Empyrion - Galactic Survival

Empyrion - Galactic Survival

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HV()_The_MEAT_Grinder
   
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Blueprint: Hover Vessel
Tags: Blueprint
File Size
Posted
Updated
150.347 KB
4 Mar, 2018 @ 2:44am
13 Mar, 2018 @ 1:22pm
2 Change Notes ( view )

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HV()_The_MEAT_Grinder

In 1 collection by rucky
Rugged & Rusty Vessels Mad Max Style (Alpha 7.x)
13 items
Description
BLUEPRINT IS FOR ALPHA 7.x & ALPHA 8.x.
It''s not for anything newer.
You most propably need to adjust anything from adding Shields, CPU stuff and other things!

---


The Wastelands.
It's a rough and hard place there.
Where rugged and rusted vessels will rule the land.
But what if the Mustang is not enough? The Drifter is only a joke?
When you need something that not only rule the land, no, that rule ALL OTHERS as well?!

Then you need

THE MEAT-GRINDER (aka Rugged WAR-Monger)
=================

taken from a captured Omega Foundation WAR-Monger,
it's got converted into an even deadlier WAR Machine...

This is not for the good guy(tm). Play with the OMF Variant then.
(Hint you see both at the end of the pictures ;-)

No, THIS IS THE BIG BOSS VARIANT!


Alright guys, you really need some Stats for that beast?

Okay, here there are:


As this one take part in Jenniphurr's [ZeroG] Challenge Build 02 at the main forums: https://empyriononline.com/threads/zerog-challenge-build-02.36649 it has some special restrictions and requirements included, but you can be sure, these won't hinder the effectiveness of this Vessel, on the contrary!

As this is only a more-or-less cosmetic change from the
Combat only WAR-Monger(S) : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1315157531
and Full Multipurpose original WAR-Monger : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1273314192

I will just copy the relevant info here again:

Here it is:
  • Designed as Heavy Battle Tank it has FULL Weapon amount. That is:
    • 6x Gatling Guns
    • 6x Minigun Turrets
    • 4x Rocket Turrets
    • 4x Plasma Turrets
    • 1x Artillery Turret
  • Still good manoeverability (for a hover war tank):
    • Main Thrust: 12m/s²
    • Reverse Thrust: 7m/s²
    • Lateral Thrust: 9m/s²
    • Hover Power: 63m/s²
    • Pitch: 2.06 deg/s²
    • Yaw: 1.81 deg/s²
    All Thrusters are exposed.
  • The usual survival and looting equipment. This got a slight change because of the challenge criterias.
    • 4x Ammo boxes
    • 2x Constructors
    • 7x Cargo boxes (one for each passenger)
    • 7x Fridges (same)
    • 7x Armor lockers (same)
    • 1x O2 Station
    • 5x Passenger Seats
    • +1 Pilot Backup Seat
  • Heavy frontal armor (multiple layers, even the glass windows are NOT the only protection for the pilot ;)) will make sure the Team will get where it needs to go!
    • Enclosed Cockpit behind 1-3 layers of windows can hold some damage
    • Additional forcefield (airtight) secured back area with own ventilator and redundant Pilot Seat for hull breach backup situations!
    • All explosive devices are kept in the back! (Generators, Fuel tanks)
    This is an Frontal Assault Tank!

Additional Features as requested from the challenge:
  • Landing gears. Check.
  • Standby time over 23 hours at full activation and up to 50 hours with minimal running power.

Sensor/Signal-Logic/Commands in the Control Menu:
  • Own deactivation signal for Artillery, Plasma and Rocket Turrets (so you can only use the turrets you want!)
  • (Multiturret Switch (deactivate after using! It takes a lot of energy!!) - not yet usable as there is no Multiturret installed atm ;-)
  • Constructors Switch
  • Front-Spotlights Signal
  • Forcefield Switch
  • Thruster & RCS & Hoover & Boosters Switch - shutting down ANY movement power
  • Multiple Door Signals:
    • Doors_Active - Signal to enable automatic Doors - these will be opened through Motion Sensors
    • If this is set, Doors_Open - Signal to let the Doors permanently open - man I hate that permanently door opening and closing clapping sound!!
    • Doors_Active Signal in the Control Menu can be overriden with a Lever near the left Side Door - when you have activated Doors_Open and deactived Doors_Active (meaning the Doors are closed) you can open them permanently with the lever without going into the control menu ;-)

Additional Feature:
  • The Front Protection Fender can be removed and replaced with 2 Harvester Modules at the existing front Mounting Points!
    (but really, wouldn't it be not much cooler when these Spikes would be much bloodier than that harvester module?!)


Thank You for any subscription and thumbs up!
And don't miss the other submissions seen in the Challenge!
20 Comments
RoY 31 Jan, 2019 @ 1:42pm 
Thanks the Iron Hawk Works. I like the added crew as well :)
rucky  [author] 31 Jan, 2019 @ 12:28pm 
Hi, I haven't build anything for A9 yet,
but for A7 & A8 there is the IRON HAWK
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1348235259
which can hold 2 of these Tanks (but it's tight then!)
or even better the BASESHIP OMARON II
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1292327834
which can hold 6 or even 8 of them and a lot of Fighters too!
RoY 30 Jan, 2019 @ 2:12pm 
Hi Rucky, Any chance youll be making a carrier / transpoter ship for the larger HV's? Thanks
RedBarron 9 May, 2018 @ 9:27am 
This Hv looks nice but is not made for pvp. I can see a lot of work into design but pvp is something else.
Duke of Pain 3 May, 2018 @ 1:29pm 
I like your style man.
Lazerhawk888 30 Apr, 2018 @ 2:41am 
thx , finally, wastelands are mine now
rucky  [author] 10 Mar, 2018 @ 8:36am 
Thank you jrandall! :-)
jrandall 10 Mar, 2018 @ 7:45am 
This is a very cool beast! I like it. Nice work. (I liked the last version too, this one appears to be more tweeked out yet). It certainly looks mean in a mad max kind of way
rucky  [author] 9 Mar, 2018 @ 12:35am 
Merci!
Zahh 8 Mar, 2018 @ 3:26pm 
Magnifique