Sid Meier's Civilization V

Sid Meier's Civilization V

MHAOS: The Kingdom of Nordion
7 Comments
TheMH06  [author] 7 Nov, 2018 @ 4:33pm 
The change to combat strength is meant to take place when you enter a new era. Thanks for letting me know about that potential exploit, will rebalance/fix that soon.
Frostbite Lancer 7 Nov, 2018 @ 4:01pm 
What exactly triggers the changes in base strength of the Cross-Knights, I could easily find an exploit near the beginning of a new game, especially if you start from Ancient Era. You simple declare war on the first major civ you encounter, and you'll get a Cross-Knight with 20 Strength, instead of base strength of 12 for ancient era, before even done researching to get the supposed needed Tech.
Kzinssie 5 Jul, 2018 @ 12:44pm 
Huge fan of this mod, great job!
JotNyangE 20 Feb, 2018 @ 3:47am 
dude sure likes to talk a lot
WanderingSkull 2 Feb, 2018 @ 6:39pm 
Where's Events & Decisions? Does it go under a different name now? Cause I can not find the original mod for it.
JotNyangE 31 Jan, 2018 @ 1:37am 
Ah yes, good stuff as always.