Team Fortress 2

Team Fortress 2

Shipment
27 Comments
ME GUSTA! 16 Jul, 2022 @ 10:15am 
This map doesnt suck bro
Shieldly 26 Dec, 2017 @ 2:58pm 
As cool of a idea of this map is i dont really see this ever getting in casual
Hombre D 28 Nov, 2017 @ 5:05pm 
it need ways so classes other than soldier, demo and now pyros to get highgound, not even scouts can jump that high normally
Hombre D 28 Nov, 2017 @ 5:04pm 
Too flat man
Teniente Sexo 28 Nov, 2017 @ 3:28am 
Wow, nice map
Duurrreeeen 18 Nov, 2017 @ 12:19pm 
looks like it good be an mvm map:sentry:
LukieSpoopi 17 Nov, 2017 @ 6:10pm 
Too crowded
New Nintendo 64 XL 17 Nov, 2017 @ 6:41am 
sad thet aren't that many servers to community content
Misuune 17 Nov, 2017 @ 5:06am 
your light_environment settings are quite... impressive
Styrmende 16 Nov, 2017 @ 4:24pm 
Not too bad! (...do I know you from somewhere? You seem familiar.)

While I hate giving constructive criticsm because I feel it makes me look like an ass, and because I'm not a mapping expert (and a lot of the 'higher-up' people from TF2Maps.net's community hate me) I might have no total clue, but you could certainly make it less... hm, I dunno, flat. A lot of the screenshots show stuff that doesn't really pop out at me, a bunch of the stuff seems to melt together with the similar colours, and I can't really see what's all going on too clearly in a few of the screenshots. Someone mentioned below that this could do with better lighting, and I kinda agree, if you can have mid less in total shadow by like moving your sun (or if that's in a certain place for the skybox, even rotate the entire level 90 degrees or so in hammer). Though that all might just be me, and I'm sure if I actually played the map I'd get to know it better.

I'd give it a play if you had it somewhere :P
Shoritsu 16 Nov, 2017 @ 4:09pm 
Pretty good for a first! I love KOTH maps but I needed a break from the in-game maps and then I saw this. Subscribed!
Mirage 15 Nov, 2017 @ 12:52pm 
Real nice, I loke how you have to stay alert around the point because of the saws!:steammocking:
Alright 15 Nov, 2017 @ 12:20pm 
cool
𓅬 15 Nov, 2017 @ 7:56am 
Great construction needs better lighting though
SnowaBro 15 Nov, 2017 @ 5:29am 
Noice, but needs some more in the tunnel area.
Bobbiefet 14 Nov, 2017 @ 10:33am 
looks great!
Pika 14 Nov, 2017 @ 9:20am 
as far as I can see in the screenshots, the point could be made a little bit more availeble, by adjusting the ramp in the corners, and those white hallways look a bit empty, but the design is looking really good! (do know, that I have very limited experience in hammer, and I couldn't produce something like this in 80 hours, I know that!) I really like the dangerous feeling of the controll point, although one pyro could kill an entire team there... but It's a great map! you can tell just by looking at it! I'll even subscribe!
MyDuvet 14 Nov, 2017 @ 6:40am 
Suscribed <3
Kyezoar 14 Nov, 2017 @ 6:15am 
Nice work! :crate:
Cockmaster 14 Nov, 2017 @ 5:46am 
Nice
UrkeNzY 14 Nov, 2017 @ 5:19am 
Great job!
soph 14 Nov, 2017 @ 3:49am 
nice!!
HamsterGabe 14 Nov, 2017 @ 3:31am 
Inb4 Pyros W+M2 on the point *
HamsterGabe 14 Nov, 2017 @ 3:30am 
This map looks really good!
[s]Inb4 Pyros W+M2 on the point[/s]
bill 13 Nov, 2017 @ 5:33am 
At least you’re honest ;)
Jackie 13 Nov, 2017 @ 3:16am 
Better than anything I can produce.
eon eternal genesis 13 Nov, 2017 @ 3:09am 
good