FortressCraft Evolved

FortressCraft Evolved

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Enhanced Power Flow
   
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6 Jan, 2018 @ 8:14am
2 Jul, 2018 @ 9:51am
17 Change Notes ( view )

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Enhanced Power Flow

Description
Your power now flows much more freely between storages and chargers. There is no sharing back, so your adjacent blocks will conduct power on the maximum speed.

Features:

- You can chain power blocks and other power storing machines, transfer rate will not go down at least before the 5th chained machine.
- When you try to increase transfer rate adding more power blocks around, it works cleanly and almost linearly, due to lack of sharing back.
- Power will flow from smaller blocks to bigger ones, from the one most full to the one least full. This includes T5 battery.
- Big solar panels are no longer restricted in what they can power, any consumer underneath will do.
- Conduit no longer breaks when not connected to battery, it will just stop working. You can also build conduit first, and it will flip if needed, depending on witch side you build the battery.
- More comprehensible readouts on power transfer.
- Important CPH will now suck all your batteries (at least that's inteded, I haven't tested it).
- You can handcraft power machines back to vanilla ones, in case you want to feed camobots (you cant with this mod), transfer power to LPTs only when battery is full or to use them with other mods.
Popular Discussions View All (1)
9
20 Jan, 2018 @ 4:13pm
January 18 update feedback
Maddo
54 Comments
Pokeking 24 Apr @ 8:37pm 
Might be because my tick duration seems to be a lot longer than 0.2 seconds.
Pokeking 19 Apr @ 5:34pm 
Another issue I've found: LET's will refuse to transfer more than 15 pps to the Flowy mk1 PSB's.
Pokeking 11 Feb @ 4:15pm 
Sorry, update for accuracy: Having an issue with the flowy PSB's not sending power horizontally through energy grommets when fed from above via LET. The flowy PSB's are also drawing power much slower from connected PTG's than vanilla PSB's.

I am using the Fortress Tweaks mod (which allows conduits through energy grommets) and the Upgraded Pyro Generators mod, so those mods may be having an unexpected impact.

Otherwise this mod is excellent.
Genius Isme  [author] 17 Apr, 2020 @ 11:48am 
I can look into that. Can you provide mode detail? Do you have an issue only with MK4? Do use rooms?
videogamemasterzach 16 Apr, 2020 @ 12:04pm 
im haveing a small issue the mk4 power blocks are not showing brighter light and the power bar isnt increasing as it nears the max i got full power blocks that appear empty unless you look right at them with the cursor anybody know how to fix that?
Mad Vandal 2 Jul, 2019 @ 5:58am 
Finding the multi-block center object is a massive pain with it buried in all these generics.
Mad Vandal 2 Jul, 2019 @ 4:57am 
Transendence - This is something that has to be done on my end as the managed conduit controls the interaction here and this attempting to get two mod machines interact for which there isn't a fully supported common interface.
Genius Isme  [author] 30 Jun, 2019 @ 1:45pm 
Can you elaborate, what issues are you facing?
Transendence 25 Jun, 2019 @ 7:34am 
greetings, ive asked mad if time was avalible to look into this aswell. im wondering if a compatability issue could be resolved between the flowy items and the regular items. im not even sure if this is possible or not but im askin. at worst case sinerio could a modified ind plate be used or modded to allow propper powerflow between said items?
Genius Isme  [author] 24 Jun, 2018 @ 8:22am 
I jumped the gun with exiting discord server, should've just mute most channels.