Homeworld Remastered Collection

Homeworld Remastered Collection

Flag Commander 2.0 - The Secret Missions 1
137 Comments
Capitan BoBo 8 Jul, 2023 @ 4:32pm 
this shinra bro is very talented
Rufus Shinra  [author] 14 Oct, 2019 @ 1:36am 
Awesome! Hope you enjoy the mod, and check out the single player campaign as well. :-)
Dragaunus 14 Oct, 2019 @ 12:28am 
I did the mod folder deleting trick from the main campaign. Working now. Thanks.
Rufus Shinra  [author] 13 Oct, 2019 @ 11:36pm 
Continued: yeah, asking this because I just tested both factions of this specific DLC on a two-player maps and it works properly, so without more details, I can't see what went wrong on your side.
Rufus Shinra  [author] 13 Oct, 2019 @ 10:53pm 
Can you tell me what maps and factions you are using when this happen? To fix bugs, I need the info to reproduce them.
Dragaunus 13 Oct, 2019 @ 6:58pm 
MOD still crashes when loading skirmish match. Same as referred to before; loads half way then an 'Access Violation' Message.
Rufus Shinra  [author] 18 Sep, 2019 @ 4:25pm 
Ah, dang! I kept an internal version of the map selection configuration file. These two maps refer to backgrounds that were made under commission for another modder, and are therefore not going to be released until they authorize me to do it. So I haven't uploaded the files for these maps, but apparently forgot to change the configuration file. Gonna upload a quick fix to remove these from the list.
Gralzeim 18 Sep, 2019 @ 12:10pm 
Addendum: Same issue with (3P) Threading the Nebula (Dante's Requium), other maps seem to not have this problem. Only mods running are Flag Commander and Secret Missions.
Gralzeim 18 Sep, 2019 @ 12:06pm 
Getting a general failure crash when trying to select one of the maps during vs. AI skirmish setup, specifically (5P) Stellar Nursery (Silumin Training Grounds). This seems to be what's causing the crash: "LoadDescriptionExact: Could not load level description (DATA:\LevelData\Multiplayer\DeathMatchHW2\ETP_B.level), Check the syntax of the LUA file. -- FATAL EXIT -- levelmanager/94:! --stack trace-- "

I put the rest of the log into a pastebin here ( https://pastebin.com/jj7k4f8h ) in case any of the other "failed to load" errors are relevant (there are several of them).
Rufus Shinra  [author] 2 Jun, 2019 @ 4:41pm 
OK. Now, what you wanna do is type -luatrace (with the -) in the command box of the mod selection menu as you start HWRM. If the game crashes again, you go to your Homeworld folder, look for \Homeworld\HomeworldRM\Bin\Release\ and open the HwRM.log with a Notepad file. Then you post here the last dozen or so lines of the file.

Since the crash cannot be reproduced on my end, I need the data to see what is going on for you to determine what is happening.
acembjr1 2 Jun, 2019 @ 4:07pm 
I have loaded Flag Commander for Remastered and this patch into the mod loader. The game starts fine, but when I play WC1 Confed versus WC1 Kilrathi, the game crashes. The loading bar fills to about half way. When the game crashes, I get an error reading "general failure." I have tried most of the fixes posted in the comments to no avail.
Rufus Shinra  [author] 2 Jun, 2019 @ 11:34am 
Do you play it with the normal mod, Flag Commander, also activated? This an add-on, it does not work on its own. FYI, I started a skirmish right this instant, barely a minute ago, with the Steam release, and it works properly, so please explain what you've been doing so I can help you, rather than bluntly saying that "this mod does not work".

