash: "LoadDescriptionExact: Could not load level description (DATA:\LevelData\Multiplayer\DeathMatchHW2\ETP_B.level), Check the syntax of the LUA file. -- FATAL EXIT -- levelmanager/94:! --stack trace-- "

I put the rest of the log into a pastebin here ( https://pastebin.com/jj7k4f8h ) in case any of the other "failed to load" errors are relevant (there are several of them).
Rufus Shinra  [author] 2 Jun, 2019 @ 4:41pm 
OK. Now, what you wanna do is type -luatrace (with the -) in the command box of the mod selection menu as you start HWRM. If the game crashes again, you go to your Homeworld folder, look for \Homeworld\HomeworldRM\Bin\Release\ and open the HwRM.log with a Notepad file. Then you post here the last dozen or so lines of the file.

Since the crash cannot be reproduced on my end, I need the data to see what is going on for you to determine what is happening.