FortressCraft Evolved

FortressCraft Evolved

Enhanced Power Flow
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Update: 2 Jul, 2018 @ 9:51am

Batteries now will more eagerly transfer power to end consumers. This means that batteries immediately touching other machines will transfer all the available power to them. This also hopefully means that bug with laboratory having 2999 power is fixed.

Update: 22 Jun, 2018 @ 3:10pm

Add support for PowerStorageInterface.
This means this mod will play well with Mad Vandal's Power Managment mod. And potentially other mods dealing with energy storage and transmission.

Update: 29 Apr, 2018 @ 2:53am

Power blocks and solar panels now are able to transfer energy through energy grommets.

Update: 26 Apr, 2018 @ 9:00pm

Fixed rendering issue inside rooms

Update: 9 Feb, 2018 @ 12:09pm

Conduits should no longer receive power from sources other then connected battery.

Update: 5 Feb, 2018 @ 10:24am

Release builds)

Update: 5 Feb, 2018 @ 10:08am

Updated machines readouts
Probably fixed manual power intake/delivery over the network

Update: 21 Jan, 2018 @ 10:21am

Fixed multiblock rendering again.
Fixed Induction Charger recipe.
Fixed Multiblocks dropping additional item if not deconstructed from center.

Update: 21 Jan, 2018 @ 8:17am

Multiblock terrain entries have names now. You won't see them, but it helps interoperating with Steveman0's mods (where you can search and select items).
Power storages will no longer accept more power than they can hold.
Mod machines will no longer dissappear when player travels far from them and arrives back.

Update: 19 Jan, 2018 @ 9:45am

Updated all items names, so it is clear now which items come from mod and which ones are vanilla.
Also added a lot of handcrafting recipes to convert mod items to vanilla and vice versa. It could change in future if I decide to implement some other way of converting/overcoming issues.