FortressCraft Evolved

FortressCraft Evolved

Enhanced Power Flow
54 Comments
Pokeking 24 Apr @ 8:37pm 
Might be because my tick duration seems to be a lot longer than 0.2 seconds.
Pokeking 19 Apr @ 5:34pm 
Another issue I've found: LET's will refuse to transfer more than 15 pps to the Flowy mk1 PSB's.
Pokeking 11 Feb @ 4:15pm 
Sorry, update for accuracy: Having an issue with the flowy PSB's not sending power horizontally through energy grommets when fed from above via LET. The flowy PSB's are also drawing power much slower from connected PTG's than vanilla PSB's.

I am using the Fortress Tweaks mod (which allows conduits through energy grommets) and the Upgraded Pyro Generators mod, so those mods may be having an unexpected impact.

Otherwise this mod is excellent.
Genius Isme  [author] 17 Apr, 2020 @ 11:48am 
I can look into that. Can you provide mode detail? Do you have an issue only with MK4? Do use rooms?
videogamemasterzach 16 Apr, 2020 @ 12:04pm 
im haveing a small issue the mk4 power blocks are not showing brighter light and the power bar isnt increasing as it nears the max i got full power blocks that appear empty unless you look right at them with the cursor anybody know how to fix that?
Mad Vandal 2 Jul, 2019 @ 5:58am 
Finding the multi-block center object is a massive pain with it buried in all these generics.
Mad Vandal 2 Jul, 2019 @ 4:57am 
Transendence - This is something that has to be done on my end as the managed conduit controls the interaction here and this attempting to get two mod machines interact for which there isn't a fully supported common interface.
Genius Isme  [author] 30 Jun, 2019 @ 1:45pm 
Can you elaborate, what issues are you facing?
Transendence 25 Jun, 2019 @ 7:34am 
greetings, ive asked mad if time was avalible to look into this aswell. im wondering if a compatability issue could be resolved between the flowy items and the regular items. im not even sure if this is possible or not but im askin. at worst case sinerio could a modified ind plate be used or modded to allow propper powerflow between said items?
Genius Isme  [author] 24 Jun, 2018 @ 8:22am 
I jumped the gun with exiting discord server, should've just mute most channels.
Mad Vandal 24 Jun, 2018 @ 6:33am 
Why aren't you on the FC Discord channel anymore? Stupid thing wouldn't let me search for your old posts on this.
Genius Isme  [author] 23 Jun, 2018 @ 1:02pm 
For people having similar problems - getting power maxed and sink end - add vanilla power block there and give it a smidgen of power. I'll se how to solve it in code later.
Mad Vandal 23 Jun, 2018 @ 9:14am 
Hey one more thing...someone ran into issue with Lab getting struck at 2999.9 power and can't do a decompose with needs 3000 power. Please make sure you are moving power in whole numbers.
Mad Vandal 20 Jun, 2018 @ 11:18am 
Sounds good. Power Management mod was updated if you need something to test on. The Power Storage Monitor machine is currently using the interfaces to interact with the vanilla PSBs.
Genius Isme  [author] 20 Jun, 2018 @ 11:15am 
Good, I'll look into it. Probably will release on weekend.
Mad Vandal 20 Jun, 2018 @ 11:00am 
The PowerStorageInterface interface that Steveman0 and I talked about was added to the P20 release. Simply add this interface on your battrery machine classes and implement the 5 properties in it. PowerConsumerInterface is required also, but you should already be using that one. Once this is done other mods will be able to use those to work with your batteries.
Genius Isme  [author] 20 Jun, 2018 @ 9:41am 
Hi. Discord wont allow to chat to people you have no servers in common. As for you question, no, but I'd like to. Show me directions where I can find the code and how you guys solve mod interdepencies. Or was this interface incorporated in the game itself?
Mad Vandal 19 Jun, 2018 @ 7:38pm 
Hey, been trying to PM you on Discord. Power Management has been updated to support modded batteries that implement PowerStorageInterface. Has this mod been updated for that interface?
Genius Isme  [author] 29 Apr, 2018 @ 2:55am 
Thanks for your report, now fixed.
Arakus_ 27 Apr, 2018 @ 9:11am 
Sorry, I should have been more specific. The batteries work but they don't seem to transfer power between the energy grommets for rooms.
Genius Isme  [author] 26 Apr, 2018 @ 9:07pm 
Are you sure it does not work on p20? Because it definitely works on p19, blocks just won't shine. Btw, fixed that.
Arakus_ 26 Apr, 2018 @ 7:36pm 
Yeah this mod does not work with the p20 nightly stream. To be expected really but just letting you know.
Toger 22 Apr, 2018 @ 9:28am 
It is the currently released version.
Genius Isme  [author] 22 Apr, 2018 @ 2:24am 
cant find that patch in available betas
Genius Isme  [author] 21 Apr, 2018 @ 12:41pm 
I'll look into that
Toger 21 Apr, 2018 @ 11:58am 
In FCE Patch 19.Echo1, flowy power cubes do not appear to function inside a room. No power flows into it even when directly touching a power generator.
TomasVaner 12 Feb, 2018 @ 12:17pm 
Oh, my bad, sorry. Did not read attentionally. Sorry ;) Then this mod is great as hell
Genius Isme  [author] 12 Feb, 2018 @ 12:09pm 
There are flowy solar panels which work. they also work with any power receiving device.
TomasVaner 12 Feb, 2018 @ 10:10am 
Oh no! solar panel do not work with this batteries ;(
Illigal placement...
TomasVaner 12 Feb, 2018 @ 10:00am 
The same works for induction charger
TomasVaner 12 Feb, 2018 @ 9:58am 
Yes, it helped. Thx for figuring it out for me ;)
Genius Isme  [author] 12 Feb, 2018 @ 8:37am 
That's strange. Probably you've researched MK4 before you installed the mod. Try to craft modded Mk4 from alloy, place one cube and then check if you have handcraft recipe.
TomasVaner 12 Feb, 2018 @ 7:15am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1299513113
There is no recrafting of MK4
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1299519228And I have researched everithing there is. Maybe I have to go to Frozen Factory for that?
Genius Isme  [author] 11 Feb, 2018 @ 11:12am 
Open handcraft menu (c) and craft flowy batteries from vanilla ones.
TomasVaner 11 Feb, 2018 @ 8:44am 
How do I convert MK4 battaries to the mod version? I have crafted a bunch of them and recrafting them from scratch is gonna take too much resources and time...
DeinFreund 8 Feb, 2018 @ 3:13pm 
Missed that, sorry. I guess I'll craft some classic ones when I really need the power management.