Thanks.
acembjr1 2 Jun, 2019 @ 8:48am 
This mod does not work. I get a general error in every skirmish scenario. I've tried most of what the developer suggested, including deleting/moving several folders and (*.big) files, as well as reinstalling. To the developer: Please release a stable patch. I would love to play with the WC1 assets.
Rufus Shinra  [author] 12 Jun, 2018 @ 10:50am 
Good idea.
Blade Skydancer 12 Jun, 2018 @ 10:27am 
That would probably be a good idea. Also maybe something to disable the menu options for WC1/2 era stuff without SM1 enabled, as the options are there and lead to crashes.
Rufus Shinra  [author] 12 Jun, 2018 @ 10:25am 
Heh, OK. I will have to see if I can make a fail-safe to indicate when SM1 has been launched without FC.
Blade Skydancer 12 Jun, 2018 @ 10:06am 
Oh, I failed to notice the fact that the WC1/2 stuff required both mods to be running, so my game kept crashing with general errors whenever I tried to do anything with the TCN or IKN.
Rufus Shinra  [author] 12 Jun, 2018 @ 8:23am 
XD Could you tell me what it is? That way, I might modify the presentation of the page or the mod so that this "critically important" thing is more visible for everyone.
Blade Skydancer 12 Jun, 2018 @ 12:45am 
Please disregard my past comment, I failed to read something critically important.
Rufus Shinra  [author] 5 Jun, 2018 @ 12:41pm 
No prob, mate. It's been a ten years love story with this mod for me, so it kinda feels like my duty to make sure it works.
edwin gibson 5 Jun, 2018 @ 12:32pm 
Out of all the Home World Mods I have. This one is updated the most freequent. Thanks for that man. o7
Rufus Shinra  [author] 5 Jun, 2018 @ 7:21am 
A bit weird, the failsafe seems to have been in the files of my upload folder. Going to reupload the thing anyway just to be sure.
Rufus Shinra  [author] 4 Jun, 2018 @ 6:51am 
OK, looks like I have forgotten to add the failsafe to the convoy code of the WC 1/2 Kilrathi. This should be easily solved, and I'll post a fix this week. Thanks!
Elder Wolf Wraith 4 Jun, 2018 @ 2:27am 
PLaying WC 1/2 Fed and Kil Rath. First map. 3000 Resource injection, era WC 1/2

1
Sous-Système du vaisseau :
1328
Santé :
0.9958999752998352
Santé après traitement :
0.9938499752998352
luasobgroupactions 900: SobGroup_Attack: could not find sobgroup (Convoy-1.#IND)
parameter: bad argument #1 to `?' (string expected, got table)
parameter: unable to recover; exiting
Lua -- Critical error -- FATAL EXIT -- luamem/103:! --stack trace--
Restoring video mode
Display: (0, 0, 100, 100) - (8, 31)
Rufus Shinra  [author] 17 Mar, 2018 @ 1:46pm 
Well, good news! The Black Lance faction has been released less than thirty minutes ago as part of the main mod. Enjoy! Oh, and now, there are pirates attacking your convoys. So yaar, matey!
f0rtre55_ 17 Mar, 2018 @ 1:36pm 
Im so pumped for this
That unnervingly happy turtle. 11 Feb, 2018 @ 9:37am 
Mums the word.
Rufus Shinra  [author] 11 Feb, 2018 @ 9:34am 
Now, I was not here and you have seen nothing, commander.
That unnervingly happy turtle. 11 Feb, 2018 @ 8:59am 
oooh, any hint for what faction? If not, s'okay, secrets are fun.
Rufus Shinra  [author] 11 Feb, 2018 @ 8:09am 
Excellent news! :-) Oh and, BTW, we're getting closer to the release of the second DLC for the mod, with a new faction.
That unnervingly happy turtle. 11 Feb, 2018 @ 6:53am 
Yup, works fine now in both eras. Now to kill some furballs.
Rufus Shinra  [author] 11 Feb, 2018 @ 6:32am 
Not only that, but bugs can be repurposed into features in some cases. The 1.0 version of the ammunition script comes from a bug report from two years ago. I just hope I can find what goes wrong with the experimental code I have, because it would manage smoothly fuel, missiles, torpedoes and even decoys. In any case, does it work better for you now?
That unnervingly happy turtle. 11 Feb, 2018 @ 5:57am 
No problem, always happy to help fix good mods
Rufus Shinra  [author] 11 Feb, 2018 @ 5:45am 
Found the bug and sending an update on the main mod as well as this one. It should be online within 10 minutes. Thanks for the reports!
Rufus Shinra  [author] 11 Feb, 2018 @ 5:13am 
Yeah, the way the AI was fixed from the CTD issue seems to have created another bug, with the research demand. This mod is the first, AFAIK, to use this new AI script (it's a universal script provided by another team), so bugs are to be expected (though in the previous version, it actually worked well, and I had a two hours long game with the Border Worlds against the Kilrathi).
That unnervingly happy turtle. 11 Feb, 2018 @ 4:50am 
It seems to have sorted itself overnight, the mods have changed position in the actual modlist in the launcher and I can now get sight, at least some sounds (yet to shoot stuff) and not sure about the AI which seems to be mining but that's all it ever really managed before.
Rufus Shinra  [author] 11 Feb, 2018 @ 4:48am 
I checked and there seem to be indeed an issue with the AI since the fix that solved the "CTD on save" bug (must be this since before that fix, the AI were working, building and fighting for all factions), though the WC1 Kilrathi AI still works well. Working on it, thanks for the reports.
Rufus Shinra  [author] 11 Feb, 2018 @ 4:31am 
OK, next step of the debugging process. I hope you're not using any other mod in combination with Flag Commander + Secret Missions (just these two must be activated together and no other), but assuming it, what you need to do is, when selecting the two mods, type the following in the small window below the mod selection list:

