Team Fortress 2

Team Fortress 2

301 ratings
Shipment
   
Award
Favorite
Favorited
Unfavorite
Game Mode: King of the Hill
File Size
Posted
Updated
3.862 MB
12 Nov, 2017 @ 11:29pm
4 Dec, 2017 @ 4:18pm
15 Change Notes ( view )

Subscribe to download
Shipment

In 1 collection by Suna
Suna's maps
12 items
Description
I proudly present my first mapping project: KOTH_Shipment!
Heavily inspired (and maybe a little bit stolen) from MVM_Mannhattan, KOTH_Shipment is set in the same facility as that seen in MVM_Mannhattan, before the death of Redmond and Blutarch Mann and the aquisition by Mann Co.

This map sucks lol i've made better
Popular Discussions View All (1)
5
27 Nov, 2017 @ 7:09pm
Map missing
Jurassic
27 Comments
ME GUSTA! 16 Jul, 2022 @ 10:15am 
This map doesnt suck bro
Shieldly 26 Dec, 2017 @ 2:58pm 
As cool of a idea of this map is i dont really see this ever getting in casual
Hombre D 28 Nov, 2017 @ 5:05pm 
it need ways so classes other than soldier, demo and now pyros to get highgound, not even scouts can jump that high normally
Hombre D 28 Nov, 2017 @ 5:04pm 
Too flat man
Teniente Sexo 28 Nov, 2017 @ 3:28am 
Wow, nice map
Duurrreeeen 18 Nov, 2017 @ 12:19pm 
looks like it good be an mvm map:sentry:
LukieSpoopi 17 Nov, 2017 @ 6:10pm 
Too crowded
New Nintendo 64 XL 17 Nov, 2017 @ 6:41am 
sad thet aren't that many servers to community content
Misuune 17 Nov, 2017 @ 5:06am 
your light_environment settings are quite... impressive
Styrmende 16 Nov, 2017 @ 4:24pm 
Not too bad! (...do I know you from somewhere? You seem familiar.)

While I hate giving constructive criticsm because I feel it makes me look like an ass, and because I'm not a mapping expert (and a lot of the 'higher-up' people from TF2Maps.net's community hate me) I might have no total clue, but you could certainly make it less... hm, I dunno, flat. A lot of the screenshots show stuff that doesn't really pop out at me, a bunch of the stuff seems to melt together with the similar colours, and I can't really see what's all going on too clearly in a few of the screenshots. Someone mentioned below that this could do with better lighting, and I kinda agree, if you can have mid less in total shadow by like moving your sun (or if that's in a certain place for the skybox, even rotate the entire level 90 degrees or so in hammer). Though that all might just be me, and I'm sure if I actually played the map I'd get to know it better.

I'd give it a play if you had it somewhere :P