The fluent flowy battery flowing is really nice though!
Genius Isme  [author] 8 Feb, 2018 @ 8:20am 
wait for full battery does not work with flowy batteries as previosly mentioned.
DeinFreund 8 Feb, 2018 @ 2:06am 
Could it be that this mod interferes with the "Wait for full battery" detection of LPTs? They seem to ignore flowy power blocks and not wait for them to fill.
DmnSpawn 3 Feb, 2018 @ 4:03pm 
yeah the power seems to transfer between other flowey batts and transmitters in an ideal manner. I perfer them over the vanilla ones.
Genius Isme  [author] 3 Feb, 2018 @ 2:29pm 
But other do power transitions work more or less okay?
DmnSpawn 3 Feb, 2018 @ 1:19pm 
Hey Genius Isme, I said I would review this mod for ya and I love it but it has a bug i'd like to report. In MP my friend drains all his power into a flowey but its not reading it on my side (im host) non-dedicated. It just eats his power up. He Can remove power from a flowey. The Vanilla batteries still work for him normally.
Genius Isme  [author] 29 Jan, 2018 @ 9:32am 
It does not work, thats right. Somebody is using this featrue, dough.
I'm not going to override lasers so they can ask flowy psbs. When you need it, I recommend you handcraft non-flowy ones and use them.
voydus 28 Jan, 2018 @ 12:46pm 
Fire when battery is full doesn't seem to work with the flowy psbs, anybody else have this problem?
Genius Isme  [author] 22 Jan, 2018 @ 8:28am 
Should be Advanced Logistics, i do not have hydrocarbon in my testing run yet, but i have IC
VeraelHasta 21 Jan, 2018 @ 3:22pm 
Mkey, it showed up after Advanced Logistics or Hydrocarbon research. Dunno, maybe it was pushed there from mk2 in latest update
VeraelHasta 21 Jan, 2018 @ 11:53am 
I'm using P17 Echo and yes, I have version 10 of this mod. I already have mk3 energy. And no, I don't have induction charger in research either.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1277385167
Genius Isme  [author] 21 Jan, 2018 @ 11:40am 
Pleas make sure you have latest version of the mod (10 atm) and then provide more details on issue you are having.
You should have Flowy Induction Charger recipe unlocked with power mk2 research, it is just like vanilla charger but flowy).
VeraelHasta 21 Jan, 2018 @ 10:44am 
Does your mod interfere with Inducton Charger? The 5x5 multiblock battery thing? Because I can't find it.
DmnSpawn 12 Jan, 2018 @ 7:47pm 
streamer here, will test. will leave feedback.
Wonder the Fennec fox 12 Jan, 2018 @ 9:22am 
well im going to test this mod and maby use it cause it sounds like a good mod and i like the fact that theres so much about it in the dec