Total War: WARHAMMER II

Total War: WARHAMMER II

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No Amber Cost for Units - Mortal Empires, Radious, Glory Mod Compatible
   
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Tags: mod, Overhaul
File Size
Posted
Updated
219.662 KB
26 Oct, 2017 @ 10:43am
23 Jul, 2020 @ 2:04pm
6 Change Notes ( view )

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No Amber Cost for Units - Mortal Empires, Radious, Glory Mod Compatible

Description
This is a WH2 port of my mod from WH1. This standalone mod is compatible with Radious and Glory Mods and works with the Mortal Empires campaign. It removes the Amber cost from all units for both Talsyn and Argwylon. This allows for a more fully enjoyable list of units from which to field without them costing you Amber. There are no other changes.





My Other Mods
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The More Upkeep 40% per Unit and 10% per Lord mod for Radious Mod and Mortal Empires and Vortex that makes upkeep more expensive

The No Amber Cost for Units Mod for Argwylon and Talsyn for use with the Mortal Empires campaign that eliminates the Amber cost for units.

The Ana's Better Tower Tweaks! mod for Vortex and Mortal Empires that increases the Tower arcs from 43` to 135`

The Deadly Chaos Invasion mod for Mortal Empires that increases horde count beyond triple the number of default Armies

The 'EVEN' More Upkeep! mod for Vortex and Mortal Empires that increases upkeep for units and Lords EVEN more than the last mod

The Wood Elves Enhanced - Updated! mod for Mortal Empires that adds new building chains and higher tier settlements for Elves outside of Athel Loren.
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TAGS
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Elven Welf Elf Wood Elves fancy_pants_peacock_prancers
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UPDATES
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Currently updated. Will update when necessary.
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BALANCE ISSUES
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Obviously campaign balance will be changed as units do not have Amber costs anymore. This will change your game in the sense that you will now be able to field any unit without having to worry about Amber costs. Your fun may vary.
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COMPATIBILITY
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This mod is designed to work as a standalone mod that changes Amber costs in the Mortal Empires campaign. It will probably not work with any other mod that does the same. It should be fully compatible with Radious, and Glory mods. You do not need any other mod to use this mod, hence, standalone.
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TROUBLESHOOT
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Please make sure that you have tested the mod only with the necessary mods before announcing a bug. Some mods will conflict only whenever a third mod is present, think Batman 1989. Other than that, I will try as hard as I can to fix the problems.
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KNOWN ISSUES
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None.
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CREDITS
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Brosheezi, Radious Team, Scravey, Decomposed, Fequois, Lyrithus, Iron, Michael [UG] and others who have helped make me a better modder.and whoever made Pack File Manager!
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DISCLAIMER
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This mod is provided as is and by downloading this mod you agree to use it at your own risk. This mod has been cobbled together not by the Radious Team, but by me, Ana, a highly inexperienced know nothing. Don't blame me when your save game files don't load.
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71 Comments
Crusader 2 Dec, 2020 @ 5:24am 
Now this can be removed I suppose...
dizzy  [author] 3 Aug, 2020 @ 11:38pm 
@Son-Wukong yes, SFO has incorporated this mod, my other mod for Elves Enhanced and I think my tower mod. But you should check out my Chaos Invasion mod, above. Makes SFO much harder!
dizzy  [author] 23 Jul, 2020 @ 2:05pm 
Updated
libērtaŞ 11 Mar, 2020 @ 5:58pm 
SFO coincidentially is doing this(among other things) in their WE update that is live this Friday
Vorgorarkis 22 Feb, 2020 @ 8:28pm 
SFO?
Citrus 6 Feb, 2020 @ 6:16pm 
Mod appears to work. Just tried Durthu in ME, waywatchers require no amber.
GamerSkullz 12 Dec, 2019 @ 3:59pm 
it still works
the-town-drunk 26 Oct, 2019 @ 11:32am 
Mod is still working and is save compatible.
HotRhino 7 Oct, 2019 @ 8:07pm 
Does anybody know what happened to the no amber mod?
Oberst Klink 17 Sep, 2019 @ 2:42am 
Pleeeease, come back