-luatrace

When you start the game and get a crash, go to the folder of the game, \steamapps\common\Homeworld\HomeworldRM\Bin\Release\ and open with Notepad the file called HwRM.log, and please post the last dozen lines of the file.
That unnervingly happy turtle. 11 Feb, 2018 @ 4:16am 
Yeah, first fix I tried, got me ships and pretty lights for the base game but no sound or AI except for the border worlds AI building 2 frigates and keeping them at its base.

This one is just no joy for the fix, gives me an access violation every time I try to start a skirmish match.
Rufus Shinra  [author] 10 Feb, 2018 @ 9:16pm 
Have you tried the fix suggested here for issues?
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/403171608/458605613412923164/

I'm asking because I just tried, a couple of minutes ago, the mod (in its released Steam version, not the stuff I have in the development folders) with the WC1 factions and it's working nicely, no crash and AI doing its stuff. Here two screenshots I took while I was writing this post: https://steamuserimages-a.akamaihd.net/ugc/930427026037390509/D98C3F8B4A566084A21304ECD7D0BB2C9768DB05/ and https://steamuserimages-a.akamaihd.net/ugc/930427026037391017/8D2B00CD2BACA663659AF29B238732B89E7B98D2/
That unnervingly happy turtle. 10 Feb, 2018 @ 7:53pm 
Loved the original mod (even if I had no sound and no ai, so it's mainly just pretty ships and flashing lights so I'm happy with what I'm getting) but this one just gives me a fatal access violation whenever I start a skirmish on the default game mode with WC 1 factions.

I have replaced the .big file in the remastered folder with the file in the actual workshop folder just as I did to get the original working but it's not worked. Any help?
Rufus Shinra  [author] 30 Dec, 2017 @ 7:28am 
Err, I'll have to check if I programmed the starting fleets correctly for that setup.
arthromitor 30 Dec, 2017 @ 4:40am 
Check that any families you've assigned to ships / subsystems / resources are defined in this lua file.
could not find family Capital, All family names should be defined in data\scripts\FamilyList.lua.

Check that any families you've assigned to ships / subsystems / resources are defined in this lua file.
EngineTrailStatic::getTweaks requesing index(0) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(1) that doesn't exist.
could not find family Capital, All family names should be defined in data\scripts\FamilyList.lua.

Check that any families you've assigned to ships / subsystems / resources are defined in this lua file.

This is what I am getting when trying to do a carrier only skirmish as WC 1-2 Confed, the era is set to WC 1-2.
Rufus Shinra  [author] 19 Dec, 2017 @ 8:58am 
Can you try it again, but on the mod selection window, type in the text window

-luatrace

with the - included.

Then, if it crashes again, please go to your install folder, then look for \HomeworldRM\Bin\Release\ and open with notepad the file called HWRM.log. Post the last dozen lines of the file, and I might get more information on what went wrong. Thanks!
neo_strife 19 Dec, 2017 @ 7:14am 
crashing pretty hard for me when I try to start a skirmish. reccomendations?
Rufus Shinra  [author] 14 Dec, 2017 @ 3:28pm 
Have you selected the factions with WC1/2 in their name? (Confederation and Kilrathi only)
MaxxBeef 14 Dec, 2017 @ 3:05pm 
When I try to do the WC 1/2 skirmishes, it just gives me WC 3/4 models.
arthromitor 3 Dec, 2017 @ 11:15am 
Trying to play as Carrier only using Confed WC 1+2 does not spawn your carrier, although the Kilrathi appears to do so. Multiple maps.
JediBear 2 Dec, 2017 @ 11:37pm 
Yeah, I get that. I'm no modeler either. I guess I'll keep an eye out.