Sid Meier's Civilization V

Sid Meier's Civilization V

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MHAOS: The Kingdom of Nordion
   
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22.630 MB
30 Jan, 2018 @ 7:41pm
22 Sep, 2022 @ 11:08pm
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MHAOS: The Kingdom of Nordion

In 1 collection by TheMH06
MH's Mods
47 items
Description
From FE4 comes the Kingdom of Nordion! Lead your Crossknights to glory as the Lionheart Eldigan, or as his sister Lachesis, to bring peace to Agustria! A collab with Kaizkou_Panic!
Requires Brave New World DLC.

Eldigan of Nordion
UA: Lionheart
Great Generals may be expended to produce Golden Ages. Receive a free mounted or armored unit upon capturing an enemy city or entering a war with a major civilization.

UU: Cross Knight (Knight)
A fast cavalry unit that excels in frontline offense. Gains +15% strength when adjacent to another unit. If built during a Golden Age, receive a second Cross Knight for free.

UB: Cross Order (Armory)
Available at Chivalry. Generates Great General points when producing units relative to their combat strength. During Golden Ages, yields +3 Culture/Production/Happiness.

Lachesis of Nordion
UA: Darling of Nordion
+3 Happiness and +3 Culture per level of cultural influence you have over other civilizations. +25% Tourism to civilizations with less Happiness than you.

UU: Cross Guardian (Horseman)
Weaker than the Horseman it replaces, but has +15% combat strength inside friendly territory. Provides +1 movement to stacked civilian units at the start of their turn. The first Cross Guardian you build starts with the Knight Ring promotion, allowing units who start adjacent to the Cross Guardian at the start of their turn to move after attacking. +2 Movement when starting its turn in your territory.

UB: Cross Villa (Opera House)
Doesn't require an Amphitheater to build. Costs more to maintain. Provides +3 Culture instead of 1. Increases the Tourism output of Great Works by +25%. 25% of the Culture from World Wonders, Natural Wonders, and Improvements is added to the Tourism output of the city.

True to his nature as a knight, Eldigan is bold, brave, and incredibly loyal. He won't often go to war unless he has a good reason to, though he isn't a fan of unnecessary warmongering. Conversely, Eldigan is often wary of those around him, and won't make friendships easily. Still, if you can earn Eldigan's trust, you will almost never get backstabbed by him.

Lachesis is much less chivalrous than her brother, openly willing to denounce and scorn other players for rubbing her the wrong way. Still, she is relatively forgiving and fairly loyal. She loathes warmongering and will rarely go to war, much preferring to focus on building up the culture and happiness of her empire.

Direct Download Link:
https://drive.google.com/file/d/13_XAKA9LX7STBDOa5-fPiWGPkgCmpVNA/view?usp=sharing

Mod Support:
-Civ IV Traits in Civ V
-Events and Decisions
-Unique Cultural Influence
-Kiang's Fire Emblem Religions
-Fire Emblem TSL
-Fire Emblem Weapon Triangle
-Fire Emblem Affinities

Music:
Eldigan Peace: Chapter 3: Eldigan the Lionheart Remastered (FE4)
Eldigan War: Fateful Showdown Remastered (FE4)
Lachesis Peace: Chapter 2: Disturbance in Agustria Remastered (FE4)
Lachesis War: Agustria Army (FE4)

If you like mods such as these, and are looking for a place to just hang out, why not consider joining the Civ V Fire Emblem modders discord here?
https://discord.gg/bCvvftW

Credit goes to:
-Kaizkou_Panic/Arms of Sorrow for Eldigan and Lachesis' art, conceptual design, Eldigan's dialogue, and all around support
-Chrisy15 for optimizing and unfugging Lachesis' LUA
-JFD for free unit upon city capture LUA
-Suktritact for his City Stack Info mod
-Mathetes tou Megalou Alexandru for his city-settling resource generation LUA

All copyrights belong to Nintendo and Intelligent Systems. I do not own any of the properties used in this mod. Hope you enjoy!
7 Comments
TheMH06  [author] 7 Nov, 2018 @ 4:33pm 
The change to combat strength is meant to take place when you enter a new era. Thanks for letting me know about that potential exploit, will rebalance/fix that soon.
Frostbite Lancer 7 Nov, 2018 @ 4:01pm 
What exactly triggers the changes in base strength of the Cross-Knights, I could easily find an exploit near the beginning of a new game, especially if you start from Ancient Era. You simple declare war on the first major civ you encounter, and you'll get a Cross-Knight with 20 Strength, instead of base strength of 12 for ancient era, before even done researching to get the supposed needed Tech.
Kzinssie 5 Jul, 2018 @ 12:44pm 
Huge fan of this mod, great job!
JotNyangE 20 Feb, 2018 @ 3:47am 
dude sure likes to talk a lot
WanderingSkull 2 Feb, 2018 @ 6:39pm 
Where's Events & Decisions? Does it go under a different name now? Cause I can not find the original mod for it.
JotNyangE 31 Jan, 2018 @ 1:37am 
Ah yes, good stuff as always.