Total War: WARHAMMER II

Total War: WARHAMMER II

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'EVEN' More Upkeep! 50% per unit, 12% per Lord - Radious Compatible
   
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Tags: mod, Overhaul
File Size
Posted
Updated
291.063 KB
31 Oct, 2017 @ 6:26pm
16 Jun, 2018 @ 5:36pm
4 Change Notes ( view )

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'EVEN' More Upkeep! 50% per unit, 12% per Lord - Radious Compatible

Description
This mod is an increased version of More Upkeep where the upkeep for all player units is increased by 50% above base cost and 25% for AI. (AI is charged a little less upkeep, see below for why) Also, both player and AI have unit upkeep increased by 12% per additional Lord/Army. This mod basically makes all units cost a little more which addresses the cheap units and army spam in Radious mid-late games.

The Vanilla values for additional upkeep per Lord/Army for Easy, Normal, Hard, Very Hard, and Legendary are 1%, 2%, 7%, 15%, and 15%.

*This mod increases upkeep 12% per Lord/Army regardless of diffculty.

*Adds 50% to the basic upkeep of all player units. Each new army after the first gets a 12% additional cost on top and so on.

*Due to the AI spamming more lords and running around without full strength stacks, I've reduced their additional upkeep per unit to 25% giving the AI a slight advantage to offset their playstyle. This also helps as the AI is less adept at choosing upkeep reduction skills for their lords.

You can view these costs by hovering over the 'Supply Lines' icon at the top of your campaign screen. This shows the number of armies, percentage increase for Army Upkeep and Additional Upkeep total. Be sure to recruit units and look at the Unit Card's upkeep cost to see the true adjusted value and open the Building Browser and mouse over unit descriptions to compare to the base cost of a unit.




My Other Mods
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The More Upkeep 40% per Unit and 10% per Lord mod for Radious Mod and Mortal Empires and Vortex that makes upkeep more expensive

The No Amber Cost for Units Mod for Argwylon and Talsyn for use with the Mortal Empires campaign that eliminates the Amber cost for units.

The Ana's Better Tower Tweaks! mod for Vortex and Mortal Empires that increases the Tower arcs from 43` to 135`

The Deadly Chaos Invasion mod for Mortal Empires that increases horde count beyond triple the number of default Armies

The 'EVEN' More Upkeep! mod for Vortex and Mortal Empires that increases upkeep for units and Lords EVEN more than the last mod

The Wood Elves Enhanced - Updated! mod for Mortal Empires that adds new building chains and higher tier settlements for Elves outside of Athel Loren.
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Details
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Radious Mod unit costs are pretty low. Some of the few things I dislike about using Radious is that it allows you to field multitudes of army stacks all with elite troops. Battles tend to be multi-army affairs with 3+ stacks facing off and battles take forever. Losing an Army isn't too difficult to replace either which gives little consequence to the outcome of battles. But not anymore! With this mod installed all your armies will cost more and losing a battle will probably hurt you right in the 'feels'. You won't be able to afford tons of armies with all those top-tier elite shiny troops, and you'll wince when you have to pad your army out with a few low level units.

The overall balance achieved with this mod means the additional upkeep is not too noticeable in the early game, but as your armies grow and you unlock more expensive troops, you'll be thinking twice before you decide to add yet another Lord to your forces.
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TAGS
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More Higher Upkeep Money Armies Cost Multiplier Tax Taxes OMG-Radious-units-be-cheap!
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UPDATES
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Currently updated. Will update when necessary.
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BALANCE ISSUES
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Obviously campaign balance will be changed as units do not have the same costs anymore. Units will all cost a little more. The more Lords you have, the more your units upkeep is. This will change your game in the sense that you will no longer be able to field multitudes of armies consisting of elite troop units without having to worry about your overhead costs. Your fun may vary.
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COMPATIBILITY
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This mod is designed to work as a standalone mod that changes unit costs across the board for both the AI and the player. It will probably not work with any other mod that does the same. This mod was designed to work with Radious Total War Mod but can be used alone if desired. This mod is not recommended for Steel Faith Overhaul because SFO already has expensive units and this mod would make them more so. This mod is likely save game compatible.
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TROUBLESHOOT
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Please make sure that you have tested the mod only with the necessary mods before announcing a bug. Mod conflicts can arise from a single mod to having combinations of mods that disagree, think Batman 1989. Other than that, I will try as hard as I can to fix the problems.
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KNOWN ISSUES
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None.
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CREDITS
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Radious Team for one of the best overhauls for WH2. And whoever invented pack file manager. Damn, that program rocks. Thanks to Decomposed, Scravey, Iron and Michael [UG] for their time and awesome contribution to their fellow gamers.
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DISCLAIMER
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This mod is provided as is and by downloading this mod you agree to use it at your own risk. This mod has been cobbled together not by the Radious Team, but by me, Ana, a highly inexperienced know nothing. Don't blame me when your save game files don't load.
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25 Comments
kelstr 8 Jul, 2021 @ 5:50pm 
So... I'm not sure if this mod will help or not; But I'm really trying to limit the size of armies roaming the maps.... I'm wondering if this mod gives that effect really?
The Covenant 14 Jan, 2021 @ 5:43am 
Does this work even though it isn't updated?
HungryBat 24 Nov, 2020 @ 5:19pm 
I cant tell you how much I love your mod, the game feels so much better in the late game! so ive given you a golden unicorn award for you work, keep it up!
dizzy  [author] 30 Jul, 2020 @ 10:58pm 
Been playtesting this mod recently with the changes TK have gone through and it works fine now. Doesn't need updating. Let me know if there are any issues.
eenki 17 Jun, 2018 @ 5:12am 
@Ana With radious 40% more upkeep TK are just too strong so i think with ur mod it will be same :(
dizzy  [author] 16 Jun, 2018 @ 5:53pm 
@eenki I dont own TK, so I cant say, but since they dont use money, this mod may in fact make it much harder to play against that faction. Has anyone reported anything about it? I'm sure there's a mod that can temper the TK's.
dizzy  [author] 16 Jun, 2018 @ 5:34pm 
Updating, let me know if there are any issues.
eenki 29 Apr, 2018 @ 7:27am 
Tomb Kings.
dizzy  [author] 29 Apr, 2018 @ 6:57am 
whats TK?
eenki 13 Apr, 2018 @ 3:25am 
What about TK faction with this submod? They are too strong or?