Sid Meier's Civilization V

Sid Meier's Civilization V

MHAOS: The Kingdom of Nordion
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Update: 22 Sep, 2022 @ 11:08pm

-Lachesis' LUA has been restructured and optimized
-Knight Ring now properly tracks instead of just, like, not doing so
(Thanks to Chrisy15 for these fixes)

Update: 26 Jun, 2020 @ 7:39pm

-Changed the way Lachesis' UA checks for cultural influence
-Fixed a bug with Lachesis' Cross Guardian's friendly territory movement

Update: 24 Jun, 2020 @ 9:02pm

-Updated the way Lachesis's Cross Guardians function. Their abilities now properly run at the start of their turn, and lead to less crashes/more consistency.
-Renamed the mod to 'MHAOS - The Kingdom of Nordion' to be more easily found on the mod screen. The rest of the mods uploaded by me will receive this treatment.

Update: 5 Mar, 2020 @ 9:23pm

Added proper support for Lachesis on FE TSL Maps.

Update: 30 Oct, 2019 @ 10:32pm

~Lachesis has been added as a playable leader!~

Eldigan has also received both gameplay and art tweaks.
~UA has been changed to be more era universal, now giving mounted and armored units with its effect to synergize with the Cross Knight changes below.
+Cross Knights have a new bonus: if built during a Golden Age, you receive another Cross Knight for free!
-Cross Knights no longer scale by era. They now replace Knights and can become obsolete. They retain their +1 Movement and +15% discipline bonus, however.
~Cross Order yields have been adjusted to +3 Happiness/Culture/Production instead of +4 Production, +3 Culture and +2 Happiness to make it a bit more rounded.
~Cross Order now generates GG points by producing units, rather than generating them slowly by default in order to encourage more player interaction.
+Cross Order now doesn't cause the infinite GG point glitch when using Community Patch.

Art tweaks:
+New DOM and map screen
+New interactions with the more recent Jugdral characters (Quan, Ares, Lachesis and so on), as well as new defeat quotes!
+Dialogue typo fixes

Update: 30 Jan, 2018 @ 7:41pm