Sid Meier's Civilization VI

Sid Meier's Civilization VI

52 ratings
Mass Destruction
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
84.555 MB
6 Nov, 2017 @ 12:35pm
7 Nov, 2017 @ 6:40pm
2 Change Notes ( view )

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Mass Destruction

Description
Makes the animation for thermonuclear bombs MUCH larger, and significantly increases the amount of damage they do.

V2
* Slightly scaled down the animation so it would fit on screen.
* Make the WMD thermo nukes more destructive.
-- They now have:
- A larger damage radius
- A longer duration of fallout
- Increased strike range
- Higher maintenance cost.

Note: Regular nuclear devices are not changed by this mod
17 Comments
doughboy9403 31 Jan, 2020 @ 4:00pm 
How do you scale down the animations for nuclear weapons? I'm trying to create a new, smaller nuke type but I want it to have a smaller animation. It's the only thing im missing currently and I need help :(
Scapeh 6 Oct, 2019 @ 12:56pm 
I've created a mod that overhauls nuclear weapons and adds in whole new WMD.
It also increases animation sizes a lot, so it could be what you're looking for if you were interested in this!
Search for "Castle Bravo"
lg10000  [author] 1 May, 2019 @ 10:23am 
Im not going to update this mod again sorry!

You need to modify the animation for nuclear weapons. I think its in the development tool assets. All I did was scale it up, using the dev kit, I can't remember exactly how I did it though!
andoblock 14 Mar, 2019 @ 9:47pm 
Which file is this in. As i couldnt find any of the missiles and i looked at all the files. I want to mod this.
izzy 21 Feb, 2019 @ 9:55am 
Update? for GS?
Ultimuh 17 Feb, 2019 @ 5:39pm 
Now that the Gathering Storm expansion has been released for a few days now,
do you think that an update will be possible in the near future?
Alternatively, can anyone confirm if it work without an update?
lg10000  [author] 9 Mar, 2018 @ 5:19pm 
Also, if anyone has any ideas on what files i could edit to make the AI more likely to build nukes and use them during war, that would be awesome. It seems impossible currently to get the AI to launch a nuke, even on higher difficulties. I tried making the nuke happy agenda more common, but it seems like nuke happy only makes the AI build more nukes, not use them. Thanks.
lg10000  [author] 9 Mar, 2018 @ 5:10pm 
I haven't tried running it with R&F but I see no reason why it wouldn't be.

Im trying to get back into modding civ 6 so if its not compatible, I may update it, but it will probably take awhile because to update the mod i need to completely rebuild it. This is because I got a new computer and lost the files for the mod.

If I update it I'll update the text for the new stats in game, (such as mentioning the new costs).
Rams0505 11 Feb, 2018 @ 2:26am 
will this work with R&F expansion? @lg10000
lg10000  [author] 10 Feb, 2018 @ 12:47pm 
The animations not showing is probably a problem with the game itself and not my mod because I've personally had the same thing happen with the vanilla nukes. As for the specific stats, I probably wont update this mod anymore because ive pretty much lost interest in civ 6. As for the size im not sure lol im fairly new to modding and only included modified files, and it ended up being 80mb :P